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The Walking Dead Saints and Sinners Aftershocks Walkthrough and Guide - Part 5 - Old Town

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

Last time we went to Bastion to retrieve a cache, fight the reclaimed, and built our Tactical Flashlight. Today we’ll be recovering the fourth national guard cache, which is also guarded by the Reclaimed inside the duplex fortress in Bastion.

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

Last time we went to Bastion to retrieve a cache, fight the reclaimed, and built our Tactical Flashlight. Today we’ll be recovering the fifth national guard cache, which has been discovered by Tower soldiers in Old Town.

This guide assumes that you are starting Aftershocks with the "Aftershocks Quickstart” option in the main menu. If you’re playing Aftershocks after completing the main campaign then some details might be slightly different, but the challenges you face in the missions will be the same.

If you are missing some of the recipes then you can still pick them up while doing the missions in this walkthrough, though they won’t be explicitly pointed out here. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article.

Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough. There won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.

The Resting Place

You know the drill by now. Wake up and listen to channel 47.

The task list for your newest mission in Old Town

This time you will be heading to Old Town to retrieve another cache that the Tower has seemingly gotten their hands on.

Gear up as usual. Bring some firepower, bring a bandage or two, and maybe even some extra food this time. This trip to Old Town will involve traveling up and down the entire map at least once. Bring at least two melee weapons for walkers as well.

Oh, and especially make you have crafted the Tactical Flashlight. That’s the recipe you got from the reserve cache in the previous mission.

When you’re ready, go to the boat and travel to Old Town.

Traveling to Old Town in The Walking Dead: Saints and Sinners - Aftershocks

Old Town - Finding The Cache

As you arrive in Old Town you will spawn at the boat on the top end of Walnut street, but before you take a look at your map check out the note on the side of this dumpster.

The dumpster right next to where you spawn in contains the first clue to the location of the cache

It’s a clue with different symbols pointing in different directions.

There will be more of these notes, and they all follow a pattern. The colored object is a hint for where the trail you’re supposed to follow starts. The symbols combined with each direction shows you which direction you are supposed to move in when you see that symbol.

So if the arrow points to the right, then go up to the symbol, turn to the right, and go in that direction. How do you see these symbols? That’s the hint on this first note, the purple lightbulb.

Pull out your new Tactical Flashlight, turn it on, and hit the A button while holding it to turn on the ultraviolet light.

Use the ultraviolet light on your tactical flashlight to see the clues

This heart means you should take a left and go forward. Keep in mind that some of these clues aren’t exact, so each time you turn right doesn’t mean you’ll be turning directly right at a ninety degree angle.

Some clues are a bit harder to follow than others, but when you spot another symbol painted on a surface with your UV light you’ll know you’re going in the right direction.

If you get lost or frustrated and want to go to the end of the trail then just go to the location circled in red on this map.

The location that the first set of clues leads to

It’s the mostly empty reserve cache box right past the old car parked in the parking space next to the house colored light orange on the map.

You should also be aware that you’re going to run into some Tower soldiers patrolling around the house and the approaches leading to it, so be ready for a fight. There won’t be many. They’re nothing you can’t handle.

This time somebody got to the cache before you did

Chasing Clues Around Old Town

Looks like the Tower, or somebody else, got to the cache first!

Inside the box are a couple of scraps, but also another set of clues and a note. Read the note for some story context, and check out the clue directions for where to go next.

The second set of directions

Once again follow the clues, this time you will find the first clue on a yellow truck that is parked on the road down Walnut street. You can’t miss it if you just go out on the street and head down it on the map.

If you get lost or frustrated then here’s a map showing you where the clues ultimately lead to.

The location that the second set of clues leads to

This time it’s a hidden note behind the large building in the center of Old Town marked as light blue on your map.

The location of the third note, hidden carefully behind a broken wall

Be careful on your way here. In addition to the usual walkers there are also a sizeable number of Reclaimed on the street in front of, and around the big house.

Once again there is a note and a clue. Read the note for some fun context and check out the clue.

The third clue cipher

Once again the trail will begin with a truck, but a very particular truck with a jazz band on the side of it.

This truck is actually pretty far away from the note, all the way over on Prytanya street. If you get on Prytanya street and keep going down it so that you are traveling to the right on your map you will see the truck.

Keep in mind going straight down the street will probably end up with you running into some of the Reclaimed guarding the area. They are fairly scattered around and not much of a threat, but be ready for them.

The truck where the third clue trail starts

Luckily the final note isn’t very far from the truck.

Here’s the location of the final note on a map.

The location of the final note

The last note is located behind some cardboard boxes on the porch of the house marked as light green on your map.

Again, there will be some human enemies hanging around the street and house with the note.

The final note is hidden behind these boxes on the porch

Inside of the stash is a final note that luckily just tells you where to go without bothering without all of these ultraviolet clues.

It says to find what is left of the cache inside some soggy boxes near the boat on Walnut street. Yep, the boat on Walnut street, that is where you started.

The location of what is left of the reserve cache

Go back to the boat on the top side of Walnut street and you can find the boxes tucked away by these ruined cars.

The remnants of the reserve cache are located inside of the open cardboard box

Inside you’ll find practically nothing except a funny note, some National Guard memorabilia, and most importantly another strange key.

Make sure to take the key and leave at your leisure. Unfortunately there’s no huge supply haul this time, but you can loot the map for a while or feel free to just turn around and go back to the Resting Place.

The Resting Place

As always, scrap what loot you found and head to bed.

Sleeping in The Walking Dead: Saints and Sinners - Aftershocks

Need a guide on what comes next? Then head over to Part 6 where you’re going to Memorial Lane.

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How To Use HOTAS In VTOL VR

Despite being a VR flight simulator that lets you use all of the controls of its many planes with just hand controls, VTOL VR does come with some built in HOTAS (Hands On Throttle And Stick) support.

There are also some mods out there that also add additional VTOL VR HOTAS support, though they are mods that may or may not function as intended.

So does VTOL VR support HOTAS? Yes, but just for the rudder and left and right wheel breaks.

Despite being a VR flight simulator that lets you use all of the controls of its many planes with just hand controls, VTOL VR does come with some built in HOTAS (Hands On Throttle And Stick) support.

There are also some mods out there that also add additional VTOL VR HOTAS support, though they are mods that may or may not function as intended.

So does VTOL VR support HOTAS? Yes, but just for the rudder and left and right wheel breaks. This very limited support is due to the game being much more straightforward to play using its fantastic VR hand controls to interact with the cockpit. That’s the entire point of the game, and what differentiates it from other flight simulators like DCS.

So here’s how to use VTOL VR HOTAS controls both with built in support, and also with a mod.

VTOL VR HOTAS - Setting Up Rudder Pedals

Setting up rudder and break pedals in VTOL VR is very straightforward and easy, since it’s a feature built into the game. You shouldn’t have any compatibility problems with it.

Once you start VTOL VR hit the Start button in the carrier start menu and then click on the “SETTINGS” button in the main menu that follows.

The Settings button on the VTOL VR main menu.

Once you’re in the settings menu that follows click on the “CONTROLS” button on the top, and you’ll see a menu with a variety of controls options.

The one we are interested in to set up HOTAS rudder controls for VTOL VR is the “Hardware Control Rudder” button. Click on it to turn it on.

Turning the HOTAS Hardware Control Rudder on in VTOL VR.

It’s not that simple though. There’s still a little more setup to do. See that “BINDINGS” button in the bottom left of the screen? Click on that now.

You’ll get an entirely new menu that lets you bind the inputs for the Rudder and both Wheel Breaks to a HOTAS controller, preferably rudder pedals.

Make sure your HOTAS pedals are connected and recognized by your PC. You can then select a controller by pressing one of the arrows next to the desired action to bind in the “CONTROLLER” column.

These built in VTOL VR HOTAS features work extremely well.

You can use any sort of HOTAS hardware controller for these actions in VTOL VR, you’ll see in this example that the controller is actually a joystick.

With your desired controller selected click the blue “BIND” button to the right. The screen will say “MOVE THE RUDDER AXIS” so do so by hitting one of your pedals.

Once VTOL detects the input then you can test it by looking at the “AXIS TEST” box. One or the other side will fill up with a yellow bar the more you press on the corresponding right or left axis.

A HOTAS rudder successfully set up in VTOL.

That’s that. Click the “APPLY” button in the bottom right and hop into any of VTOL VR’s many planes to test out your HOTAS rudder controls.

You Probably Shouldn’t Use VTOL VR HOTAS Mods

Of course you might be thinking that just adding physical rudder pedals isn’t enough. You want the feel of a real throttle and joystick while you’re playing VTOL VR.

This is a sentiment especially common among players migrating to this fantastic VR game from other games like DCS World that require HOTAS controls to be playable.

While it can be possible to use mods to use your physical HOTAS controls in VTOL VR, it comes highly recommended both here on Reality Remake, and by many members of the VTOL community that you try using the VR controls first.

Adding physical rudder pedals is great because they use your untracked feet that don’t interfere with the rest of the Virtual Reality cockpit. Adding physical controls that use your actual hands sounds great in theory but falls apart in practice when playing VTOL VR.

You’ll want to make sure a table isn’t in your way when you want to reach these controls in the game.

You’ll need somewhere to put your physical joystick and throttle and well… physical objects will interfere with your ability to reach for the virtual MFDs and other buttons inside of the game. You’ll also have to put down your VR touch controllers to use your HOTAS controls with your hands.

So that means the only viable way to use VTOL VR HOTAS is to use only HOTAS controls and not use VR hand controls at all. If this is what you want to do then hopefully the HOTAS mod shown here will help.

Still, all of the few available HOTAS mods are unreliable and may or may not function depending on the hardware that you have. So please try the game without HOTAS or with just physical rudder pedals before you go down this path. VTOL VR is truly wonderful if you play it as intended.

A VTOL VR HOTAS Mod To Try

If you are truly committed to using HOTAS in VTOL VR then here is a very recently updated VTOL VR HOTAS mod to try. It’s called BYO Controller.

To use it you’ll first have to install the VTOL VR Mod Loader and install the mod via the VTOL VR Mods website. There is already a comprehensive guide on how to install VTOL VR Mods, but here is a short version as well.

  1. Download the Mod Loader from the VTOL VR Modding Website.

  2. Start the Mod Loader .exe and point it to your VTOL VR Installation automatically with the detect button, or manually with the browse button. The path by default should be C:\Program Files\Steam\steamapps\common\VTOL VR\

  3. Then go to the browser page for the mod you want to install on the website. Click the “One Click Install” button and click OK on the popup to allow the VTOL VR modding website to install the mod on your local mod loader.

  4. Run VTOL VR from the mod loader.

Those are the basics, and the mod you’ll want to install for VTOL VR HOTAS is the BYO Joystick Mod.

Once you install this mod and start the game click on the “MODS” button in the main menu, select the BYO Joystick mod in the menu and click “LOAD” at the bottom.

Loading the BYO Joystick mod in the VTOL VR mod menu.

Now lift the headset up and look at your PC monitor, the HOTAS configuration menu should be up on your screen.

Here you can see a column for each detected HOTAS device. Here you can see a connected Joystick and Throttle. As in any other HOTAS game click on the empty space for each flight action to bind a key, and hit the “DETECT” button. Then move the controller on the desired access (or press the desired button) to bind the key.

Setting up HOTAS controls in VTOL VR using the mod.

You’ll notice that there are A LOT of keys to bind, which normally are all easily accessible using VR hand controls in your cockpit.

BYO Joystick lets you save a different configuration for each type of plane and seat in the game, and you can copy configurations from one to another.

Beware that this and other HOTAS mods are very finicky and break often with updates to the game. There’s no guarantee your hardware will be supported, and that this mod will continue to work in the future.

Use at your own risk. You may need to run the game, set up the mod, and then restart to get it to work. It may not work for no apparent reason, or due to an update, or due to the hardware you are using.

Anyhow that’s how to use VTOL VR HOTAS, hopefully you won’t have to. Either way, enjoy the game!

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11 Ways Into The Radius 2 Is Better Than The First Game

So Into the Radius 2 (aka Into The Diameter) has finally released into early access!

This game is an absolute blast and is a VR survival shooter that is even better than the original Into The Radius, despite some early access jank and bugs.

That's because Into The Radius 2 does exactly what a sequel should do, take what made the first game so enjoyable and refine it. Update things, add new pieces, change up the existing formula, and create something even more fantastic.

So Into the Radius 2 (aka Into The Diameter) has finally released into early access!

This game is an absolute blast and is a VR survival shooter that is even better than the original Into The Radius, despite some early access jank and bugs.

That's because Into The Radius 2 does exactly what a sequel should do, take what made the first game so enjoyable and refine it. Update things, add new pieces, change up the existing formula, and create something even more fantastic.

1 - Improved Visuals

The big orb in the center of the radius looks better than ever in Into The Radius 2.

This is the most obvious in the visuals. Into The Radius 2 is gorgeous. As you'll see from these screenshots, the beauty of the game's environments goes beyond the technical details of nice particle effects and textures.

Into The Radius 2 is like fighting to survive inside a surrealist painting. Everything from the mundane objects that you'll find in the oddest places to the deadly red water to the trees both seem entirely strange and out of place, while also being close enough to a real life environment to be somewhat believable as a real place.

It's that classic mixture of Soviet era decay, unknowable horror, and apocalyptic blast, sharper and better than ever before.

2 - New Anomalies

A crazy looking new anomaly.

This fantastical aesthetic and artistic direction extends to the new Anomalies, many of which were basically just deadly geometric shapes in the first game. Now they look better, and more like real objects twisted by the radius's phenomena into something otherwordly.

They also have more interesting new mechanics surrounding them. Not all will just hurt you the moment you come into range, and so while anomalies are still very deadly, you'll have to be much more clever to circumvent them.

3 - New Artifacts

Some artifacts float around in containers you need to shoot to open. Others are trickier to get to.

Even when you get past the anomalies to the profitable artifacts that they hide, collecting them isn't as straightforward as just flashing a light on them like in the last game. Nope, now you'll need to figure out and understand the world of the Radius in order to get to the artifacts.

Some you can just grab or shoot to collect, but others... others will take more equipment or more cunning to get your hands on.

4 - New Home Base

Look at the new UNPSC base in Into The Radius 2! Very pretty.

Where you'll go to sell these artifacts has been improved on as well. While many lovers of the original Into The Radius will surely always have a soft spot for the dilapidated trainyard of Vanno in their hearts, Into The Radius 2 features a much sleeker and modern looking home base.

It has impressive walls and guard towers which might make you feel safe or trapped, and more buildings and space to store items than ever before. It's like you're on a futuristic military base.

Everything seems new, and even the computers all look much more modern.

5 - Interactive Store

New you can create loadouts before you buy them.

Of course after you sell those items you'll also be buying things in the base, and that's where the new store comes in. Unlike Into The Radius 1, the sequel has a store where you can actually pick up and put on the items you want to buy before you buy them.

This is a fantastic idea, and makes every trip to the store when you're fat with cash and ready to get a major upgrade a ton of fun.

6 - Loadout Options

There are a bunch of different rigs to try out.

This is also especially important because now you have many more options to experiment with before you buy them. Your choice of loadout is now much more personalized, with a variety of backpacks and tactical rigs to customize how you store your weapons and magazines.

There are rigs that store your pistol at your side and a long gun over your shoulder in classic Into The Radius fashion, and others that change things up in intersting ways. There's even a rig with two pistol holsters, or just one long gun holster.

7 - Gun Weight

This Saiga shotgun is VERY heavy and feels like it in this game.

With these new loadout options comes a wide array of firearms, and those firearms feel more impressive in Virtual Reality than ever. Seriously, a surprising amount of VR games, including the first Into The Radius, have weightless and floaty feeling weapons. Not Into The Radius 2, these guns feel like guns.

They're heavy, and if you try to whip a large assault rifle around like you're John Wick then you'll be surprised to find that the heavy weapon you're holding will take a while to catch up to your unencumbered physical hands.

The weight of the weapons makes you move and shoot more carefully, and overall is very immersive.

8 - Weapon Wiggle

Running with even a light weapon out like this pistol makes it incredibly hard to aim in Into The Radius 2.

It also helps that every time you run, your weapon will actually wiggle a little bit. Surprising, right? Well, this is a pretty radical change, and an innovation in how a VR game can keep you from just running and gunning all of the time.

You can technically still aim while moving quickly, but it is much harder to hit a target with your sights jiggling all over the place. Kind of like if you were actually trying to run while keeping a gun steady at the same time.

9 - Gun Sounds

The guns sound absolutely tremendous in this game.

The guns in this game don't just feel weighty when you carry and point them, they have a lot of kick to them when you shoot them, and they sound tremendous.

These guns sound absolutely forceful, and feel and sound like firing an actual firearm much more than in Into The Radius 1.

10 - Better AI

The AI is much improved in Into The Radius 2. This mimic is running to a new piece of cover after being hit.

The enemies you will face also have powerful sounding weapons, and they aren't afraid to use them. The AI in Into The Radius 2 is much improved over the first game.

Where the AI enemies in Into The Radius 1 did a lot of crouch walking around towards you, the enemies in the sequel dash from cover to cover, and will suppress your last known position with withering fire if given the chance.

The AI in Into the Radius 2 is much better at taking cover and exchanging shots with you.

11 - Fantastic Firefights

You’ll be outnumbered all of the time in Into The Radius 2, but the gunfights feel fantastic.

All of this adds together to create firefights in Into The Radius 2 that force you to treat them seriously, and don't allow you to just run and jump around through them while firing from the hip like you're in a Call Of Duty lobby.

There is a lot more emphasis on fighting enemies with guns in Into The Radius 2 than in the first game. While that being an improvement is debatable, it is impossible to deny that these firefights feel stunning to take part in on so many levels.

BONUS - Multiplayer

Eh well, that's eleven but let's throw in one more. MULTIPLAYER. Enough said.

Multiplayer in a game like this is tremendous.

That’s all for this list of 11 ways Into The Radius 2 improves on the original game. Enjoy yourself out there in the Radius.

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The Walking Dead Saints and Sinners Aftershocks Walkthrough and Guide - Part 4 - Bastion

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

Last time we went to the Ward to retrieve a cache and escape from the Reclaimed. Today we’ll be recovering the fourth national guard cache, which is also guarded by the Reclaimed inside the duplex fortress in Bastion.

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

Last time we went to the Ward to retrieve a cache and escape from the Reclaimed. Today we’ll be recovering the fourth national guard cache, which is also guarded by the Reclaimed inside the duplex fortress in Bastion.

This guide assumes that you are starting Aftershocks with the "Aftershocks Quickstart” option in the main menu. If you’re playing Aftershocks after completing the main campaign then some details might be slightly different, but the challenges you face in the missions will be the same.

If you are missing some of the recipes then you can still pick them up while doing the missions in this walkthrough, though they won’t be explicitly pointed out here. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article.

Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough. There won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.

The Resting Place

Once again tune your radio to channel 47 to hear the latest in National Guard cache news. This time the cache is located in Bastion, and just like the last one the Reclaimed have found it before you.

The difference is that they’re already guarding it. So your mission is one you should recognize from the main game. Get into the building guarded by enemies, get the goods, and get out.

The mission you will be undertaking to get the national guard cache in Bastion.

You are definitely going to want to bring some firepower, as with any Aftershocks mission. The duplex will be well guarded by Reclaimed soldiers.

You can sneak your way in or try to pick them off one by one with quiet weapons like a Bow, or you can just get the big guns and blast your way through. It’s up to you, but regardless of your choice in weaponry you should definitely bring at least one bandage.

Most importantly for this mission, you should bring a Nail Bomb. You will only need one, but make sure you don’t use it on any enemies. If you forget to bring it or accidentally use it you can still complete the mission without one. It’s just very convenient to have an explosive when you need it. You’ll find out exactly when later on in this walkthrough.

As always, when you’re armed, fed, and prepared, head out to Bastion.

Traveling to Bastion.

The National Guard Cache In Bastion

Once you’re in, take a look at your map. There are two streets you can take to get into Bastion, and one is about as good as the other, and both lead to one of the two sides of the duplex.

Two routes to get to the duplex in Bastion.

Go to Walnut street and turn right or left before taking either Bonaparte or Cardinal respectively.

If you forgot to bring a Nail Bomb then I’d recommend taking the Bonaparte route. You will need an explosive once you get inside the duplex, and there are a ton of propane canisters inside of the building colored blue in the top left corner of the map. That’s the building with the car crashed into it.

Should you need to go there to get the canister beware the pair of Reclaimed guards around the front.

This house is full of propane tanks, and is lightly guarded. If you forgot to bring an explosive take one from in here.

Go around the back of the house and knock down the boards blocking the hole in the wall to get inside and get a propane canister. Drag it over to the duplex, though I’d recommend you clear out the enemies blocking whichever side you decide to attack through before trying to take the canister inside.

If you brought a Nail Bomb you won’t have to bother with the propane canister, but you will have to worry about the Reclaimed guards either way. If you stay on the street then they won’t automatically attack you.

Though if you step off of the street and on to one of the yards then they will start shooting at you if they spot you for too long.

Start the fight at long range from the street so you can pick off a few enemies easily.

There are a few guards posted on either side of the building, and at least one group that patrol from one side to the other. Your goal is to get inside one of the doors leading into the duplex.

It’s not recommended to try and go around the sides of the building. There are barbed wire traps in the garage, and either way the other side of the duplex will only have more guards for you to deal with. So all you can do is take a straight shot across the yard and to the doors leading inside.

With a little luck and a little skill you can sneak your way across by sticking to the pieces of cover in the yard and picking the right moment to move. It’s much easier to start the shooting yourself though, because you can pick your position and take the first shot from the street and pick off the Reclaimed as they try to get closer to you.

You’ll also have to fight the Reclaimed inside of the duplex.

This is an instance where shooting first turns out to be much simpler than trying to sneak your way around, even if you like to sneak.

Regardless once you get inside stay on your toes and keep a weapon ready. There will be more Reclaimed soldiers standing guard inside of the building, and one or two patrolling around.

For a hint on the location of the cache, and a very interesting lore tidbit, stay on the first floor of the duplex once you get in. Then head to the stairwell on the lower side of the building on your map.

The location of the note on the map. First floor.

On top of a pair of washing machines there will be a note from whoever found and hid the national guard cache.

It’s the purple note on top of that washing machine.

You don’t have to get the note, but it is a fun read.

Either way head to the upper side of the building on your map, second floor.

The location of the locked door on the map. Second floor.

It will be the door to the right of the top of the stairs on that side of the building. If you remember where you spoke with JB on your last visit here then it’s the door on the other side of the building from where he was.

Either way you can just keep trying doors on the second floor until one doesn’t open. The locked door is where the cache is hidden.

This is the locked door you need to blow up.

Now here is where that nail bomb or propane canister comes into play.

There’s no lockpicking in The Walking Dead: Saints and Sinners, so your only way through is to blow up the door. Stay at a safe distance and either throw your bomb at the door or leave a canister in front of the door and shoot the canister.

Blowing up the door with a nail bomb.

Once you’re inside the national guard cache is inside in a corner. Open it up and discover another treasure trove of goodies.

Even better, there’s a crafting recipe inside as well.

The tactical flashlight blueprint is inside of the national guard crate.

Good stuff, take the recipe and all of the supplies you can carry.

Though you should be very careful when taking the nail bombs. If your inventory is full and you try to put on inside of your backpack by releasing your grip on the bomb over your shoulder then the bomb will fall to the floor and explode.

So make sure you have space in your inventory when taking the nail bombs inside of the cache.

Anyway once you’re done feel free to head back to your boat. It’s easier to go out via whichever side of the building you came in, since you’ve likely already cleared out quite a few enemies already. Though if you snuck inside you’ll probably have to shoot your way out. Be ready for more Reclaimed either way.

Once you’re out of the duplex head back to the Resting Place.

The Resting Place

Congratulations! That’s another National Guard cache down, and also a new crafting recipe.

Immediately go over to your gun workbench to craft the Tactical Flashlight. It can be found on the left side of the bench with all of the Tourist Edition weapon skins (if you have the Tourist Edition.)

Crafting the Tactical Flashlight.

You’re going to need that upgraded flashlight very soon. Just pick it up once you craft it and it will take the place of your old one. You can even turn on the UV mode with it and find some interesting notes spread around the bus.

Now for a well deserved rest.

Another day another drink to go to sleep.

Need a guide on what comes next? Next time you’ll be headed over to Old Town to find another cache and put that shiny new flashlight to good use.

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The Ultimate VR Cat Game That Lets You Become A Cat - I Am Cat VR Review

I Am Cat does exactly what it says in the title. It takes you, a human wearing a Virtual Reality headset, and turns you into a cat.

Well, it doesn’t make you a cat exactly, you’ll still be you, but I Am Cat does an absolutely incredible job of putting you into the furry paws of a feline and making you feel like a cat n Virtual Reality.

This is the very definition of a VR Cat Game. The game doesn’t involve cats, or happen to show cats, or let you look at cats. I Am Cat makes you the cat, and it does so in very novel and fun ways that make full use of Virtual Reality hand controls and immersion.

I Am Cat does exactly what it says in the title. It takes you, a human wearing a Virtual Reality headset, and turns you into a cat.

Well, it doesn’t make you a cat exactly, you’ll still be you, but I Am Cat does an absolutely incredible job of putting you into the furry paws of a feline and making you feel like a cat n Virtual Reality.

You can be a good kitty or literally the worst cat imaginable in I Am Cat, and that’s what makes it such a fun VR Cat Game.

This is the very definition of a VR Cat Game. The game doesn’t involve cats, or happen to show cats, or let you look at cats. I Am Cat makes you the cat, and it does so in very novel and fun ways that make full use of Virtual Reality hand controls and immersion.

Take your view of the world for an example. In most VR games your head is usually situated a few feet above the floor of the virtual world, at about your height or an average human height.

Instead in I Am Cat your head is very close to the ground. Your eyes are just above the floor, a lot like a cat’s. When you move your view of the world feels a lot like watching one of those cat collar camera videos, except with much smoother and less shaky vision.

You can use a lot of things around the house. Like the faucet.

Speaking of movement, the movement in this game is amazingly innovative and designed to make you imitate a cat to move.

You’ve got these long, straight arms, and the paw at the end of them follows your touch controller for each hand. There are no almost no physical buttons to press, no slide movement, all of the movement and interactions in this VR Cat Game are done with your paws. I mean your hands.

There are a tun of little games and cat toys to play with as a VR Cat.

The first thing that the game teaches you to do is walk. It can be tricky to get the hang of, especially if you’re used to other VR games that have you use the motion of your hands to move around the world, like Gorilla Tag.

While Gorilla Tag is a Gorilla VR Game that has you slapping the ground and other surfaces to move yourself around, I Am Cat feels much different. You have to move your arms kind of like you are imitating a cat. You have to quickly swipe at the ground with one paw and then the other in quick succession, just like a cat would.

It does take a little getting used to. I found myself trying to glide my paws across the ground like you would in Gorilla Tag, purely out of habit, and found that the game would frustratingly move me forward and then slingshot me back to where I started. This feedback wasn’t very pleasant, I’d rather just not have moved at all, but I did eventually learn to imitate a cat’s front paws with my hands to move quickly and comfortably.

The movement is so immersive because of this, and you can even pounce by smashing both paws against the ground, or climb by pawing at a vertical surface. You can even pick up objects with the grab button, which releases your claws, and hold items in your mouth. The movement is a lot of what makes this game so fun, and combined with how small you are in the world makes you really feel like a tiny cat scurrying and jumping around a house.

The tutorial in I Am Cat is great at showing you how to walk and move around. It does still take some getting used to though.

That’s where I Am Cat takes place, at least at the time of writing, entirely within a house with a ton of household items, toys, and your owner, an old woman.

She looks absolutely MASSIVE to you in the game. You are a cat after all, she’s so tall compared to you.

Your owner. She looks absolutely massive ingame and towers over you.

The scale of the house around you continues to reinforce that while you are playing this VR Cat Game you are a small cat instead of a human standing in a room with a VR headset on their face.

You can easily run and jump around furniture, mess with the many household items like the very intelligent feline that you are, eat your food, drink water. If you’ve ever seen a cat do something hilarious and silly then you can do it in I Am Cat.

There are a lot of things to explore and do, and interactions to discover, in the house the game takes place in. Despite being a two story and fairly average sized place, the house is a massive playground for you since well, you’re a tiny cat.

Climbing and jumping around is so much fun in this Cat VR Game.

You can turn on the TV, change the channel on the radio. Break into your owner’s computer, or even cook. There are an absolutely insane amount of things you can do.

Oh, and if you’re a bad cat and break some glasses, vases, or fine china, then your owner won’t be too happy with you either.

Make your owner mad in I Am Cat and she’ll whack you with a frying pan. No cats were hurt in the creation of this VR Cat Game.

There’s even a progression system with experience and levels. On your handy cat smartwatch on your left paw you can look at various tasks that you can do around the house.

These are all fun little cat activities like playing the piano, breaking stuff, exploring the top of the refrigerator. You know, Virtual Reality Cat Game things.

Each task gives you experience, and you gain levels over time. They’re an interesting way to introduce you to new wacky things that you can try around the house.

You’re given some direction in your Cat VR Game adventure through these missions, which are a ton of fun to complete.

I Am Cat is exactly what you’d want from a VR Cat Game. It turns you into a cat in VR, and wow does it do a good job at that.

Even if you aren’t a cat lover the unique movement system and perspective are fun an unique on their own, and completely worth checking out. You can play I Am Cat on the Meta Quest, and on Steam using PCVR. Enjoy!

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