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Answered - How Do You Spawn Enemies In Blade And Sorcery?

Wondering how to spawn enemies in the fantastic VR sandbox fighting game Blade & Sorcery? Well look no further. This article will show you how to spawn enemies in Blade and Sorcery.

Spawning enemies in Blade and Sorcery, whether you’re playing it on PCVR or the standalone version for Meta Quest 2 and 3 called Blade and Sorcery: Nomad is quite easy. So here’s the answer to the question: “How do you spawn enemies in Blade and Sorcery?”

The quick answer is: In each sandbox map there is a book, and you can spawn enemies from that book. It will always sit on top of a stone pedestal, and will sometimes be near where you spawn, but not always. Just look for the book and use it to spawn enemies. It’s usually near the book that spawns weapons as well, but again not always. For an easy example go to the Market map and the book is right in front of where you spawn to the right of the steps.

Wondering how to spawn enemies in the fantastic VR sandbox fighting game Blade & Sorcery? Well look no further. This article will show you how to spawn enemies in Blade and Sorcery.

Spawning enemies in Blade and Sorcery, whether you’re playing it on PCVR or the standalone version for Meta Quest 2 and 3 called Blade and Sorcery: Nomad is quite easy. So here’s the answer to the question: “How do you spawn enemies in Blade and Sorcery?”

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The Answer

The quick answer is: In each sandbox map there is a book, and you can spawn enemies from that book. It will always sit on top of a stone pedestal, and will sometimes be near where you spawn, but not always. Just look for the book and use it to spawn enemies. It’s usually near the book that spawns weapons as well, but again not always. For an easy example go to the Market map and the book is right in front of where you spawn to the right of the steps.

The book you spawn enemies from in the Market Map in Blade and Sorcery Nomad

If you want a more in depth explanation then here’s one.

To spawn enemies in Blade and Sorcery you’ll first need to go to a level in the Sandbox mode.

You start the game in your house, and you can go up to the map board on the wall next to the weapon rack and point at the “Travel Map” icon on it with a hand and then pull the trigger on that hand’s controller to be teleported to the travel map.

The travel map in your house in Blade and Sorcery

Or you can just go outside and walk down to the beach. The map is right next to the boat. There’s a path leading down to it through the rocks.

The path to the travel map outside your house in Blade and Sorcery Nomad

Once you’re at the travel map select the area you want to go to. This is as easy as pointing your hand at it and pulling trigger, just like using the map inside of your house.

Once you’ve selected a map take a look to the right side of the map screen and make sure that Sandbox mode is selected. Not all maps in Blade & Sorcery have Sandbox mode available. If you’re wondering which do then consult the list of maps. You can select which game mode the map will load in with the arrows on the board.

Once you’re ready hit the travel button and load in.

Selecting a map and putting it in Sandbox mode in Blade and Sorcery

In this example we’re looking at the market map. Each map will have the pedestal with the book that spawns enemies located in a different place. So if you don’t see it from where you spawn look around until you find it.

On the market map the pedestal will be right in front of you to the right of the steps.

The book that you spawn enemies from in the Market Map in Blade and Sorcery Nomad

Just walk up to it and you can spawn enemies in Blade and Sorcery by just selecting something from the book! Easy. That’s how to spawn enemies in Blade and Sorcery.

The book will also show you how many enemies will spawn on the right hand page. Enjoy!

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This book is how to spawn enemies in Blade and Sorcery

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The First VR Headset - The Sword Of Damocles and The Virtual Boy

Virtual Reality has actually been around in one form or another much longer than you might think.

VR is often viewed as a more recent technological breakthrough with huge advances in consumer headsets like the original Oculus Rift, Valve Index, and HTC Vive. Not to mention more recent breakthroughs in standalone VR headsets (those that don’t need to be plugged into a PC to work) in the Meta Quest and Pico.

Despite the popularity and consumer availability of VR headsets skyrocketing so recently in the last decade, Virtual Reality technology has actually been around since the 1960s with the first VR headset… The Sword Of Damocles.

Virtual Reality has actually been around in one form or another much longer than you might think.

VR is often viewed as a more recent technological breakthrough with huge advances in consumer headsets like the original Oculus Rift, Valve Index, and HTC Vive. Not to mention more recent breakthroughs in standalone VR headsets (those that don’t need to be plugged into a PC to work) in the Meta Quest and Pico.

Despite the popularity and consumer availability of VR headsets skyrocketing so recently in the last decade, Virtual Reality technology has actually been around since the 1960s with the first VR headset… The Sword Of Damocles.

The First VR Headset - The Sword Of Damocles Or Rather The Stereoscopic-Television Apparatus for Individual Use (or Head Mounted Display)

You read that title right, while the “first VR headset” is commonly known as the “Sword Of Damocles” in reference to the biblical story in which a ruler lives beneath a swinging sword that may fall at any moment over their thrown, this prototype Virtual Reality device wasn’t actually called that.

According to the inventor credited with the creation of this device, Ivan Sutherland, the proper name of it was actually “Stereoscopic-Television Apparatus for Individual Use” or the “Head Mounted Display”. It was created way back in 1968.

Some old photos of the “Sword Of Damocles” Head Mounted Display. The first VR headset.

This name can be linked to a common term for VR headsets, which is Head Mounted Display or HMD. A very scientific sounding name, since any VR headset is, in essence, a display of two screens mounted on the head of the user.

The Sword of Damocles's name might also originate from the fact that this early VR prototype was suspended from the ceiling, and each user had to be strapped into it so that they wouldn’t move too far and escape the device. Surely a far cry from today’s VR headsets that are completely self contained and stay attached to your head until you purposefully take them off.

The field of view was merely 40 degrees, and since computers of the time had such limited processing power the first Head Mounted Display showed only wireframes and basic geometric shapes.

This innovation was derived from the head tracked camera displays being developed for helicopters. The difference here being that what the user saw was rendered by a computer rather than cameras.

While a far cry from today’s VR devices, the Head Mounted Display is far and wide attributed to being the first VR headset in that it was the first device ever to display a 3D environment generated by a computer to a user with a stereoscopic view by using a display over each eye. Each of these displays show the same environment from a slightly different angle to simulate depth perception like your actual eyes do in the real world.

For more about the first VR headset check out this Forbes interview with Ivan Sutherland.

Of course, a very select few students and professors could actually access the Head Mounted Display, and so despite the innovation it represented, it wasn’t really the first VR headset that was commercially available or usable by the public. So what was?

The First VR Headset Anybody Could Own - The Virtual Boy

Of course, the lack of access to the original Head Mounted Display for anyone except a select few makes it kind of dubious to call it the first VR headset because it was more of a prototype than a product.

The honor of the first mass market VR headset is widely attributed to the Virtual Boy. This was the first mass market console that could display stereoscopic 3D graphics into a gamer’s eyes.

The Virtual Boy. The first VR headset to be available to consumers.

Released to the public in 1995, the Virtual Boy was the first VR head mounted display available to the average consumer, though for a hefty price (about 370$ in today’s money). The Virtual Boy didn’t sell well, less than a million units overall, and to this day is much sought after by vintage game collectors for this reason.

That being said the Virtual Boy might have been before its time. It married a lot of the parts and features you might find in a Virtual Reality headset today with those of a gaming console you might find today.

The Virtual Boy had no hand controls, but rather a controller that also powered the headset itself, which was meant to be used not attached to your head, but on a stand on a table in front of you. Just like a modern VR headset, there was a face cover on the front of the Virtual Boy to keep external light out of your eyes. You could even change the distance between the two displays that simulate your “eyes” with a slider, just like a modern headset.

The graphics of the Virtual Boy were way behind that of the original Head Mounted Display, though they’re still pretty bad by today’s standards, and are also all in black and red monochrome.

This is what a game in the Virtual Boy looks like. Very red.

This was all to keep the costs of producing the headset down. There were also few games available for it, and the public reception was very poor. This is attributed partially to how the VR headset was marketed, but mostly that it was considered very uncomfortable to use. The stand of the headset was not very adjustable and so it was hard to use it without having to hunch over uncomfortably. Eye strain was also common due to the low resolution and red color of the rendered graphics.

Despite this, the Virtual Boy is widely considered simply ahead of its time and the first VR headset to hit store shelves. While SEGA had earlier attempted to create a VR game console like the Virtual Boy, they never made it to market. So Nintendo gets the dubious honor having the first VR headset to be commercially available and also to commercially fail.

The Virtual Boy was discontinued in 1995, the same year it was released.

Thanks for reading. While the “Sword Of Damocles” Head Mounted Display is the first VR headset ever, the Virtual Boy is the first VR headset that anybody could buy and use, for a year at least, and so both of these pieces of technology have gone down in history as true innovators of their times.

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CONVRGENCE VR Early Access Review

So what do you do in CONVRGENCE? Mostly you collect stuff to sell, buy stuff, and use that stuff to avoid getting killed while you collect more stuff. It's a surprisingly entertaining system.

You fight and loot your way through until you find an extract and stand next to it for a few seconds. Then you're back in the base, sell your stuff, buy whatever you want or need. Rinse and repeat. Oh, and if you do die you lose everything, unless you have insurance, then you lose everything except for what's in your backpack.

There are multiple different location types to go and raid with different enemies, dangers, and surroundings, and overall I'd say the gameplay loop is solid. It's very similar to Paradox Of Hope's Raid Mode, though unfortunately there's no story mode in CONVRGENCE.

Here's a tragic story. Once upon a time, there was a little VR game called called Paradox Of Hope. An ambitious shooter made entirely by one person. It felt like a real passion project, a little rough around the edges, but with unique assets and a setting and gameplay not found anywhere else in the realm of Virtual Reality gaming.

The frightening feeling of the post apocalyptic underground was unmatched. Updates were consistent and over time it got better and better, less rough, my optimism and excitement for this game only went higher. Paradox Of Hope was called "Metro in VR" by so many for its underground metro tunnel setting and generally oppressive slavic vibes.

Then, suddenly, it was gone. Destroyed by a DMCA strike from an unnamed company, shortly afterwards an official Metro VR game was announced.

Metro VR was announced shortly after Paradox Of Hope was hit with a DMCA strike.

Now I'm no conspiracy theorist, but it wouldn't be too much of a stretch to see a connection here, though the source of the strike was never confirmed. Anyway, that's history, because the one person developing Paradox Of Hope, known as NikZ, has just released a new VR game into early access on Steam, called CONVRGENCE.

New Game, Same Dev

Now I'll be honest, I'm inclined to be a little more charitable to this game than usual because of what happened to this man. He had to create a whole new game just because a larger studio couldn't stand a little honest competition from one dev making a project by themselves. Not to mention I've still got plenty of Paradox Of Hope nostalgia that's been waiting for an outlet, and oh boy did CONVRGENCE give an outlet.

This game is a lot like Paradox Of Hope, and despite being pretty rough around the edges and having a new setting that (hopefully) won't result in legal action, still slaps.

Ambushing an enemy in CONVRGENCE.

So what do you do in CONVRGENCE? Mostly you collect stuff to sell, buy stuff, and use that stuff to avoid getting killed while you collect more stuff. It's a surprisingly entertaining system.

You've got a home base to store items and do your trading. You get tasks to complete to upgrade your trader level to be able to purchase better gear. Oh, and you can also clean your weapons, refill your water so you don't die of dehydration, eat some food so you don't die of hunger, pet your dog (more on that later), and add modifications to your guns.

Adding a laser module to a pistol in CONVRGENCE.

You can also smoke a ton of cigarettes if that's the vibe you're going for. As far as I know, there's no cancer mechanic in this game, which is good because cigarettes actually not the most cancerous thing you'll run across while you're raiding. There are anomalous artifacts as well that are highly radioactive.

I say raiding because that's how the game is structured. Once you're ready to hop over to your car and have a fun interactive driving loading scene until the procedurally generated level is created.

Each level is loaded while you drive this car in CONVRGENCE. A nice touch.

Then you fight and loot your way through until you find an extract and stand next to it for a few seconds. Then you're back in the base, sell your stuff, buy whatever you want or need. Rinse and repeat. Oh, and if you do die you lose everything, unless you have insurance, then you lose everything except for what's in your backpack.

Nothing in your backpack is ever safe.

The mutants are very deadly if you wake them up.

There are multiple different location types to go and raid with different enemies, dangers, and surroundings, and overall I'd say the gameplay loop is solid. It's very similar to Paradox Of Hope's Raid Mode, though unfortunately there's no story mode in CONVRGENCE.

That means this game does rely heavily on procedural generation, so it does have the downside of seeming a little repetitive once you've raided a location type a lot. You'll notice patterns, especially now that this game hasn't been around for long. I think like a lot of procedurally generated games with this problem it will become a lot less apparent when more possibilities are added for generation.

Right now there just aren't a whole lot of map pieces that can be picked, and enemies don't really patrol or do anything other than wait around until you get close to them. So, I think with some updates the amount of possibilities will become greater, and so the game will stay interesting for longer. As it is I became very tired of both of the level types after around 3 and a half hours of play.

There are multiple levels to explore in CONVRGENCE.

The Garage Collective didn’t pose a challenge at all after I got used to it, and the Underground levels are more of a stealth than a combat challenge, so right now they're really just an exercise in patience.

Why? Well because if you wake up any of these absolutely horrifying looking demon creatures, then all of them wake up, and it's not going to be a good time for you. I doubt it's even possible to win fighting five of these at the same time.

A humanoid mutant in CONVRGENCE.

The Best Dog In VR Gaming

Speaking of possibilities there are a ton of different guns to unlock and buy, but your most important companion and weapon will be your dog. Yep, look at that good boy.

This big guy is probably the best dog ever implemented in a Virtual Reality Game.

Look at that good boy.

You can pet him, whistle at him to tell him to attack enemies, and also sometimes he pees, which is hilarious. Oh, and your dog can also dig up items from time to time.

He also functions as an early warning system, growling when he senses an enemy nearby and is ready to attack. I'm honestly not sure why the dog is in this game. The constant companionship makes the whole atmosphere a lot less tense, especially coupled with the fact that enemies won't surprise you because the dog will point them out even if you don't hear or see them.

You can always choose not to bring the dog if you don't want to though... but it's kind of hard to give up the advantage of having them.

So I love the dog, but I'm not exactly sure if he's the best fit for this game. Still, I'd like to see CONVRGENCE come a little further along before I really manage to say no to this adorable mug. Still, I don't think I've ever seen a friendly dog in an environment as openly hostile looking as that in this game.

You can pet the dog, and they are very helpful.

Even outside of the underground labyrinths, the sound of gunshots is very common, and so is the chatter on your radio directing various units to fight to the death. There's stuff floating in the air and some notes I've found talk about aliens and mutants of terrifying caliber. The feeling of CONVRGENCE is bleak.

Now keep in mind CONVRGENCE is in early access, and so a ton of enemies, locations, and features are yet to be implemented, and there are a fair amount of bugs and jank to be overcome. If NikZ's track record is anything like it was with Paradox Of Hope though, we'll definitely be seeing a lot of fixes, expansions, and improvements coming to CONVRGENCE.

Hopefully to the combat more than anything, the combat is kind of janky. The enemies are all stiff and unrealistic looking as they switch between animation states and hardly seem to react to the dog biting their crotch. It's early access. You know the drill, but I'm optimistic it will get better.

Fighting a bandit with the dog in CONVRGENCE.

If you're interested in picking up this game it's 19.99$ on Steam, and you'd be supporting a solo indie VR developer with a good track record and terrible legal luck.

If warm and fuzzies aren't enough to get you to fork over 20 dollars, and I wouldn't blame you if they weren't, then I'd recommend waiting to pick this game up, but definitely wishlist it. This is a Virtual Reality game to watch. There have already been several dev diaries posted to the store page, and major updates will be included in an article here, at Realty Remake. Enjoy!

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Payday 2 VR Review and Setup Guide

Payday 2 is part stealth game and part horde shooter, centered around letting you live a life of crime by executing various heists and robberies.

Of course, if you’re here then you’ve probably heard that Payday 2 has released a free DLC that allows anyone who owns the game to play it in Virtual Reality. Very exciting stuff, this isn’t another VR mod that may or may not function or convert all of the features of the game to Virtual Reality.

Nope, Payday 2 VR is actually a very well realized conversion of the flatscreen Payday 2 experience into Virtual Reality that unlike some other official VR ports has clearly been seen through to completion. However, that doesn’t mean this is a perfect conversion.

Payday 2 is part stealth game and part horde shooter, centered around letting you live a life of crime by executing various heists and robberies.

It’s a very unique premise for a horde shooter, and one that has made Payday 2 a popular game, coupled with its excellent and varied mechanics, wide ranging choice of equipment loadouts, and massive replayability.

Of course, if you’re here then you’ve probably heard that Payday 2 has released a free DLC that allows anyone who owns the game to play it in Virtual Reality. Very exciting stuff, this isn’t another VR mod that may or may not function or convert all of the features of the game to Virtual Reality.

Nope, Payday 2 VR is actually a very well realized conversion of the flatscreen Payday 2 experience into Virtual Reality that unlike some other official VR ports has clearly been seen through to completion. However, that doesn’t mean this is a perfect conversion.

So if you want to know more then keep reading this Payday 2 VR Review, and a brief bit at the end where I’ll give you a little guidance on running Payday 2 VR for yourself.

What You Do In Payday 2 VR

Payday 2 has a lot of shootouts

First, let’s get caught up on what this game is about. If you’re already a Payday 2 veteran on the flatscreen and are familiar with the game, feel free to skip to the next section where I get more specific on how well this game works in Virtual Reality.

So what do you do in Payday 2 VR? Well, it’s a heisting game, where you and three other players or AI bots form a team of criminals that undertake missions in a variety of urban locations ranging from night clubs to banks to jewelry stores.

The first thing you can do is case the joint. Walk around, avoid the notice of security guards, and if you can do it use stealth to steal what you’re there to steal and bring it back to your van without being noticed.

The stealthy approach often won’t work out, so you’ll have to put your mask on and “go loud.” This means a gunfight with whatever security is on the premises and waves of police that show up on the scene to stop you.

The action of Payday 2 is very in your face in Virtual Reality

Going loud is what makes the real meat of Payday 2. You’ll have to use whatever weapons and equipment are in your loadout to outsmart the cops and bring the loot to your getaway vehicle.

You’ve got a very impressive amount of health, but if you still take enough bullets to be brought down your teammates can help you back up, at least a few times. So a lot of the gameplay of Payday 2 VR comes down to shooting.

There are so many police after you in this game that they definitely qualify as a horde, and working together as a team (or solo with bots) to hold them off for long enough to get out with the goods is the core of the game unless you pull off a stealthy robbery.

How Payday 2 Translates To Virtual Reality

So now that you know what Payday 2 is all about, how well does it translate to VR?

Surprisingly well. The developers did a very good job in adding VR hand tracked touch controls to the game, and making all of the controls necessary to play Payday 2 easily navigatable and useful in Virtual Reality.

Payday 2 VR’s controls are very smooth and well put together

Your VR hands are exactly as you would expect them to be, the gloved hands of your chosen criminal, and your hands closely and smoothly track the physical location of your VR touch controllers with no lag.

Your left hand is for interacting with the world by doing things like picking up objectives, using items, and activating objectives. Meanwhile, your right hand is centered around weaponry. It holds your weapon, and pressing the trigger on that hand fires it. Luckily for left handed VR gamers, you can also reverse these hands in the settings menu, or by simply taking your weapon off of your belt with your left hand instead of your right.

That’s right you have a belt of sorts, though it’s made up of icons instead of the actual items you’d pick up, and on it you can switch between your primary and secondary weapons, select equipment to use, and basically access all of the items you normally would need to access in a game of Payday 2.

The belt that holds your items is very convenient in VR Payday 2

This utility belt might not be the most immersive but it definitely gets the job done and lets you access your items cleanly and easily by just grabbing them out of the air in front of your waist, and it can even be adjusted for comfort.

Speaking of comfort, the default movement style used by Payday 2 VR is teleportation movement, likely because this is the type of movement least likely to cause motion sickness in VR. Your off (default left) hand will have a cursor coming out of it that ends in a blue circle on the ground. Then you hold your right thumbstick forward to teleport to the circle.

Teleportation movement is very antiquated, though if you want to use that it is perfectly serviceable in Payday 2 VR, though most will probably want to switch the movement mode to the usual slide movement in the VR options menu (called “direct” there).

Using slide movement is recommended unless you get very bad motion sickness, and you can still do some limited teleporting as a “dash” move using the same cursor, though constantly seeing that cursor and circle coming out of your left hand does add some clutter to the world.

Also, you can’t set your movement direction to follow the direction your headset is facing. Instead, you must slide move in the direction that your offhand is facing, which is a very odd choice to not have in a modern VR game.

Changing the movement mode to slide (aka direct) movement in Payday 2 VR

The controls and interface are generally great for a VR mode integrated into a flatscreen game, but there are a few downsides. For instance, a lot of interactions are mapped to your weapon hand’s thumbstick, like throwing throwables (such as grenades) or changing the fire mode on your weapon.

It’s a lot of clutter to have on a single thumbstick, so using it in the heat of combat is confusing and often frustrating when you select the wrong option. Also, some interactions, such as climbing ladders, are a little strange. When climbing a ladder you get on the ladder not by hovering over it with your left hand and pressing grip as you would to interact with any other object, but by pushing in the left thumbstick. Then to climb up you keep pushing the left thumbstick.

Also, you can only snap turn your character by pressing the A or X buttons. So this Virtual Reality port does show its age in some ways, but also tries to fit a lot of inputs in the small number of buttons provided by a VR controller.

Luckily most objects in Payday 2 VR are more straightforward, and once you learn how to use them the few that are strange, like ladders, are easy to get used to.

Otherwise, the only difficulties that VR adds to the game are the occasional clipping issues, which will make your screen go black until you get back into a valid position, for instance when you walk into a wall at an add angle or inside of an NPC or player. These are sometimes quite annoying, but are generally avoidable.

After some time playing the game, I did experience one crash, but they were not common.

The Fun of Virtual Reality Payday 2

So VR Payday 2 controls well, and despite a few issues is generally easy to learn and use. So does Virtual Reality make the experience of pulling off the ultimate heist better?

Of course it does! Payday 2 is a first person shooter at heart, and boy do first person shooters translate well to VR. The action is all the more in your face in Virtual Reality, and the ability to freely turn and look using your actual body and head serves to put you into the shoes of your character so much more than just moving a mouse to look around.

Check out the carnage!

The same goes for the hand controls that I’ve already told you are pretty well implemented and smooth.

Aiming by looking down the actual sights of your weapon and shooting with your actual hands is a ton more fun in VR than just clicking on a screen, though as I’ve mentioned the implementation is not perfect.

There are no manual reloads in Payday 2 VR, you reload automatically by just clicking a button, and while you can grip a weapon in both hands in this game the hands don’t have special positions for grabbing each individual weapon, so they just sort of hover near the grab point.

The biggest downside to the action in Virtual Reality Payday 2 is that the weapons lack punch and feel a bit weak.

You’re actually just as well off aiming a two handed weapon like a rifle, or even a pistol, with just a single hand. The weapons don’t feel very impactful while you’re firing them and sort of come across more as airsoft guns than actual weapons.

Still the automatic reloads and lack of recoil on the weapons probably serve to not make playing Payday 2 in VR significantly easier or harder than playing it on a flat screen. That’s because there is crossplay when playing Payday 2 VR, you can play with other VR gamers, or with players on the flat screen. This is great because it makes it easy to find a match, and the pool of players to play the game with is not restricted.

The action is more in your face, and if you’d rather aim with your real hands than with a mouse, you’ll find a lot to love in the action of Payday 2 VR. Compared to the original game, and compared to other VR games, it is a fantastic heist inspired VR shooter.

Anyway now that I’ve told you that Payday 2 VR is a ton of fun in this review, despite a few setbacks, let’s talk about how to play it if you’re interseted.

How To Play Payday 2 VR

Just like the base game of Payday 2, the VR DLC can be found on Steam.

It is a completely free DLC for the base game, and it should be automatically added to your account if you own a copy of Payday 2. Just to make sure though, visit the page and make sure the DLC is added to your account.

The Payday 2 VR DLC store page.

Now you can launch and play Payday 2 VR just like any other Virtual Reality game that you would play through Steam. There are a number of ways to do this. If you’re accustomed to playing Steam VR games on your VR headset then it’s as easy as plugging your headset in and launching Payday 2 from your Steam VR library as you would any other game.

If you’re using a Meta Quest 2 or Meta Quest 3 headset then you might be wondering how to play Steam VR games on your headset. The easiest way is with Steam Link. Though as always you’ll have the smoothest experience if you are running the game on a PC that is connected to a 5 GHz network and wired to your router with an ethernet cable.

You can also run Payday 2 VR like any other Steam PCVR game by using Oculus Airlink. This method is a little more difficult to set up but can be used when connected to your PC with a link cable if your WiFi setup isn’t sufficient for streaming the game wirelessly.

So that’s how to play Payday 2 in VR! Once you start the game the intro video should start playing in front of you on the projector in the main menu room.

The intro movie you see when starting up VR Payday 2.

However you choose to play Payday 2 in Virtual Reality, enjoy!

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5 Best Free VR Shooting Games For Oculus Quest 2 and 3

So you’re a big fan of virtual reality shooting games, and you’ve got a nice Oculus Quest 2 or 3 to enjoy playing them on. The problem is you don’t have or don’t want to spend a lot of money to enjoy a fun VR shooter.

Well, don’t worry because there are some fantastic free VR shooting games for you to try on your Oculus Quest 2 or 3. Here are the best ones I’ve found.

So you’re a big fan of virtual reality shooting games, and you’ve got a nice Oculus Quest 2 or 3 to enjoy playing them on. The problem is you don’t have or don’t want to spend a lot of money to enjoy a fun VR shooter.

Well, don’t worry because there are some fantastic free VR shooting games for you to try on your Oculus Quest 2 or 3. Here are the best ones I’ve found.

You might also be interested in:

Aim XR - Free Virtual Reality Shooting Games

The Aim XR Logo

Aim XR is a fast paced free VR multiplayer shooter with lobbies of 5 versus 5 players (generally).

Aim XR plays sort of like Pavlov VR or even Contractors, but it’s completely free! All of the weapons are based on real ones, and it’s in a modern setting, the usual army dudes versus army dudes. There is a huge array of weapons to choose from and several game modes, like Deathmatch, my favorite, which has you spawning, fighting the enemy team, dying, and then spawning again to do it all over again with a random weapon each time.

While Aim XR doesn’t have the smoothest weapon controls or the tightest movement system, it is a really solid free multiplayer shooter for virtual reality. If you want a free Counter-Strike VR sort of experience but don’t want to pay any money for it then give Aim XR a try.

Despite having a little jankiness it’s definitely a fun free VR shooting game.

POPULATION: ONE - A Battle Royale Free VR Shooting Game

The POPULATION: ONE Logo

POPULATION: ONE is the original Virtual Reality battle royale game, and now it is also completely free!

It plays sort of like a free Fortnite VR, where you can team up with up to two other people to take on each match and be the last team standing. As with any battle royale game you spawn in and jump onto the map, except in POPULATION: ONE you jump out of or land in a landing pod instead of a plane or battle bus.

Anyway, once you land you’ve got to scavenge the map to find weapons, equipment, and healing items. There is a zone around the map as well, like in any battle royale, and it closes in and restricts where you can go. You’ll take constant damage if you’re outside of the zone.

This zone keeps closing until the whole map is covered by it, and so you’ll have to fight other teams and take them out to be the last team standing. There’s even building, kind of like in Fortnite, but building takes a lot longer in POPULATION: ONE. So luckily a lot of the fighting isn’t just a contest of who can build a big tower the fastest.

Overall this has got to be the most polished of all the free virtual reality shooting games out there, and if you really want a free VR battle royale to play there is no alternative to POPULATION: ONE, which isn’t a bad thing because it is a fantastic VR game.

Hyper Dash - Free VR Shooting Games

The Hyper Dash Logo

If you want a free VR shooter that is more focused on movement and gives you a lot of options to quickly zip around the map while blasting at other players, give Hyper Dash a look.

While the movement system takes a little learning and getting used to, Hyper Dash has a great tutorial that will teach you how to use it, and each map has a ton of rails to grind on, platforms to hop around on, and new weapons and powerups to use.

Hyper Dash is a ton of fun if you want a free VR shooting game that is fast and gives you a lot of options to quickly travel around the arena. The main game mode is a sort of capture the flag where you need to fight with the other team over a ball and bring that ball to your team’s goal.

It’s a ton of fun to zoom around the map in this free VR shooting game, and most importantly it’s absolutely free to play. If you want a VR shooter that lets you fly around and go really fast while shooting then give Hyper Dash a try.

X8 - Free Virtual Reality Shooting Games

The X8 Logo

X8 is a free VR Hero Shooter that focuses on a Valorant “Demolition” gamemode where one team attacks and tries to plant a siphon at one of two sites on the map, while the other team tries to prevent the other team from planting it or defuse it when it is planted.

X8 is different from other free VR shooting games because, unlike other free Virtual Reality shooting games, it has heroes for you to choose between during each match. Each hero has a different selection of powers to use during the match that can drastically affect how the game progresses, though each hero shares a pool of weapons and armor that can be purchased at the start of each round.

So X8 plays like Valorant. The only downside in this comparison is that a lot of the characters don’t feel as unique as those in Valorant, but there are still plenty of interesting options to choose from.

Still, X8 is a solid free VR shooter, and for the low low price of no dollars, it’s worth a look.

SHOOTOUT - Free Virtual Reality Shooting Games

The SHOOTOUT Logo

SHOOTOUT is yet another free multiplayer VR shooter, and unfortunately the last one on this list of the best free virtual reality shooting games.

Still, I’m ending this list with a real bang here, because SHOOTOUT is very unique. Not in how it moves, or how the shooting feels, but in the weapons that you use in the game.

You see in SHOOTOUT, instead of just using the same weapons over and over like in any other virtual reality shooter, you build your weapons out of parts. For instance, you take an assault rifle part and attach it to your arm. Boom it’s an assault rifle. However, next you find a fire weapon part, so you attach that to your arm behind the barrel of the assault rifle. Now your assault rifle arm shoots flaming bullets.

That’s just the start of the many different weapon types and combinations available in SHOOTOUT. Every firefight with another player is extremely unique because both of you could have any in a huge series of weapon combinations, so the game constantly feels very fresh.

You can move pretty fast, and there are some movement related weapons like the hook, which is basically a grappling hook you can use to climb or swing around the map.

So if you want to mix and match and see what sort of amazing weapon you can create, try SHOOTOUT, it is a very enjoyable free VR shooter.

Anyway, that’s it for this list of the best free VR shooting games on the Meta Quest 2 and Meta Quest 3. No matter which you pick, enjoy yourself out there in virtual reality.

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