The Walking Dead Saints and Sinners Aftershocks Walkthrough and Guide - Part 3 - The Ward
Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.
Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.
Last time we went to Rampart to get another National Guard cache. Today we’ll be recovering the third national guard cache, which has been found by the Reclaimed in the Nile shipping and logistics office in The Ward.
Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.
Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.
Last time we went to Rampart to get another National Guard cache. Today we’ll be recovering the third national guard cache, which has been found by the Reclaimed in the Nile shipping and logistics office in The Ward.
This guide assumes that you are starting Aftershocks with the "Aftershocks Quickstart” option in the main menu. If you’re playing Aftershocks after completing the main campaign then some details might be slightly different, but the challenges you face in the missions will be the same.
If you are missing some of the recipes then you can still pick them up while doing the missions in this walkthrough, though they won’t be explicitly pointed out here. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article.
Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough. There won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.
The Resting Place
Once again it’s time to get ready for the mission ahead. Tune your radio to channel 47 to listen to the Tower talk about the latest cache in The Ward and also get the usual intel about random events scattered around the maps.
By now you should have a pretty good idea of what to bring and what not to bring, given that you’ve retrieved a couple of caches by now.
This mission won’t take very long, and at first you’ll just be fighting roaming walkers, but you will have to fight heavily armed Reclaimed soldiers at the end. Plan accordingly. You have access to plenty of powerful firearms. Bring some. Bring a bandage just in case you need it as well.
You’ll be fighting your way through at least a couple of squads of human opponents. Firearms and explosives are as useful as ever against them.
You won’t be able to rely on stealth in this mission if that is your usual playstyle. Once you’re ready, head out to The Ward.
The Ward National Guard Cache
You will arrive in The Ward near the Radio Station, on the top side of the map. Take a look at your map and get your bearings. Your objective is in The big building colored blue in the lower left side of the map.
You will notice that there is a route marked in red on this screenshot. That’s the way you should take to get to Nile shipping and logistics. There won’t be able notable threats along the way, just walkers (unless you have Tower or Reclaimed patrol modifiers from channel 47, those will still spawn).
Squeeze through the fence in the lot that you spawn in, since Madrid street is blocked, then continue through the shipping yard. You can take a right or a left to go to Dennison or Madrid. It doesn’t really matter but Dennison is the more direct path.
Then turn left onto Pious street and stop when you see this overturned truck.
You’ll need to climb up the pallet of boxes next to the cab of the truck, then on the truck’s trailer, and then up into the large opening in the side of the building.
This is the only way into the shipping office. The doors leading in and out are all blocked.
Once you’re inside things are still eerily quiet, and you will notice a lot of Reclaimed bodies lying around. Feel free to loot as you go, or don’t bother. Most of your backpack slots will be filled when you get the cache anyway.
Go down the long hallway you’ll come across after entering, but beware the explosive trap in the center of it. You can shoot the trap’s tank or just go around it by using one of the doors in the hallway to go through the offices next to it.
Once you reach the end of the hallway take the stairs down. Head towards the next long hallway, but take the first left. The way you’re supposed to go has several barbed wire traps.
Break the barbed wire with your flashlight or a weapon, but be careful there is an explosive trap right after them.
This is probably a trick by the level designers meant to get you to assume that the next tripwire is a barbed wire trap, and get blown up as you touch it. Shoot the propane tank connected to the trap instead. Make sure you’re far enough away that the blast won’t hurt you.
Past the trap there’s a big garage with some various loot and most importantly the national guard cache sitting on top of some boxes. Open it up and take the loot inside. This time it’s a ton of weapon parts and ammunition.
Leaving The Ward
You’ve got the goods and now it’s time to leave. So head back out the way you came in on the second floor of the logistics office.
You’ll probably hear some gunshots and human voices outside. That’s right, the Reclaimed have shown up and surrounded the building.
When you make it to the door leading back outside on the second floor make sure to stay low as you open it. If you stick your head out too far outside you might get shot at. The Reclaimed are not here to play.
Stay low and pick your time to pounce. Since you’ve got the advantage of height it will be easy to see and shoot down on the patrolling enemies below you.
So when a patrol passes below wipe them out with an explosive or pick them off with gunfire. You could also wait for the patrols to pass and try to sneak your way out.
The most direct route out, and the one you should take, is with the boat in the purple building marked “Skiff” in the bottom left corner of your map.
To reach it, take a right and go down Pious street as you exit the building. Though unfortunately there will be a group of Reclaimed guards in front of the building containing your way out of The Ward. You will have to fight through them.
Once you’ve blasted through take the boat inside back to The Resting Place.
The Resting Place
As always scrap your loot and head to sleep. Good job. Another cache secured. You’ve got a practically ridiculous amount of supplies now.
Need a guide on what comes next? Next time you’re headed over to Bastion to retrieve yet another National Guard cache, but this one will be even better than the one’s you’ve got so far.
Infinite Inside Review - A Surreal VR Puzzle Game With Passthrough
Infinite Inside is a game that the puzzling part of your brain will enjoy greatly, and it makes great use of Virtual Reality, and the passthrough capabilities of the Quest headset to deliver a unique puzzling experience.
That is, combining Mixed Reality and Virtual Reality to create an impression of a tower in whatever room you are playing in, and you teleporting inside and exploring that tower. Deeper and deeper you go, and the game becomes more surreal and draws you into its atmosphere.
Infinite Inside is a game that the puzzling part of your brain will enjoy greatly, and it makes great use of Virtual Reality, and the passthrough capabilities of the Quest headset to deliver a unique puzzling experience.
That is, combining Mixed Reality and Virtual Reality to create an impression of a tower in whatever room you are playing in, and you teleporting inside and exploring that tower. Deeper and deeper you go, and the game becomes more surreal and draws you into its atmosphere.
All the while there are enjoyable 3D jigsaw puzzles to complete, and always the question of how to get to the next area to get more puzzle pieces to solve. Infinite Inside is unique for its combination of Passthrough Mixed Reality and Virtual Reality, but even more so for how well it uses Virtual Reality to convey the sense of traveling deeper into a different and mysterious world.
Before we get any deeper into the Infinite Inside review though, let me tell you how the game actually plays.
What Do You Do In Infinite Inside?
The first order of business is to set up your playspace, which is quick, easy, and done with the Meta Quest’s superb passthrough. That is, assuming you are using a Meta Quest 3 or Pro.
Using the more inferior passthrough on the Meta Quest 2 might make Infinite Inside a far less enjoyable, and visible, experience. Though fortunately you can turn off the use of passthrough and have the game take place entirely in Virtual Reality, though the passthrough Mixed Reality exterior of the tower you explore does make the whole experience more wonderful and interesting.
You tell the game where the center of your playspace should be, and this is another game where having a larger playspace to work with is definitely beneficial, though you’ll be alright as long as you have an area large enough to just walk around the square you place in the center.
You don’t need a massive room, and the game does feature a stationary mode if you don’t have one. Playing in roomscale mode, and with enough space to walk around the center of your playspace, is much more enjoyable though.
Then you get to the game, which is puzzling and exploring really. Explore to find 3D puzzle pieces, and then do your best to stick them together. That’s the core of Infinite Inside.
The game starts with the Mixed Reality portion, a massive plinth arises in the center of your playspace. Three empty compartments open up in front of it, and you can quickly intuit that something needs to go into these slots.
So you search around the monolith and discover some handles on it that you can slide open, revealing puzzle pieces. You put these pieces together so they fit in 3D space, and then place the finished object inside of the plinth.
Soon after some of this we get to the VR section, which caught me completely by surprise.
Placing a statue of a little man inside the Plinth causes you to go inside as well, and in there you can collect more puzzle pieces to put together and solve outside of it.
Then later on you can move through larger environments by grabbing these geometric objects to teleport around inside. If you’re wondering, yes unfortunately the only way to move and explore is through teleport movement. More on that later on in this review.
You explore these stone rooms, sometimes dotted with vintage objects from our world, and get more puzzle pieces so you can leave and assemble them back in Mixed Reality.
Is Infinite Inside Fun?
If you like 3D jigsaw puzzles and are intrigued by the idea of breaking them up with some VR exploration, then Infinite Inside holds up pretty well.
What’s odd about the game is that it doesn’t lean far enough into either the Mixed Reality Passthrough or Virtual Reality elements for them to complement each other greatly. Rather the Mixed Reality beginning to the game is merely just a way to anchor the monolith at the center of the experience in the real world. This is cool, but not necessary. It could just as easily be a VR scene as well, and you can make it that way in the options menu.
Using this small figure of a man to move inside and outside this monolith, or tower, or plinth, or whatever you want to call it, is a great way to make the world feel immersive. The transition between the two modes of play makes traveling inside of the game a significant change in gameplay. The exterior space is for putting puzzle pieces together, and going inside to the interior is for exploring to find puzzle pieces.
That’s mostly what Infinite Inside amounts to, changing gameplay between these two modes of play. Exploring in VR feels much different from poking around the outside of the plinth and putting puzzle pieces together in MR.
Where the game really shines is actually more in the VR sections inside of the monolith, and where the exterior of the structure briefly interacts with the interior. As the game progresses there are portions where you can actually move puzzle pieces around the tower that will change the environment as you explore.
This way you can create new pathways and explore new areas in order to find all of the puzzle pieces. Occasionally you need to dip back out of the tower to change a piece of the environment around, and give yourself a new area to access. In this way the exploration becomes a whole new set of puzzles alongside the 3D jigsaw puzzles that you complete once you get all of the puzzle pieces.
It gets even more intense and surreal when you find even smaller areas to teleport into while you’re already inside of the monolith, creating layers upon layers of different exploration and environment puzzles in a single level. It’s fantastic, and provides many moments where you can wonder at the surrealness of it all.
Moreover the reliance on teleportation movement in the VR exploration portions of the game was the biggest disappointment of the whole experience. A Virtual Reality game on the Meta Quest relying completely on teleportation movement feels very pre 2020 and hopelessly outdated today.
Teleporting from place to place feels tedious and unimmersive, and is bad for all of the reasons that developers no longer base their games around it except as an option for the hopelessly motion sick.
In this entire Infinite Inside review I’d have to say the reliance on teleport movement is the one element that was truly disappointing and entirely negative.
I’ve had fun with Infinite Inside though, and found it to be a very calming and mysterious experience. The austere visuals of the game look fantastic on the Quest 3. They really shine when the simple geometry at the beginning of the game starts to dip into the more surreal.
The look of this game combined with the simple yet elegant and mysterious music give a feeling of mysterious calm that put you in the mood for solving some puzzles and poking around a digital tower in the middle of your living room. The aesthetic and mood of the game are perfectly executed by the developer.
So Infinite Inside is a surreal puzzler that feels like a journey into a dream, and it’s much more fun for how well it commits and pulls of that theme and feeling. Though beware that the puzzles are pretty difficult, and only get harder as the game goes on. If you’re not prepared to scratch your head for a while while trying to figure things out then don’t test your patience here.
That’s all for this Infinite Inside review. If you like 3D jigsaw puzzles in Mixed Reality or Virtual Reality, and are intrigued by the idea of combining that with a little VR exploration then this is a game that is easy to recommend for its pacing, ambiance, and creativity.
This Massive VR MMORPG Is Dead - Zenith: The Last City
Sad news today for the Virtual Reality community and VR lovers in general.
The Co-Founders of Ramen VR, Andy Tsen and Lauren Frazier, recently announced that they will no longer be developing and deploying new Patches for the Virtual Reality MMORPG Zenith: The Last City.
Despite massive success upon launching the game on both the Meta Quest and Steam stores, Zenith has become increasingly more barren and lifeless throughout the years since its launch.
Sad news today for the Virtual Reality community and VR lovers in general.
The Co-Founders of Ramen VR, Andy Tsen and Lauren Frazier, recently announced that they will no longer be developing and deploying new Patches for the Virtual Reality MMORPG Zenith: The Last City.
Despite massive success upon launching the game on both the Meta Quest and Steam stores, Zenith has become increasingly more barren and lifeless throughout the years since its launch.
This hasn’t been due to a lack of effort on the part of the developers. New features such as instanced dungeons, an entirely reworked tutorial and questing experience, a new class, and new tools for exploration and resource gathering did not breathe new life into the game and keep players coming back to it.
That was the core problem with Zenith: The Last City, no matter what the developers over at Ramen VR tried to do, players just didn’t stick around for more than a month.
This lead to an effect where when you logged in to play the game it felt pretty barren, and any MMORPG is only as good as the players that fill it. So it was easier to simply not log back in, since it seemed that not many others were interested in the game.
Even an overhaul and free to play addition in the form of Zenith: Infinite Realms and rebranding the game Zenith: Nexus didn’t reverse this trend, and the game became too expensive to continue developing.
After the final patch in August, Ramen VR will be ceasing active development on Zenith and switching their focus and resources to new projects.
Though the Zenith: Nexus and Zenith: The Last City servers will remain up and running for the time being, and those who bought ingame currency will be receiving rewards in future games released by Ramen VR… whenever that is.
For more check out the FAQ that Ramen VR has posted on their website or the video they posted explaining their story.
Blade And Sorcery Golem Boss Fight Guide And Tips
Having trouble with Blade and Sorcery’s Golem Boss Fight? Well you wouldn’t be the only one.
The golem boss, lovingly named Hector by the community, is an opponent you will have to defeat quite a few times in Blade & Sorcery.
Luckily I’ve got a guide and some tips here on fighting the Blade & Sorcery boss golem so that you can upgrade your crystals and progress further in the game.
Having trouble with Blade and Sorcery’s Golem Boss Fight? Well you wouldn’t be the only one.
The golem boss, lovingly named Hector by the community, is an opponent you will have to defeat quite a few times in Blade & Sorcery.
Why? Because you will need to defeat this Blade and Sorcery boss every time you want to get a new crystal to upgrade your magic. You might as well get good at fighting the golem boss, because you’ll be doing it a lot.
Luckily I’ve got a guide and some tips here on fighting the Blade & Sorcery boss golem so that you can upgrade your crystals and progress further in the game.
How To Defeat The Blade And Sorcery Golem Boss
You need to destroy each of the pink crystals found on the golem’s body to destroy it. They shine pretty brightly, so when you see them you’ll know it.
These crystals can be located all over the golem. Some are on his upper legs, while others can be on his torso, upper arms, and even his back.
These crystals can be smashed with anything, even your bare fists if you hit them enough times, but a single hit with a blunt object will do just as fine.
While you can destroy some of the crystals by just jumping up and swinging a weapon overhead, like those on the golem’s legs, you’d have to actually climb up the golem’s arms and back to reach others.
It doesn’t end there though. You’ll notice that some of the crystals are also covered in a strange energy barrier. These barriers can’t be smashed. After you’ve destroyed a few of the crystals on the golem’s body you’ll need to look around the arena and find a big glowing blue crystal.
There are several of these throughout the arena, but only one will be revealed at a time. The others will be covered with a magical barrier. Once you find the crystal then smash it.
Some are easy to get to and can be smashed with a fist or melee weapon, while others may force you to climb to get close to them. You can always break those from afar with ranged attacks. If you don’t want to, or can’t, do that, there will always be something climbable that can get you close enough to smash it.
Once the blue crystal is smashed one of the golem’s pink crystals will lose the barrier protecting it, and the golem will also crouch down and be temporarily stunned. Run over to the golem quickly and take this opportunity to smash one of the crystals in a hard to reach area, like on its back.
Once all of the pink crystals are smashed the golem will kneel down and not get back up. Hit its face to reveal the crystal beneath and pull the crystal out of its head to defeat it.
A once closed door will open in the chamber that you fight the golem in, go through that door and you can place the crystal on a pedestal and choose what kind of crystal you want. Then step on the glowing circle nearby to teleport back home.
Equipment Tips For The Blade And Sorcery Boss Golem Fight
As with any boss fight in any game it’s important to show up prepared not only with knowledge (which is why you’re reading this article) but also with the right ingame equipment to tilt the chances of success in your favor.
Even if you showed up the golem boss fight with no weapons at all you will be relieved to know that there are a few pieces of equipment to be found within the arena itself. Just to the right of the gravity lift that you fall into the arena on you’ll find a spear and shield lying on the ground.
The shield isn’t particularly useful the first few times you fight the golem, but the golem does get more dangerous the more times you defeat him.
Later on they will develop a long ranged lighting beam attack that you can reflect with the shield. You can use the reflected beam to destroy the golem’s crystals as well. The shield can also be helpful in deflecting the golem’s other attacks.
The spear isn’t ideal, but it is also useful as a means to smash the boss’s crystals by just hitting them with the shaft of the spear like it’s just a long club.
You’ll also notice that on either side of the arena there are these bowls inlaid into the walls that are full of lightning. Next to each of them is a bow and a quiver of arrows.
Dip the arrow into the lightning to charge it. Then fire it with the bow. The arrow will become a homing arrow that will home in on the nearest crystal. It’s not very smart though, so if another piece of the golem is in the way the homing arrow will just bounce off.
Also keep in mind that the lightning won’t stick to the arrowhead for long, so you have to fire it quickly before it wears off. You can use these arrows to hit the golem’s pink crystals from afar, or destroy the big blue crystals that are in hard to reach places without having to climb to them.
The biggest drawback to relying on using ranged weapons is how limited your ammunition is, with just about forty arrows total being present in the arena. Each crystal also won’t break with just a single hit from an arrow, you will have to hit the crystal multiple times.
There is also a big ancient hammer to the found next to the central pillar in the arena. While it isn’t ideal it can also be used to smash crystals. The same goes for the sword found on top of the ridge just to the left of the entrance to the arena (you’ll have to climb up or take the ramp on the other side of it to get up there).
So, naturally, it’s better for you to bring in some more ideal weapons for yourself. I’ve found that the easiest weapons to use to quickly smash crystals are short blunt weapons like the club, trench mace, or flanged mace. A small axe can also be a great choice to quickly smash those crystals.
These can be easily wielded with one hand so that you can grab it from a weapon slot while you’re hanging on to the golem with your other hand. They will also smash a crystal in a single hit.
You could bring additional quiver of arrows if you like to use your bow to fight the golem. Bringing your own shield is unnecessary, but you should also consider your choice of magical crystals when fighting the golem.
For instance, once you have obtained two gravity crystals and combined them you can use gravity magic to launch yourself into the air, which is very useful for quickly getting to high places in the boss arena, or jumping on to the golem’s back.
You can also use gravity magic to deflect the boulders the golem throws at you. So if you want more help against this Blade and Sorcery boss then make sure to get gravity crystals whenever you can. It’s the most helpful magic for fighting the golem.
If you can get some armor to prevent you taking as much damage that is also helpful, but not nearly as much as bringing healing items.
Bring as many healing items as you can. The more you bring then the longer you can stay in the fight, just make sure to use them when your health gets low and you see red. If you can’t afford armor or healing items you can always keep doing outposts and arena battles on the map until you can afford as many as you like.
Bringing the right items can make the Blade & Sorcery golem boss fight a lot easier.
Some Golem Boss Fight Tips
So we’ve gone through how to defeat Blade & Sorcery’s Golem Boss Fight (destroy their pink crystals, then destroy the blue crystals to remove the shield from the rest of the pink crystals).
We’ve also gone through what sort of equipment you should bring (a short club, tons of healing items, armor if possible, arrows if you prefer ranged attacks, gravity magic if possible).
Now for some more general tips that will help you stay alive in the boss fight arena and defeat the boss.
First of all, mobility is key in this boss fight. You don’t want to let the golem hit you by swinging his big arms or throwing a rock at you. The key to avoiding these attacks is mobility. Stay moving as much as possible. Remember to swing your arms to run. As long as you don’t stand still and keep your distance you will have an easy time avoiding most of the boss’s attacks.
This also applies when you’re climbing the body of the golem itself. The golem has a lot of handholds for you climb up him, but you can only grab on to him for a very short time before they throw you off. So make sure to climb as quickly as you can with both hands, before grabbing a weapon with just one of your hands to smash a crystal.
Right after you smash a crystal make sure to jump off of the golem and run away, because the golem will throw you off of him with damaging magic, like a blast of gravity or electricity. Though if you’re quick enough you can destroy two crystals at once before jumping off. It’s risky, but if you’re quick you can pull it off.
When you’re far away from the golem make sure to keep moving to avoid their ranged attacks, and when you’re close make sure to carefully pick your opportunity to jump on top of them and get at those crystals.
You can just jump up to hit the crystals on his lower back and legs, but you’ll need to use ranged attacks or climb to reach the upper crystals. If you get hit make sure to heal up at a safe distance before taking another shot.
You can even run to the other side of the big pillar in the center of the arena to buy yourself some time where you won’t have to dodge the golem’s ranged attacks. This can be especially useful when smashing the crystal near the ceiling there, since the boss will take a while to walk around and start attacking you again.
That’s about it! You won’t need to use all of these tactics to defeat the Blade and Sorcery boss fight, so take and use whatever fits your playstyle. Enjoy!
How To Get Contractors Showdown And Play On the Meta Quest 3 and 2
So you’ve heard about the amazing VR Battle Royale game Contractors Showdown and want to get in on the fun.
That’s awesome, and welcome to the best new VR Battle Royale Shooter there is. You’ve probably heard about how great this game is, and I can say from all of the fun I’ve had that there isn’t a Battle Royale quite like this one out there.
The movement is quick, and the shooting has a very good feel to it. Not to mention the map is huge, there are a ton of players, and there are so many different types of guns and equipment to try.
So you’ve heard about the amazing VR Battle Royale game Contractors Showdown and want to get in on the fun.
That’s awesome, and welcome to the best new VR Battle Royale Shooter there is. You’ve probably heard about how great this game is, and I can say from all of the fun I’ve had that there isn’t a Battle Royale quite like this one out there.
The movement is quick, and the shooting has a very good feel to it. Not to mention the map is huge, there are a ton of players, and there are so many different types of guns and equipment to try.
How To Play Contractors Showdown
Anyway, if you want to know how to get Contractors Showdown on your Meta Quest 3 then you’ve come to the right place. The same things said here apply to any Meta Quest device like a Meat Quest 2 or Pro as well.
Purchasing and installing Contractors Showdown on the Meta Quest is really easy. Here’s how to do so entirely in your Quest device, though you can also purchase the game through the Meta website or App on your phone before putting on your headset to install it. First put the headset on.
When you’re in your home screen you can open the store by hitting the orange button at the bottom with the shopping bag on it (when you point your controller pointer at it a bubble will show up saying “Meta Quest Store”).
Oh, and your headset will need to be connected to a WiFi network for this to work, so if you aren’t already then click on the WiFi icon on the left side of the menu bar to open your settings and connect to a WiFi network.
At the top left of the store screen click on the magnifying glass search icon.
A little keyboard will show up below. Start typing “Contractors Showdown” into the search bar and hit the blue arrow to search for it.
Then click on the Contractors Showdown icon under “Apps.”
Now you’ll be on the Contractors Showdown store page. There will be some more information about Contractors Showdown on it, and you could also hit the “View In Store” button to see a video about the game and some screenshots if you like.
If you’re reading this then you probably already know that you want Contractors Showdown. So hit the blue button that shows you the amount the game costs.
Unfortunately Contractors Showdown isn’t free. So you’re going to have to pay for it using a credit card. If you haven’t already linked a card to your account then you will be prompted to enter valid card information that can be charged for the purchase.
Once you’re done with that and you’ve purchased the game click the button on the right side of the menu bar that looks like a grid of 9 squares. This will take you to your app library.
You should now see an icon for Contractors Showdown in your library. If you don’t you can always search for it by clicking the magnifying glass icon in the top right and typing “Contractors Showdown” into the search bar.
If the icon is greyed out then point and click on it with your trigger to start installing, and then wait for the installation to complete.
Once the game is installed just click on it again and you’ll find yourself in Contractors Showdown!
Now that you’re in the game there is an excellent tutorial that will show you the basics of how to play. That was how to get Contractors Showdown and how to play Contractors Showdown. Enjoy!