Unlock all Hidden Recipes in The Walking Dead Saints and Sinners

In The Walking Dead: Saints and Sinners you unlock most recipes and schematics by upgrading your crafting tables. Except for the green recipes at the bottom of each table. These have to be found out in New Orleans before you can craft them. Wondering where to find them? Well then look no further, because we’ve got the complete list here.

If you want to find the new recipes that can be found in The Walking Dead: Saints and Sinners - Chapter 2: Retribution then check out the article with those locations here.

While slight details in the environments might be different, the recipe locations are the same on the Quest 2 and PCVR versions.

Table of Contents:

.45 Revolver and Ammo

Arguably the most straightforward recipes to get your hands on, the .45 revolver and .45 ammunition schematics are found in a safe in the Blue Palace mansion in The Shallows. The Blue Palace is the only building you can enter on this map, and is also the location containing the item you need for your very first mission in the game, a microphone for your radio.

The first time you enter The Shallows a woman will greet you, saying that her husband took off with their children into the Blue Palace, and that she will reward you for finding him. Your reward will be the code to the safe, which is located in the first room to the left of the main entrance to the Blue Palace. The room also contains a portrait and many books, and the safe itself is set in the wall next to some bookcases. There is also an entrance to this room through the crawlspace beneath the house, through some broken floorboards.

To access the safe and get the schematics you can go to the attic of the Blue Palace, get the dead man’s wedding ring, and return it to her for the code. Or if you prefer to not have to walk between her, the mansion, and back again, you could just kill the woman and take the code off of her corpse.

Jambalaya

Jambalaya is arguably the most useful food item in the game, as eating it reduces how quickly your weapons deteriorate for an entire day. If you want to save on materials for weapon crafting, this is a great food item to consume to get your stamina back.

The Jambalaya schematic can be found on the Via Corolla map. This is also the second map that you unlock when playing the game, and also contains the first tower stash that May wants you to steal. The house itself is pretty conspicuous the first time you show up to Via Corolla. Some Reclaimed soldiers will attack the front entrance, and the house itself has a huge banner saying “TOWER”. It is also filled with Tower grunts.

The Tower stash can be gotten easily enough by sneaking through a broken wall at the side of the house and taking it from the fountain, but the Jambalaya recipe is harder to retrieve. That’s because it is inside the house itself, on the counter in the kitchen. You might be able to sneak to get the stash, but sneaking in far enough to get the recipe is extremely difficult. If you’re not ready for a fight to get into the building, then come back another time when the Tower troops are gone.

Beignet

Eating the Beignet will give you a stamina buff for one day, which is pretty good if you want to chop your way through a crowd of walkers without taking a break. You won’t even have to wait for day to get this recipe, as you can get it the first time you meet May outside of the church after the first time you bring Tower intelligence to her.

The first time you enter the churchyard through the catacombs walk past May, and search through the buildings on the left hand side of the street. One of the buildings will have a large kitchen, and on the floor or counters of that kitchen will be the Beignet recipe. While you’re at it you might as well take all of the scrap items you find nearby with you back to your bus.

Gumbo

Gumbo gives you a maximum health buff a day, and can be useful if you think you’re going to be getting into a lot of gunfights.

The Gumbo recipe can be found in Old Town. There is a small building in the corner of Old Town, which is marked red on your map. There is a gate in front, a car in the driveway, and the walls are exposed brick. Inside the house will be a couple of Tower grunts that won’t let you pass without a fight. Kill them and the Gumbo recipe is inside of the refrigerator.

Lever Action Rifle

The Lever Action rifle schematic, like the .45 Revolver and .45 Ammo schematics, is really easy to find because you will have a mission that is right next to it. The first time you go to The Ward you will have a mission to get some Tower intelligence from a warehouse that they occupy there.

The intelligence is in a small room behind the main yard of the warehouse that the Tower soldiers are patrolling. There is a lot of shelving in the room, with a lot of good loot spawns on them. When you’ve found the intelligence for May make sure to get the Lever Action Rifle recipe from the top of the red toolbox right next to it.

Samedi's Hand

Finding some of the recipes is a little more complicated than just knowing where it is located. Samedi’s Hand is a clawed melee weapon that looks extremely cool.

While the safe containing the recipe is in Via Corolla, the code to open the safe is found in The Ward. There is a large shipping office you can explore in The Ward, and you can find the code on top of one of the desks inside, in an office about half way down one of the long hallways on the lower floor. You’ll find it if you just search the top of every desk while you’re inside. Also this is a great opportunity to get some of those juicy keyboards while you’re at it.

Once you have the code the safe is back in Via Corolla. Go to the house that has a front door with lions on either side. Go around the right side of the house and pay attention to the wall. You’ll notice some hand holds in the wall of the house that you can climb up into a little room, which contains the safe with the Samedi’s Hand recipe inside.

Noise Maker Bomb

The Noise Maker bomb is an egg timer strapped to the back of an PWNBOT toy robot. You set the timer, throw the thing, and it makes noise until the time is up and it explodes. Very useful against Walkers. The recipe is easy to find, as the main mission will run you right by it.

In the Rampart High School map, while you’re in the gym looking for Casey’s squadmates you will find the recipe with the last squadmate (Trent) in the little room in the corner of the gym. Get into this room through the top of it by climbing the bleachers and going down through the hole in the top. The recipe is on the floor next to the last squadmate.

4th And Pain

The 4th and Pain axe is arguably the best one handed melee weapon, it is at least the most durable, and it is super easy to use. Basically it is an upgraded version of the Cleaver.

To find this recipe go to the nurse’s office in The Rampart High School. After entering the front room of the nurse’s office go into the bathroom in the back of the office and the recipe will be on the counter next to the sink. Once you see white tile you can’t miss it. To find the nurse’s office go to the west wing of the school. It is on the bottom end of the first floor.

Esteemed Mortal

The Esteemed Mortal is a weird name for what is basically a giant axe made of saw blades. It’s a little cumbersome… but it’s pretty sick.

Before going to the safe you’ll need the code for it, which is located at The Rampart High School. It is on a music stand in the school’s band room. There are a ton of stands and instrument cases in the room, centered around a little podium for the conductor. If you’ve ever seen a band room you will know it when you see it, though it will be pretty dark in there. Make sure to check the music stands thoroughly for the code. (It may be on the ground in the quest version, instead of on a music stand)

Once you have the code the safe containing the recipe is in Old Town in the huge house in the center of the map that is blue on the map. This house is full of Tower soldiers the first time you enter the map, so coming back another time if they are there can be advisable. Once you make your way past any threats the safe itself is on the second floor in the room with a missing wall. There are also good ammunition spawns in the dressers next to it.

Improved Bow

The Compound bow is basically a better version of the first bow you can make. It can fire more arrows before breaking. To get to the recipe though, you will need a key, and that key can be found in Rampart High School.

The key is found next to two dead people in room 201 of Rampart High School, past some doors barricaded with wooden planks, so make sure you take a weapon that can break through them. The room is on the top of the left side of the west wing of the school. Basically the top left corner of the school itself. Once you’ve found it look around the bodies along the opposite wall of the way you came in, the key will be next to them.

With the key in hand go to Memorial Lane and enter the Red House. On the first floor of the house will be a long room to the right of the entrance, with a book case at the end. A key hole will be in that book case. Enter the key and it will swing open, revealing a hidden room. This room will have some worn down weapons, but also the Compound bow schematic.

Explosive Arrows

You’ll find the safe containing this recipe really early on in the Jazz Park, which you can get to through the catacombs in the Cemetery. Getting the code to the safe requires you to get much further on into the game.

Eventually one of Casey’s missions will take you to The Bastion, a map centered around a fortified apartment block in the middle of the map. There is one other building in next to The Bastion though, a little house with a car crashed into it. Around the back of that house you can break through some boards blocking the back door and get inside. The code will be on a little table against one of the walls of the Living Room with the crashed car in it.

Once you have the code you can go back to the Jazz Man park any time of night. If you don’t remember where that is just go down into the catacombs from the Cemetery with your base in it, and take the route that does not go to the church. The safe will be next to the delivery truck on the road just in front of the hole in the ground you enter from

Sticky Proximity Bombs

Sticky bombs are pretty sweet, because you can throw them and they make very effective explosive traps. When you throw one it will stick to the first surface that it touches. Then when anything comes near it it will explode in a pretty wide radius. This recipe is very useful for setting ambushes on patrols and just causing explosive mayhem in general.


The Sticky Bomb recipe is also really easy to find, assuming you get into a lot of gunfights. Eventually Tower and Reclaimed grunts will just start dropping this recipe. If you don’t get it by the first time you visit The Bastion, then human enemies will definitely start dropping then. Though it can drop earlier, even as early as the first time you access The Ward. Just make sure to look around the bodies of any slain human enemies to see if it is on the floor.

AR-416 and 5.56mm Ammunition

Now who in their right mind wouldn’t want a completely automatic assault rifle during a zombie apocalypse? Unfortunately you get the AR-416 schematic around the end of the base game. Though fortunately for you you get plenty of chances to use it during The Aftershocks DLC.


The most straightforward way to get this schematic is from The Reserve’s armory. The recipe for the weapon and ammunition will be sitting there next to all of the other goodies for you to loot. Of course if you want to be a real Saint and save Casey, or just flood all of the Reserve and leave nothing behind, then does that mean you can’t have your fun AR-416 too?


Nope, the recipe is still really easy to get after your assault on The Reserve. After completing The Reserve and starting The Aftershocks DLC, you will get a lot of chances to get into shootouts with human enemies. Each of these enemies has a good chance to drop the AR-416 and 5.56mm ammunition schematics, just like the Sticky Bomb recipe. It’s even possible to get both during the first Aftershocks mission. Just pay attention to the bodies of your enemies after you shoot them, and you’ll be spraying and praying in no time.

There you have it, each recipe in the entirety of The Walking Dead: Saints & Sinners. As a final note, a lot of these recipes can still be found after clearing the main story without going to their locations as listed here. What you get will vary, but defeated Elite Patrols and Death Squads as well as enemies in Aftershocks DLC locations will sometimes drop certain weapons recipes such as 5.56mm ammo, AR-416, Lever Action Rifle Ammo, .45 Revolver Ammo, Lever Action Rifle, and more.

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The Walking Dead: Saints & Sinners is available on Steam for 39.99$. It is also available on the Oculus Store for 39.99$. This is one of the best Virtual Reality experiences out there right now, with extremely polished survival gameplay and a compelling story. Not to mention an unmatched melee combat system, focusing on piercing the skull of course, because zombies. If you like zombie games then this is one you should not miss. Even if you aren’t a huge zombie culture fan, this is a game that is well worth its price tag for even a single playthrough. There’s even an Arena Survival Mode, and more free updates.

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