All Anomalies in Into the Radius VR and How to Survive Them

The many enemies of Into the Radius VR are not the only danger you face in the Pechrosk Zone. Anomalies are the other primary danger Into the Radius VR, and come in a wide variety of different types. All can be avoided if you are careful and know how to deal with them. Play your cards right, and you might even snatch an artifact from a field of them, though doing so successfully involves not dying first. So take a look through our list of anomalies in Into the Radius, and how to survive them.

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Distortion Anomaly/Gravity Anomaly

The Distortion Anomaly is likely the first you will encounter in Into the Radius VR, and overall it is the easiest to avoid. Plus you won’t take too much damage if you wander into one.

The Distortion Anomaly is made up of a few overlapping blue cubes of various sizes, and makes a sort of warbling noise when activated. They are activated by you or an object touching or coming near the blue cubes. The trick with the Distortion Anomaly is that they are not usually visible. Sometimes they will randomly activate on their own and show themselves and create a sound, and often they can still be seen when invisible as a little bit of white haze coming straight out of the ground, though that haze is still very hard to spot.

This sounds very dangerous since the anomaly is invisible, but they’re actually really easy to see by just throwing a probe into them. The moment a probe makes contact with the invisible cube it will become visible and make its warbling noise. Just make sure you keep throwing probes in front of you as you travel and look for artifacts. and if they hit a distortion anomaly you’ll know exactly where not to walk.

If you stand in a Distortion Anomaly you will take damage constantly. Not a lot if it’s just for a moment, but it will kill you quickly enough if you don’t walk back out of it.

Reflector Anomaly

You will encounter the Reflector Anomaly early on in Pervomay Route just like Distortion Anomalies. Like Distortion Anomalies they are easy to detect and don’t do an insane amount of damage. Unlike Distortion Anomalies you do not want to hit these with your probes.

The Reflector Anomaly is a giant white sphere that is visible to varying degrees. Sometimes they will be tiny and hard to spot, but they will expand every few seconds to its full size. It also makes a whooshing noise each time it does this, making it easy to hear as well. They are activated by you or an object touching it.

What makes Reflector Anomalies dangerous is that if a Probe hits it that will cause a laser to shoot out of the anomaly outwards of the spot that the probe touched it. So if you threw a probe straight into it, better make sure you sidestep out of the way, or get hit full in the face. A dead on hit can take out a decent chunk of your health. If you touch the Reflector Anomaly then you will be launched away from it while taking a very small amount of damage. The danger then is that you might end up launched into another anomaly.

Reflector Anomalies are easily seen, but you don’t want to hit them with your probes. This means that you not only have to throw your probes to spot invisible anomalies, but you also have to use your eyes to find where the reflectors are before you throw, and throw carefully.

Black Grass Anomaly

You won’t see the Black Grass anomaly too often, but you should watch out if you do. It doesn’t do a ton of damage, but you can easily lose a decent chunk of your health if you wander into it.

The Black Grass anomaly is basically what it says in the name, patches of sharp looking black grass that sprout out of the walls and floor. They are always found inside of buildings, never outside. Since the inside of buildings are usually dark, you won’t spot the Black Grass anomaly unless you have a light on to see where you are going and are paying attention.

Luckily the remedy for Black Grass is the same as how you spot it. Just shine a light on it for a couple of seconds and it will shrink back into the ground. Though if you take that light off of the anomaly it will sprout back up in a few moments. So unless you have a way of leaving a light pointing at it (i.e. placing a flashlight on the ground) then you’ll want to run past it very quickly.

If you touch the Black Grass Anomaly it will do constant damage to you. Make sure you always have a light on when you’re indoors or you might just wander into one without realizing it.

Haze Anomaly/Gas Anomaly

The Haze anomaly is easy to spot and easy to mitigate. As long as you have a Gas Mask with you and spot them early you won’t have a thing to worry about.

The Haze anomaly is a cloud of green gas that is especially unusual because it also lets off a bright green glow. It can be found in large quantities in certain anomaly clusters, and also floating around in open areas.

Once you’ve spotted a Gas Anomaly don’t step into it unless you’ve got a gas mask on. Without a gas mask you will have trouble breathing and start choking, causing damage. Standing in one without protection can quickly kill you. So make sure you’ve got a gas mask on you at all times as soon as you can. The gas mask also gives general anomalous protection, so it is useful in any anomalous area, not just those that contain the Gas Anomaly.

All in all the Haze Anomaly forces you to carry a gas mask with you at all times, and forces you to wear it when a Haze cloud is floating around. Otherwise it is harmless.

Bolt Anomaly/Shock Anomaly/Electric Anomaly

Widely considered the most dangerous anomaly, the Bolt Anomaly definitely does the most damage the most quickly out of all anomalies in Into the Radius VR.

This Electric Anomaly is most easily heard. You can always tell when one is nearby by the snapping sound they make. Unfortunately that is the only thing that can be considered “easy” about the Bolt Anomaly. They are practically invisible, sometimes you may see a small electric dot on the ground when they make their snapping noise every few seconds.

Even when activated it can be very hard to see. When you or an object wanders into its radius the Bolt Anomaly will activate and send a bolt of electricity at it. This means that just like with Distortion Anomalies, probes can easily spot where Bolt Anomalies are. Unlike Distortion Anomalies, it can be very difficult to figure out just how far the bolt can reach, or if you can safely walk past it.

This makes fields of Electric Anomalies very dangerous, even if you spot them with probes first. Give them as wide a berth as you can, and when walking past them make sure your planned path with not active them by throwing probes where you intend to go.

Though when a Bolt Anomaly is activated it will remain dormant for a few seconds, making it a tempting and risky proposition to try and run through it before it recovers. Try to avoid doing this at all costs, even if you manage to time it perfectly some Electric Anomalies have a wider radius than others.

Most of all this is the most dangerous anomaly because of the damage it does. The Bolt Anomaly will almost kill you in one hit, and certainly will in two. A gas mask won’t help you here. Even any items you are carrying when hit will drop from your hand and take durability damage. Take your time with Bolt Anomalies as much as possible, getting hit by one is very bad.

Web Anomaly

The Web Anomaly is very easy to wander into by accident, and does a good deal of damage. Walk and do not run whenever you spot one.

The Web Anomaly is totally silent and is very hard to see. They take the form of black wisps that float in the air and move in place very slightly. Throwing probes at them won’t do anything. Throwing probes at them won’t cause any sort of reaction. The only way to avoid the Web Anomaly is to keep your eyes open and spot them before you touch them.

Web anomalies can be found among objects, like strung up between two trees or clinging on to a truck as in the picture above. They are especially hard to see at night and almost impossible to spot if you don’t shine a light on them.

Touching a web anomaly will cause a sizzling noise and a rapid damage over time effect that takes a serious portion of your health. If you are not at 100% health then use a healing item as soon as possible. The damage effect will end in about 5 to 10 seconds.

Stomper Anomaly

The Stomper Anomaly is generally easy to avoid, but wow does it hurt you if you don’t.

The Stomper anomaly is very visible and very loud. You will definitely hear it before you see it too, as it makes a consistent booming noise. Each time that sound is made a giant cloud of dust will erupt out of the ground. The Stomper Anomaly isn’t activated or triggered in any way. Instead it just appears and seems to follow a set pattern.

You may spot it far away or up close by hearing the stomping noise and seeing the clouds of dust. The stomps are semi random and go in a straight line, sometimes making a slight turn in one direction or another. Eventually the stomps just stop.

If you are standing near where the next stomping cloud appears you get crushed. Imagine an invisible giant walking around. The best way to avoid getting stepped on is to keep your distance and keep an eye on the Stomper. You will definitely hear it coming, so just stay away.

Scythe Anomaly

The Scythe Anomaly doesn’t try to kill you directly in Into the Radius VR, though it is very hard to avoid. Still, be careful when you’re near one.

The Scythe Anomaly takes the form of a small field of glowing particles surrounded by a black ring. When you get close the Scythe Anomaly makes a very loud noise which builds and builds until getting very loud and stopping. While the noise builds the ring surrounding the center of the anomaly grows bigger and bigger. When the noise reaches its peak so does the ring, which retracts as the sound ends.

As with the Stomper and Bolt Anomalies you will hear the Scythe before you see it. It activates when you come close enough, and enough is actually not that close. It will detect you from very far away and make its noise. You can run back where you came to avoid but, but generally you’re going to have to just grin and bear it.

While the noise itself isn’t painful or damaging, it will alert all nearby enemies to your presence. You should expect all enemies in a large radius to be alerted and looking for you. So the Scythe makes stealth basically impossible in a wide area. There’s really no way to avoid activating it without avoiding a large area around it.

Rift Anomaly

The Rift Anomaly, like the Scythe Anomaly, doesn’t try to kill you directly. Actually it’s one of the more harmless varieties of Anomaly.

The Rift Anomaly takes the form of what looks like a broken apart Mimic that creates a constant electric buzzing sound. The Rift doesn’t move or do much of anything. It is usually found around high concentrations of enemies, especially Mimics. If left alone for long enough it will respawn Mimics that have died nearby in a flash of lighting, though this takes quite a while.

The Rift is also the only Anomaly that can actually be destroyed. Shooting or knifing it will cause it to disappear and drop a Shard, which is a blue bar looking artifact that can be sold for a bit of cash.

There are also “Special Rifts” which have a mission associated with them. They look like four normal Rift Anomalies smashed together into one, and when destroyed drop a Broken Shard mission item.

Rifts are usually just an easy way to get some extra cash, but be sure to destroy them when you find them or you might find a bunch of enemies respawning after you clear an area.


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