The Best VR Ping Pong Games and VR Table Tennis Games
Ping Pong, or Table Tennis if you prefer, is a perfect sport to be played in Virtual Reality. Imagine. You don’t need a ping pong table or a huge room to fit it in.
You don’t have to run after the balls or fish them out from under the couch. The balls are infinite and virtual. One can appear in your hand any time that you want it to.
With VR Ping Pong Games you can enjoy ping pong even if you don’t have somebody to play it with against a number of AI opponents, and still be able to play against your friends.
VR Table Tennis makes the game ten times more accessible and ten times more fun, and all you need is a VR headset, preferably one that doesn’t need to have a cable running into a PC, like the Oculus Quest headsets.
Now you can fit a huge ping pong table into a small room and have all of the table tennis fun that you might want. Before you do that though, let’s go talk about all of the best VR Ping Pong Games and Best VR Table Tennis Games so that you know which one is worth your money and time.
If you don’t want any specifics and just want to get to know which Ping Pong VR game we recommend the most, it’s Eleven VR Table Tennis (aka ElevenVR). If you want to find out why, and see what other Table Tennis VR games are out there for you to try then keep reading, because we’ll talk about all of the major contenders for the title of “Best VR Ping Pong Game” here.
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Racket Fury: Table Tennis VR
The first contender for Best VR Table Tennis game is Racket Fury, which on the surface appears to be an extremely good game.
The graphics and sound design are nice, especially when compared to most other games on the Quest, and you have a lot of options to play with at the start. This was the first VR Ping Pong game that I personally tried, and I had a blast with it for quite a while.
You can adjust the table very minutely, and the ping pong physics are pretty good, though there would be the occasional odd shot that reacted in a very video gamey way by absolutely blasting across the table and into the stratosphere with more force than it could reasonably have.
As you’ve probably noticed from our screenshot here, all of the characters are robots as well, and they’ve got full bodies with floating hands and quite a bit of character to them. Also, the matches all have great backgrounds, if a little lacking in color and maybe too large in scale. Though that’s really up to your opinion.
The infinite training mode lets you rally with a robotic opponent infinitely, and is a great way to warm up for a game. So right now you might be wondering what keeps Racket Fury from being the best VR Table Tennis game if it’s got so many good qualities despite the occasional physics bug.
Well it comes down to the AI opponents and the Multiplayer. The AI opponents aren’t terrible, but they’re really lacking in depth. Each opponent is in a different “league” and as you go up the leagues and go through opponents they start out brain dead and barely able to make a serve, and quickly become smash hitting machines that turn every rally into a one or two shot test of reflexes.
After playing so much VR Ping Pong I know I’m not bad at the game, in fact I’ve gotten pretty good with all this practice, but I never had a great time playing against the higher tiers of Racket Fury’s AI opponents, because you’d never get a good rally going.
You’d either make a shot and get lucky that the AI would short circuit and decide not to hit it back, or they would smash the ball almost every time they hit it, and you wouldn’t have a chance to return the shot comfortably.
It felt like a random number generator was deciding whether or not the bot would return your shot, and not where the ball landed or how fast it was going. Sometimes the bot would make a perfect return on a super fast ball that hit the far corner of the table.
Sometimes the bot would just stand there and decide not to return a high up lob that slowly went up high, bounced off of the middle of the table, and then came down to hit the floor.
So strategy doesn’t feel like much use against Racket Fury’s AI opponents. So what about the multiplayer? Surely a human opponent wouldn’t have these same problems.
Well sure, but the problem with Racket Fury’s multiplayer is that it is so laggy that it’s practically unplayable. It’s not our setup over here at Reality Remake HQ that’s causing this either.
I’ve run a lot of VR multiplayer games that require a low latency connection like Broken Edge, and haven’t encountered any problems. The same goes for other Table Tennis VR games on this list. They run just fine, and Racket Fury often only lets you know that you hit the ball a couple of seconds later.
Racket Fury’s multiplayer is not fun to play for purely technical reasons. That’s also why nobody even plays it anymore, so good luck even finding a match. Overall there’s a solid baseline for a game here, but you just don’t have quality opponents to play against to get your money’s worth out of it.
VR Ping Pong Pro
So Racket Fury has some ups and downs, but what about another long term contender in the arena of Ping Pong VR games?
VR Ping Pong Pro has also been around for a while and… well if you take a look at the Meta store page for it you can see why this isn’t a quality contender for the best VR Ping Pong game. The review score is a star and a half.
Unfortunately we’re not exactly spoiled for choice on the Meta platform, and I’d say this game doesn’t deserve a spot in this article except to warn you from trying it.
The reviews are right. VR Ping Pong Pro is an abysmal game. It looks decent in a screenshot but… wow the physics are bad.
Physics that mimic a game of table tennis are pretty core to a Table Tennis VR game and that’s just lacking in VR Ping Pong Pro. It feels janky, it doesn’t feel like ping pong, and it certainly doesn’t feel like a better version of ping pong.
This is a warning, don’t buy VR Ping Pong Pro. The negative reviews are right. Oh, and it doesn’t even have Multiplayer.
Eleven VR Table Tennis (aka ElevenVR)
If you read the beginning of this article you already know that Eleven VR Table Tennis is our favorite.
Well now it’s time to find out why, and to show you what it immediately has over Racket Fury, which is the only real competition for this game so far, we’ll talk about the Multiplayer.
Before writing this article I honestly had no idea there was such demand for Ping Pong VR Multiplayer, but apparently there is because I found my first game in under a minute, a minute which I spent playing Beer Pong.
Unfortunately this did lead right into my one and only big complaint about Eleven VR Table Tennis.
Serving.
When I attempted to serve the ball to my new opponent I apparently wasn’t throwing it high enough. Every other VR Ping Pong game had a much lower standard for serving.
Generally as long as the ball bounced once on your side and once on your opponent’s side the serve was good.
Not so in Eleven VR.
In this game you need to not only throw the ball sufficiently high before hitting it, but also make sure your serve isn’t too far away from your edge of the table, or you immediately lose a point.
This was a little quirky and difficult to get adjusted to at first, but overall was just a speedbump in an otherwise pleasant VR Table Tennis experience.
Luckily my opponent was very courteous and showed me how to do it when he served, and we had a fun game. More fun games followed. It was easy to get into Eleven VR Table Tennis. The tutorial was quick and the physics were realistic to the point that it felt like playing an actual game of ping pong very quickly.
Oh, and most importantly there was very little latency in the Multiplayer game. Everything ran extremely smoothly.
Still, there’s a lot more table tennis fun to be had in this game. You can play against AI opponents as well, and they felt more like actual opponents that would respond to your actions instead of a random number generator programmed to smash the ball and occasionally let you win.
The AI, despite their unhumanly smooth movements, are a good approximation to a human opponent. If you’re not interested in multiplayer, at least to start, then you can have a lot of fun going up the tiers of bot opponents in Eleven VR. They felt natural to play against.
Whether or not they made a return, and the quality of their return, felt like it was changed depending on the quality of your own play.
There are also a ton of gamemodes to choose from. More options than any other VR table tennis game grants you, like the aforementioned beer pong mode.
Oh and there are cosmetics, different arenas, a ton of ways to personalize your game. You can even use your Facebook Metaverse avatar to represent yourself, or just a mask and floating hands.
The only way that Eleven VR is truly outclassed by its peers is in the visual and sound departments. While Eleven VR Table Tennis doesn’t look or sound terrible, it doesn’t look as high quality as either of the other two games in this article.
Eleven VR also doesn’t have the satisfying thwack of the paddle against the ball that Racket Fury has. Sure there’s still a sound, it’s just not quite as exciting or satisfying.
Though at the end of the day the most important parts of a VR Ping Pong game are all present and well done in Eleven VR so much better than in any of its peers.
Whether you want a fun game to play while you hangout with a friend in VR, or you want to get really good at Virtual Reality ping pong and climb the ranked leaderboards, or just want to unwind with a few games against bots, then Eleven VR is the best VR Ping Pong Game and best VR Table Tennis game out there. Enjoy!
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