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All Weapons in Blade and Sorcery: Nomad - Complete Weapon List

Wondering what weapons there are in Blade and Sorcery: Nomad? Well don’t worry, the complete list of all weapons in Blade and Sorcery is right here! This applies for the PC and Quest versions, so whether you use standalone or PCVR all of the weapons are right here.

Wondering what weapons there are in Blade and Sorcery: Nomad? Well don’t worry, the complete list of all weapons in Blade and Sorcery is right here! This applies for the PC and Quest versions, so whether you use standalone or PCVR all of the weapons are right here. Currently this list only applies to the Quest version of the game, but will be updated to reflect the weapons added in the 1.0 Update in the future.

Oh, and there are even a few secret weapons you can find as well.

Table of Contents:

Daggers

Daggers are all little guys, basically just knives or really small swords. If you want to get in close to your enemy and do some quick stabbing, then they’re a great way to Julius Caesar someone.

Common Dagger

Ah, the Common Dagger. Definitely the best dagger option out there (outside of a spicier option in the Exotics section here). If you just want a little blade to do some quick stabs with, or show off with some sweet tricks then this is the greatest option out there. Throw it around, flip it over your hand, whatever you want to do, the Common Dagger is good for it.

Skinning Knife

The Skinning Knife is the Common Daggers less stylish and poor cousin. Sure it can technically do everything the Common Dagger can, but just look at it. Its smaller, which can be a plus, but it’s all rusty and the handle is starting to split. Still if you want to cosplay a crazy person living in the woods this is a fine choice for the aesthetic.

Swords

If you want to do some Medieval style fighting then swords are such a great option. You might picture yourself as a knight valiantly slaying your foes. Put on some Plate Armor too, go crazy. Swords pair really well with Shields, and are overall great at slicing and stabbing all in one package, though the smaller varieties of sword aren’t great at cutting through armor. Still, some of the bigger two handed ones can basically beat an enemy to death in Blade and Sorcery: Nomad.

Antique Great Sword

Want a two handed sword that feels like it’s been sitting on an old mans mantlepiece for a decade? Well the Antique Great Sword definitely gives you that feeling. Its got a really cool crossguard that’s curved outwards, great for catching incoming blows, and is pretty long and heavy, though not the heaviest or longest around. The blade looks rusty and chipped for that “hardly been used in a while” look that you might crave.

Claymore

The Claymore is a classic Scottish weapon used by the Highlanders for generations, and even in times when muskets were the main weapon of choice. In Blade and Sorcery: Nomad this weapon is a great combination of cutting and slashing. Good luck stabbing someone with this thing, but it has a ton of weight to it. Once you get the hang of the Claymore it’s really satisfying to swing around in a wide arc and chop foes in half with. It’s also got a huge and ornate crossguard for defense and style.

Greatsword

The Greatsword is a bit shorter than other two handed swords in Blade & Sorcery, but it is also super heavy. It’s got a pretty bland and straight crossguard, but a really sweet and heavy pommel that can be used in a pinch to smash a scallywag in the face. The biggest upside is not only the huge handle, but also that you can hold it by that piece of leather you can see just above the crossguard, meaning that you can use this two handed beast at closer ranges than others.

Longsword

When you think of a sword from medieval times, you’re probably thinking of the Longsword. It can be held easily it one hand, but for a little more oomph you can use both hands to swing it hard. The blade isn’t as long as that on your typical two handed sword, but its smaller and better for chopping and stabbing. If you want a versatile sword with some heft to it then the Longsword is the perfect balance of all Blade & Sorcery: Nomad sword qualities.

War Sword

The War Sword is the Longsword’s edgier brother. It’s got all the same middle of the road qualities, but has a bit of a cooler and sleeker look with an outwardly curved crossguard. It’s better for stabbing too, and seems a little lighter. If you want a darker and more radical looking Longsword then try out the War Sword.

Reverend Sword

The Reverend Sword can be used with two hands, if you like, and is decent at chopping and not much else. Still it’s got a cool look with its wooden handle, and the lack of a crossguard might fit what look you want to go for in your Blade & Sorcery weapon. Still it’s a solid sword for chaining some sweet slashing attacks that have the weight needed to stun an enemy with force alone.

Antique Sword

The Antique Sword is basically a smaller Reverend Sword. You can’t fit both of your hands on the handle, but it’s much quicker and great for stabbing as well.

Short Sword

The short sword is a great quick stabbing sword. What it lacks in reach it makes up for in being light and able to cut and stab quickly. It’s like a hybrid between the Daggers and swords in Blade and Sorcery: Nomad.

Riding Sword

The Riding Sword has a pretty cool look and a very fancy crossguard, it’s very pointy too. A little smaller than a longsword, a little bigger than a shortsword. It’s definitely got that menacing evil knight feel to it.

Axes

Axes are awesome. They’re the ultimate combination of a blade and bashing capability. They can lob an enemy’s head off and also beat them into submission.

Bardiche

The Bardiche is a sweet two handed weapon in Blade and Sorcery: Nomad. It has a huge blade so it’s not as easy to miss your target as with other two handed axes, though it has more weight to it and is slow to swing around. It’s not as cool as a halberd would be, but as far as European polearms from medieval times, it’s a solid substitude.

Northern Axe

If you want to cosplay an angry viking with a two handed axe then here’s your chance. While it can be easy to miss an enemy and hit them with the haft of this axe if they get to close, you can always just jab them with the top of it to get some distance. The blade might not be as big as the Bardiche’s, but the Northern Axe can still generate a lot of power.

Old Lumber Axe

Want all the two handed axe fun of a northern axe but with the beaten up look of an old farm implement? Then try out the Old Lumber Axe. It’s got the rusted blade and dirty handle look that a lot of Blade & Sorcery weapons love to lean into, and is great for chopping wood and skulls.

Axe

Intended for use with one hand, the axe is just what it says on the label, a pretty basic axe. The axiest of the axes. Hold one of these in each hand and have fun wailing around like a Viking Berserker. You might not notice if you’re actually cutting your opponent or beating them down, but either way it’s a ton of fun.

Hatchet

The Hatchet is basically a baby axe, and doesn’t have a whole lot of weight to it. Still the hatchet is great for throwing and is the easiest to throw out of all the axes because of its lightness and small size. The hatchet is also great if you want to challenge yourself with a tiny weapon. Overall it’s very weak to actually swing, but look at how cute and tiny it is.

War Axe

The war axe isn’t necessarily a two handed weapon, but it can be. A bigger and fancier version of the regular axe, the war axe adds an extra level of fun with the spike on the back. So you can reverse it and try using that side for a little stabbing action. Overall a great combination of weight and speed.

Spears

Want to poke your enemy and not let them get too close in the process? Then spears are the weapons for you. Historically the best and cheapest weapon to arm a mob of peasants with, you can now prove that spears are for great warrior sorcerers too.

Boar Spear

Currently the longest and pokiest spear available without mods, the Boar Spear is very sharp on the tip, and is even heavy enough to give someone a decent whack with the handle if you put enough strength into it. It even has two little knobs near the top so that a shiskebabed opponent doesn’t slide up the haft of it.

Javelin

Want to be a Spartan? Maybe a Roman Legionnaire? Well the Javelin is your classic throwing weapon made famous during the Ancient Ages of antiquity. It throws incredibly well, and can also serve as a great short stabbing weapon that is very light and can be pulled back for another stab quickly.

Blunt

Ah Blunt weapons, the simplest of all. Get a stick, put a heavy thing on one end of it, and swing it with all your might to literally crush the enemy. Especially great against armored opponents, and a great way to let off some steam on some Blade and Sorcery enemies after you’ve had a bad day. These weapons generate enough power to send an enemy literally flying if you hit them right.

Mallet

The mallet is made entirely of wood and is basically a huge Looney Tune weapon. While there might not be a way to mod Tom and Jerry into Blade and Sorcery: Nomad just yet, you can get some very satisfying bonking in with this piece of wood on a stick.

Maul

The Maul is the Mallet but bigger, more metallic, and heavier. Think a sledgehammer that’s meant for people instead of concrete. If you really want to bash something with a piece of heavy metal on a stick then the Maul delivers in a way that the Mallet can’t compare to. Since the top of it is kind of small it can be easy to accidentally hit an enemy with the haft of the Maul instead of the business end, but it’s still a ton of fun. You’ll be swinging it slowly though, because it’s heavy.

Flanged Warmace

The Flanged Warmace is the two handed flanged mace, and while it’s super heavy and slow to swing it generates a ton of power, and even cuts and pierces enemies if it hits flesh. That’s because the “flanged” parts of this weapon on the head of it are sharp and can cut, though the main damage from this mace comes from the force generated by swinging it and crushing.

Blacksmith Hammer

The Blacksmith Hammer is tiny, and doesn’t generate a ton of force on impact compared to bigger maces, but it’s also got that rusted tool aesthetic that Blade and Sorcery loves. It’s hilarious to throw at something, but not very effective, and can be swung incredibly quickly for a blunt weapon.

Trench Mace

The Trench Mace has got some knobs at the top, but it’s really more of a piece of metal on a stick. It’s really effective for quick bashing strikes though, and two handing these is very fun because you can whirlwind attack with both really quickly. For such a small weapon it’s very easy to knock an opponent off their feet with it.

Flanged Mace

The Flanged Mace is the little brother of the Flanged Warmace, that can be lifted and swung with one hand. It’s got the metal for bashing and the flanges for cutting. While it’s a bit slower than other one handed maces it hits the hardest out of all of them and is super satisfying to use. Not even shields are protection from this thing.

Rock

The Rock is possibly the oldest weapon known to humans, and is just as effective as when tool use was first invented. It can also be thrown, but don’t expect to do more than stun an opponent doing that. If you really want to get in touch with your primitive hunter gatherer side you can also beat an opponent down with it.

Exotics

Exotics are an odd collection of weapons that kind of fit in other categories, but the good people over at Warpfrog decided to put in it’s own category. A lot aren’t necessarily from the European medieval period in history like the others here, but they’re all very cool.

Dual Bladed Staff

Ah the Dual Bladed staff, the best way to act like Darth Maul in Blade & Sorcery. It’s a sweet weapon, with both ends being great for slashing and stabbing. It’s also light and easy to twirl around. Just like the Javelin it can even be thrown, and throws pretty well. This is an artist’s weapon.

Rapier

The Rapier is the ultimate stabbing weapon in Blade & Sorcery. It can block incoming attacks and weave in and out of your opponent’s guard to deliver a quick poke. It goes really well when combined with lightning, because then you can easily electrocute your opponent with the tip and then stab them for the kill. If you want to feel like a dueling aristocrat then there’s nothing better than a rapier.

Wrist Blade

If you’re an Assassin’s Creed fan then you’ll love the wrist blade. It’s basically like lethally punching an enemy, and it fits so snugly in your hand. Something truly unique and fun, it will enhance your fists of fury to be truly deadly.

Bow

The bow is a bow, it shoots arrows. What’s a VR combat game without a bow? They’re practically required by this point and Blade & Sorcery: Nomad is no exception. You’ll need a quiver in one of your body slots to draw arrows from, and each quiver holds 50. The arrows are solid and so is the bow. It can even block some attacks if you manage to get it between a blade and your face. Arrow physics is very good in Blade & Sorcery, so if you want to be an archer that’s totally viable.

Staves

Staves don’t seem like much other than a really fancy bonking stick. Well they’re really more like Gandalf’s staff, because when you imbue them with magic you can use that magic with the staves. Imbued with fire it can shoot fireballs! Also if you hit an enemy with either end of the staff it will reproduce the effect. You can even do the old “You shall not pass” trick by applying gravity magic to your staff and slamming the bottom end of it into the ground.

Druidic Staff

The Druidic staff is the most basic staff, and you’ll find sorcerer enemies using it. It looks pretty cool, very Lord of the Rings. As far as staves go there’s really not much of a difference between them.

Shaman Staff

The Shaman staff shows as tier 2… but it’s really no better or worse than the Druidic staff. It does look a lot simpler though, so if you want that home grown Hedge Wizard that just picked up a stick and started doing magic with it look, here you go.

Shields

Shields are great. You can use them to defend yourself, so maybe they’re not technically weapons, but they’re also awesome at bashing an opponent (it really helps if you put your shoulder into it) and putting them off guard so you can strike with your weapon in another hand. If you’re really wild you can always have a shield in both hands and really flail around with them like they’re blunt weapons.

Buckler

There’s a hilariously tiny weapon in each of these categories, and even though shields aren’t technically weapons, they’re no different. The Buckler is small, even cute, and made entirely of metal. If you’re really skilled though, you can easily block blows with this small shield, because it’s extremely easy to move around quickly. Your character will hold it so that it comes right out of their fist, and so you can basically just punch with this shield in hand for some extra power. Bucklers are a lot more fun and versatile than they seem.

Kite Shield

Playing it safe? Want a big shield to stay between you and your opponent? Well then the Kite Shield is for you. It’s a long kind of diamond shape that you can lift up to protect your whole head and upper body, but also has a long tapered bottom that you can use to block blows to your lower body and feet. This is the ultimate medieval knight shield in Blade and Sorcery: Nomad.

Round Shield

The round shield isn’t as little as the buckler, but isn’t as heavy and unwieldly as the Kite Shield. It’s a perfect balance between the two, and has kind of a viking look to it. Combines very well with the axe.

Torch

Finally we have the Torch. It’s under the “Utility” category, and sure is basically a utility item, but once you light it up it’s actually great for trolling an enemy by hitting them with the hot end.

There are all of the weapons in Blade & Sorcery: Nomad. If you’ve got more weapons you’d like to see the developers add, leave a comment about it. If you have any weapon mods you’d like to recommend, or mods in general for Blade & Sorcery, feel free to mention that too.

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All Guns and Weapons in Into The Radius VR - Rifles

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each?

Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into The Radius has a ton of guns, so the whole list is broken up into several articles. This article covers Rifles if you want to find out about Pistols and Submachine Guns then go to the Pistols and Submachine Guns article here, and if you want to find out about shotguns then go to the shotguns article here.

Oh, and if you’re thinking about buying a gun in the game, remember that you can always try it out in the Firing Range for free!

Table of Contents:

5.45x39mm

5.45x39mm is a caliber commonly used by late Soviet weapons, and those most commonly used in Russia. Of all the rifle calibers it is the most common to find while scavenging Pechorsk, and overall rifles using it are generally the most attainable and cheap to acquire.

Each rifle using this caliber also shares magazines, so a magazine for one is a magazine for all, and all carry 30 rounds. Weapons with this caliber become available at Security Level 3.

AKS-74u

A classic of Soviet invention, the AKS-74u is a rifle so small that it’s almost a Submachine Gun.

If you fold the stock in it can be extremely easy to use in close quarters, and even with the folding stock extended it is very short and light.

This ease of use and versatility comes with some drawbacks though. Since it is so short the AKS-74u is not very accurate and deals slightly less damage when compared to other rifles, but is superior to most SMGs in accuracy, damage, and as recoil.

Still, the AKS-74u will struggle when compared to other rifles at medium to long ranges. If you want an SMG type of weapon with a lower fire rate but greater accuracy then the AKS-74u delivers on that.

AK-74

The big brother of the AKS-74u, the AK-74 is the full version.

It may be heavier and harder to use in close quarters, but it is definitely more accurate and has less recoil.

For these reasons the AK-74 is generally superior to it’s smaller cousin, and is an all around solid rifle when you start to go to Pobeda Factory and enter the mid game.

It has reasonable recoil and a rate of fire that is controllable when firing fully automatic at short ranges. Especially after some modifications and attachments, the AK-74 is very effective at medium range.

It can also fit an underbarrel grenade launcher capable of launching the Russian VOG-25 rifle grenade. Though if you’re planning on sinking a lot of money into an AK-74, you’re probably better off using that cash on its newer iteration, the AK-74M.

AK-74M

The AK-74M is a more advanced version of the AK-74. It is an upgrade in all aspects, and if you can afford it, get this instead.

Not only is the AK-74M lighter, but it also shoots more accurately and has more controllable recoil.

Overall there is no downside when comparing the functionality of the AK-74M to the AK-74. The AK-74M can also fit all of the attachments that the AK-74 can, including the grenade launcher.

5.56x45mm

This is the caliber of most weapons used by NATO countries, and especially the American military. 5.56x45mm rounds can be found a little less commonly than 5.45x39mm, and weapons using it are mostly equivalent to those using 5.54x39mm.

Still, the weapons of this caliber support more modern weapon attachments right out of the box without needing to pay to add extra attachment rails. Weapons with this caliber become available at Security Level 3.

M4A1

Famous for its use by the American Marine Corps, the M4A1 is the rifle you think of when you think of Western militaries.

You might think that the increased cost of buying this gun would make it undoubtedly better than other rifles at the same security level, but there are some drawbacks to using the M4A1.

While the rate of fire at full auto is much better with the M4A1, the recoil can be much harder to control due to this. The iron sights are not great either, though that is up to personal preference, and you can easily add a new sight as an attachment on the top rail.

Overall the M4A1 is a western equivalent to the AK-74M, with similar accuracy and damage per hit as well as a greater rate of fire.

AUG

The AUG is the bullpup equivalent to the M4A1, meaning that magazines are loaded behind where the trigger is located.

This placement of the magazine might be confusing for you in a tense situation if you aren’t used to it, so whether or not that is a drawback is up to you.

However the AUG is much more capable of landing hits when firing full auto when compared to the M4A1, and has a rate of fire similar to the AK-74s. Unfortunately it does not share magazines with the M4A1, despite using the same bullets.

The iron sights are also not great, though you won’t have to pay extra to get a rail that can fit modern sights.

Generally the M4A1 is more moddable. Also the AUG is heavier, though it has a higher muzzle velocity and can hit targets slightly further away.

7.62x39mm

The 7.62x39mm was a bullet caliber used by the Soviets before switching over to 5.45x39mm, so guns that use it in Into the Radius are both old soviet technology.

These bullets can be used in the only rifle that you get access to before security level 3, the SKS, and the AKM which you can get at security 3.

SKS

The SKS is a very old rifle of Soviet design, used in World War 2. It fires semi automatic, and can use all of the same magazines that the AKM uses, which includes 10 round and 30 round mags.

The biggest upside to the SKS is that you can buy it at security level 2, which makes it the best option for medium to long range shooting before you hit security 3.

Though at security level 2 you’ll only be able to buy short magazines, and when you get to level 3 you’ll find that the SKS is outclassed by a lot of the guns you get access to, including the AKM.

The SKS is not very moddable and cannot fit a suppressor, and cannot fire fully automatic. It also does slightly less damage than other security level 3 assault rifles like the AK-74 and AKM.

Unless you’re really struggling to get to security level 3, save your money for something better.

AKM

The AKM is an improved version of the AK-47, and is the most common firearm in the world.

It can take 10 or 30 round magazines, and is overall a direct improvement over the SKS. The AKM can fire fully automatic and can be modified to a much greater extent.

Comparing the AKM to other assault rifles at security level 3 like the AK-74 and M4A1, it has some pros and cons as well. While it is the loudest of all these early rifles, it also does slightly more damage per hit.

Though it also has a lower muzzle velocity as well, making it perform worse at long ranges, though for most engagements you won’t notice this.

9x39mm

Available to Security Level 4, 9x39mm is a strange caliber used by Russian special forces weapons.

The upside of this caliber is that it is very quiet, and two of the three weapons that use it have integrated suppressors. This makes these guns great if you really like stealth and don’t want to spend a small fortune on suppressors and suppressor repairs.

The downside is that you pay for this with extremely low muzzle velocity, making all of them perform extremely poorly at long ranges.

VSS 'Vintorez'

The VSS ‘Vintorez’ is an experimental rifle originally produced by the Soviet Union and intended for covert operations.

Its integrated suppressor makes it a great choice for stealth players, since it and it’s counterpart, the AS VAL, are the two more silent guns in the game before modifications.

When using subsonic rounds, the VSS ‘Vintorez’ and AS VAL are the best stealth weapons in Into the Radius.

They also both deal a good deal more damage than the Security Level 3 weapons of the 5.45x39mm, 5.56x45mm, and 7.62x39mm calibers, even the AKM. The VSS ‘Vintorez’ is also more accurate, though it fires bullets with an extremely low velocity and you will have to aim significantly above your target at even medium ranges.

The greatest downside of the VSS ‘Vintorez’ is its low magazine capacity of 20 rounds and that it doesn’t fire fully automatic.

AS VAL

The AS VAL is the newer version of the VSS ‘Vintorez’.

It has a folding stock, which makes it a little better in tight spaces. The AS VAL also has an integrated suppressor like the VSS ‘Vintorez’ and takes the same 20 round magazines.

The AS VAL is mostly like the Vintorez, but slightly different in a few respects.

The VAL can fire fully automatic, but is less accurate and does slightly less damage per shot. It’s also a little lighter.

OC-14-4A 'Groza'

The OC-14-4A ‘Groza’ is a Russian unsuppressed rifle with a bullpup design, meaning that magazines are loaded behind where the trigger is located.

This placement of the magazine might be confusing for you in a tense situation if you aren’t used to it, so whether or not that is a drawback is up to you.

The OC-14-4A ‘Groza’ has some truly weird iron sights that many find hard to aim. It also does slightly less damage per shot than the other weapons in its caliber.

It’s also slightly less accurate and has a lower fire rate, though it can go full auto. The ‘Groza’ does have the upside of taking 30 round magazines instead of 20, and has an integrated VOG-25 grenade launcher.

7.62x54mmR

The 7.62x54mmR cartridge is used by Russian bolt action and sniper rifles.

It was originally developed for the Mosin Nagant rifle all the way back in 1891. It is pretty uncommon to find out in the Radius.

Mosin Nagant

Available at security level 3, the Mosin Nagant rifle is your best option for long ranged combat until Security Level 4. The Mosin Nagant rifle was originally designed and adopted by the Russian Empire as its service rifle in 1891.

It is one of the longest serving weapons in military history. As for Into the Radius, the Mosin Nagant is great if you are looking for a bolt action rifle, though it will be your only choice of one throughout most of the game.

It has fantastic range and very high damage. The main downside is the low magazine capacity of 5 rounds and very low rate of fire due to having to use the bolt every time to chamber a new round.

So if you use the Mosin Nagant you’ll want to be very certain that you hit your shots and make them count. You’ll also have to manually reload each bullet into the breach, so reloading the Mosin Nagant takes a while too.

Tiger Rifle

The Tiger Rifle is a much more modern gun to use with the 7.62x54mmR cartridge. Unlike the Mosin Nagant it doesn’t need to be chambered after every shot and can fire semi automatic.

This makes it a much more versatile weapon.

The Tiger Rifle is also capable of hitting targets at very long distances, and has interchangeable magazines holding 10 rounds.

While the Tiger Rifle does a great amount of damage per shot, it still does less than the Mosin Nagant. It is also slightly less accurate.

7.62x51mm

The 7.62x51mm caliber is the most expensive caliber in the game, and unlike many other rifle calibers only has two variations, Cheap and FMJ. Cheap rounds (or CHP) are worse in every respect to FMJ.

Despite not being called “AP” rounds, FMJ rounds have great armor penetration and damage per hit.

M14

Available at Security Level 4, the M14 used to be the main service rifle of the United States military. In Into the Radius it is an extremely heavy hitting rifle, with each hit dealing almost as much damage as one from the Tiger Rifle.

The M14 easily outdamages all 9x39mm weapons, and is more accurate to boot.

The downsides of the M14 is that it isn’t highly reliable and will require frequent repairs, and is very loud. It also has a pretty large magazine for a semi automatic rifle of 20 rounds.

It can shoot far and does a lot of damage, making it practically a sniper rifle in Into the Radius.

FN FAL

The FN FAL is the automatically firing and more reliable counterpart to the M14.

While the FN FAL doesn’t do the extremely high damage of the M14 and isn’t as accurate, it is still a great assault rifle that hits harder than any of the 9x39mm guns.

It is still extremely loud though, and can’t be suppressed. It’s hard to control when firing fully automatic, but is much more versatile to use at shorter ranges than the M14.

For Security Level 4, the FN FAL is pretty good, but things get great at Security Level 5.

FN17 Rifle (SCAR)

The FN17 Rifle, also known as the ‘SCAR’ was a potential candidate to become the United States’ military new battle rifle, but was rejected. Luckily it fits right in in the Pechorsk Zone as the most powerful assault rifle available to you.

The only downsides are it’s high price, and the fact that it degrades more quickly than other weapons.

Once you have the funds to afford this beast though, you will never go back to another rifle in this game. There is nothing but upsides. The FN17 does a lot of damage, can fire fully automatic, and is also very accurate.

The FN17 is capable of sniping about as effectively as the Tiger rifle, just swapping in a longer range scope on the top rail will turn it into a very effective long range tool.

The SCAR absolutely destroys enemies at any point in the game, though its magazines are limited to 20 rounds, you’ll rarely need all of them if you put your shots on target.

Even armored foes can’t stand up to it at any range. There is no weapon in the game more versatile and powerful than the FN17.

DVL-10 Diversant

If you want to sniper far and hit hard, then the DVL-10 Diversant should be the rifle of choice for you.

It has the highest damage per shot of the game, and is extremely accurate.

The DVL-10 also comes with an integrated suppressor and is very quiet, so you won’t attract a lot of enemies using this. It also has a magazine size of 10, which is not bad for a sniper rifle.

The only downsides are that you need to cycle the bolt on the gun in between each shot like the Mosin Nagant, because the DVL-10 is a bolt action sniper rifle. Still, you’ll rarely need to land more than one shot with this monster.

Like the FN17 rifle, the only downside is the cost, but at Security Level 5, what else will you need to spend your money on.

There you have it, all of the Rifles in Into the Radius. If you want to find out about the shotguns in this game check the shotgun article here. If you’re curious about pistols and submachine guns check out that article here.

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All Guns and Weapons in Into The Radius VR - Shotguns

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into The Radius has a ton of guns, so the whole list is broken up into several articles.

Pistols and Submachine Guns are here.

Rifles are here.

Oh, and if you’re thinking about buying a gun in the game, remember that you can always try it out in the Firing Range for free!

Table of Contents:

12x70mm

The only caliber used by shotguns in Into the Radius is 12x70mm, or “12 gauge” as it is commonly known. This caliber is distinct because it has only two varieties, buckshot and slug.

Buckshot is very common throughout the game, even in Pervomay Route, slugs are less common but you will still find a decent amount as you continue through the mid to late game.

As far as effectiveness, buckshot is good against unarmored enemies at close range, but is horrible against anything with armor. While slugs have greater range, do really good damage per shot, and have a decent chance to penetrate armor, though not as much as AP or +P rounds of other calibers.

IZh-27 Sawn-Off

The IZh-27 Sawn-Off shotgun is the first shotgun you’ll get your hands on in the game.

One will spawn for free on top of the mission terminal after one of the early missions. It’s a Russian breakover hunting shotgun that you can load two shells in at a time.

There’s also a variant you can find in the radius that has the barrels side by side instead of on top of each other, which is functionally the same.

The IZh-27 Sawn-Off has an incredibly wide pellet spread, but is very light when compared to other weapons.

Early on it’s a great way to use the buckshot shells you find by shooting Fragments and other melee enemies from up close, but it’s lack of accuracy and two shell capacity means it won’t be useful for long.

IZh-27

This is the IZh-27 Sawn-Off, but with the barrel still attached.

While the IZh-27 is heavier than the Sawn-Off version it is more accurate and can hit targets at slightly longer distances.

You may find one early on, and if you don’t mind the weight and the longer barrel in tight spaces then it is a direct upgrade, but still not a gun you want to be using for too long.

There is also a side by side barreled version in Pechorsk that is basically the same.

IZh-81

The IZh-81 is where shotguns start becoming good in Into the Radius.

It is pump action with a small shell capacity of 5 in reserve, but is quite a lot better than it’s double barreled cousins. It is the most accurate shotgun, with buckshot shells leaving in tight groupings and slugs capable of hitting targets about as far as they will travel.

Attaching a decent optic can make this sort of a shotgun sniper rifle.

There is a downside to having to work the pump action every time you fire, which means the IZh-81 can’t shoot very quickly. Still, it is a very accurate shotgun and among one of the best weapons in its class.

For the low price you get a lot of utility as long as you’re good at landing your shots.

SPAS 12

The SPAS12 is a French combat shotgun that fires semi-automatic.

It can get a lot of shells out and at your target very quickly, making this a great shotgun for up close engagements.

It can also hold 8 rounds in reserve, which is a good amount for a shotgun. The big downside of the SPAS 12 is that it is pretty inaccurate.

By the time you have access to the SPAS 12 there are much better options for your money, but if you’re a fanatic about using shotguns up close, you might want to upgrade to this before you get your hands on the Saiga 12k.

You can deal a lot of damage with slugs quickly, if you manage to hit your target.

Saiga 12k

The Saiga 12k, another weapon of Russian manufacture, is considered the best shotgun and for good reason.

It is pretty accurate and fires semi-automatic. Also loading it is much faster than any other shotgun because it uses magazines. It even has a folding stock.

While the magazines you can buy for the Saiga 12k in the shop have a capacity of 5 rounds you can also find 10 round magazines in the Radius.

The Saiga is very moddable and is the best way to fire shotgun shells accurately and quickly.

There might be better weapons in the late game, but some swear by the Saiga 12k, and for good reason. It is the best shotgun in the game.

There you have it, all of the Shotguns weapons in Into the Radius. If you want to find out about the Pistols and Submachine Guns in this game check that article here. If you’re curious about rifles check out the rifle article here.

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Reality Remake Reality Remake

All Guns and Weapons in Into The Radius VR - Pistols and Submachine Guns

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into The Radius has a ton of guns, so the whole list is broken up into several articles.

Shotguns are here.

Rifles are here.

Oh, and if you’re thinking about buying a gun in the game, remember that you can always try it out in the Firing Range for free!

Table of Contents:

9x18mm

9x18 is the first and most common caliber you will find with spawn locations throughout the entire game.

Surprisingly there are weapons using this caliber that are completely viable throughout the entire game due to their high rate of fire, accuracy, and the fact that you can get +P rounds, which are always the best sort of rounds for any caliber with a combination of good damage and armor penetration.

It is one of three calibers that is used by both Pistols and Submachine Guns.

PM Makarov

The PM Makarov (or just PM in the shop menu) is a classic soviet mass produced pistol and the first weapon that you start the game with. It is more than adequate for Pervomany Route, the first map of the game.

Still, you’ll want to be careful when using this pistol because of its very low magazine capacity and poor accuracy.

The PM Makarov is better used close to your target, so you may have trouble taking out enemies with firearms such as Mimic Cops. Ammo for it can be found easily throughout the game.

Still, you’ll be better off replacing this aging sidearm with something better when you can afford it.

GSH-18

A more modern Russian Pistol, the GSH-18 is practically the younger and more versatile brother of the Makarov. It has larger magazines and better accuracy, though it is by no means the best pistol around.

If you want a quick and reliable upgrade to the Makarov that won’t break the bank then the GSH-18 will deliver.

Still, there are better options when it comes to sidearms, and if you hold on to your money you can do better by sticking with the PM Makarov for a little while longer.

OC-33

The OC-33 is widely considered to be one of the best pistols in the game.

While it isn’t the most accurate, though it is the best in that department of all the 9x18 pistols, it has something that only one other sidearm in the game has, and that is a fully automatic firing mode.

When going fully automatic the OC-33 is basically a small Submachine Gun that can fit in your pistol slot.

Still, with its very large magazine and reasonable automatic rate of fire, you can get a lot of shots on target before needing to reload. While it doesn’t fire as quickly as a submachine gun, even when firing fully automatic without stopping it is very controllable and accurate.

If you enjoy sniping in Into the Radius then the OC-33 can be a great sidearm to whip out of an enemy gets very close to you when you aren’t paying attention, or when you have to enter a building or other close quarters that a larger weapon is not suited for.

PP-91 Kedr

Another easy to mass produce weapon, the Kedr PP-91 Submachine Gun is used by Russian internal security forces. It has a folding stock that you can choose to fold overtop the gun or leave extended.

There are short magazines and larger magazines, though you should always use the larger ones. This weapon chews through ammo very quickly.

While that might sound like a drawback, it’s actually a huge benefit.

The PP-91 Kedr’s high rate of fire means that it can do a ton of damage really quickly. More so than any other SMG in the game, the PP-91 Kedr also is very controllable and accurate even when firing fully automatic without stopping.

No need to fire in bursts. That’s what makes the PP-91 Kedr the best SMG in the game.

With the addition of subsonic rounds and a silencer the PP-91 Kedr is very quiet and makes for a great up close stealth weapon. Actually it makes for a great up close weapon even without stealth.

Since 9x18 rounds are more common and cheap, if you want to spray opponents with bullets from close range then the Kedr is a solid choice. No other SMG in the game can take down enemies as quickly as the Kedr from up close.

9x19mm

9x19mm is another caliber used by Pistols and Submachine Guns in Into the Radius.

Guns using this caliber tend to be more accurate than their 9x18 counterparts, but are also generally more expensive to purchase and use.

Weirdly enough, automatic weapons of this caliber tend to have bad recoil and control compared to automatic weapons of 9x18. 9x19 ammunition is also more rarely found out in the Radius, but is still a fairly common ammo type, especially from Bolotky Village and onward.

Like 9x18 the 9x19 caliber has a number of types, where +P is the best for damage and armor penetration.

G17 (Glock17)

A Pistol of Austrian manufacture, the Glock 17, or G17 as it is called in Into the Radius, is a pistol known for its use by American police officers and its reliability. The same holds true for the G17 in this VR game.

With a decent magazine capacity this pistol is a better alternative to the Pm Makarov and GSH-18 if you can afford it.

Still, the G17 isn’t as accurate as other guns of the caliber and is outclassed by other sidearms.

For these reasons it isn’t often recommended, but it does look cool and isn’t horrible by any means.

G18c (Glock 18)

The G18 is the G17’s older brother. It is virtually the same in most ways, it even takes the same magazines.

It also looks a little cooler with more details, but what makes the G18 superior to the G17 is it’s ability to fire fully automatic.

Just like with the OC-33, having a fully automatic pistol can be very useful. Unlike the OC-33, the Glock 18c is very hard to keep control of when firing in full auto.

Like most other automatic 9x19 guns, it has a fantastic rate of fire, but a massive amount of recoil that accumulates quickly. You’ll have to fire it in bursts, which makes the fully automatic mode a little pointless.

This is a fun gun, but the OC-33 is a better full auto pistol.

M9 Beretta

The M9 Beretta is an Italian pistol known for its use by the American armed forces.

The M9 is widely considered to be the best pistol in Into the Radius when combined with 9x19 +P rounds. It is highly accurate, has good magazine capacity, and does great damage.

If you want a good pistol that has a great combination of all attributes for a perfectly well rounded gun, then the M9 Beretta will not disappoint.

While it doesn’t do the most damage, or have the biggest, magazine, or fire the fastest, it is the best combination of all of those qualities in a single package.

MP5K

The MP5K Submachine Gun is the PP-91 Kedr of the 9x19 ammo type.

The MP5K also has a moving stock that you can pull out or push in for maximum compactness. The MP5K also has a great rate of fire, and the magazine size to use that rate of fire to its full potential.

What keeps the MP5K from competing with other SMGs is that it is horribly inaccurate.

Good thing it has a burst fire mode, because firing this gun fully automatic makes it impossible to control or hit anything with.

Your barrel will be pointing at the sky after the first few shots. The MP5K is great if you’re good at firing in bursts and controlling it’s recoil, though you’ll probably find yourself hitting fewer shots than with other weapons.

PP2000

The PP2000 is a futuristic 9x19 SMG used by Russian Security Forces. Despite its alien looks the PP2000 is a fairly solid SMG in most ways.

Especially when compared to other 9x19 SMGs it is very accurate when firing fully automatic.

Its fire rate also isn’t the best when compared to other SMGs, but it’s pretty solid. Better to have fewer bullets that can hit a target than a bunch that miss.

What keeps the PP2000 from being a truly epic gun is it’s small magazine capacity of only 20 rounds, compared to the thirty round magazines of other Submachine Guns.

You’ll find yourself running dry with this gun a lot. If you can look past this drawback it’s otherwise a solid all around SMG.

.357

.357 is a rare caliber, but that’s not so bad since only a single weapon uses it.

Desert Eagle .357

Another contender for the most powerful handgun in Into the Radius, the Desert Eagle is the most powerful pistol in the game.

It has the highest damage per hit of any handgun by a pretty big margin, and that’s the best thing it has going for it.

Otherwise the Deagle has a small magazine capacity, about as small as the PM Makarov even, and incredible recoil. To top it all off there is no way to silence it and it is extremely loud, so using the Desert Eagle will draw a lot of attention.

Still, if you want to blow enemies away with a single shot of your pistol, there is no better option than the Desert Eagle. It feels really nice to shoot, so much power.

MP412 REX

The Into The Radius developers announced a sequel, Into The Radius 2 a while back, but also two patches that would come before that sequel.

Patch 2.7 added the MP412 REX, a revolver with six chambers. As with revolvers in real life, this is a highly reliable weapon that takes a lot of wear and tear to jam on you, but has an abysmal rate of fire and magazine capacity. Not to mention how long it takes to reload it.

The MP412 REX revolver in Into The Radius is a very novel weapon that is a lot of fun to mess around with. It’s also got great damage per shot for its price.

Of course, the primary downsides are that its a revolver and that each shot is very slow, and you have to reload each bullet into each chamber individually.

Of course using it is fun, but in terms of usefulness the MP412 REX revolver is best if you want a sidearm that you won’t use often, but when you do you can use very accurately. Missing your shots with this revolver is a definite no-no, because you do not want to be reloading it during combat.

7.62x25mm

The final caliber used by pistols and submachine guns, 7.62x25 is used by old Soviet weapons, and is pretty common in all of the maps of Into the Radius like the 9x18 caliber is.

TT-33 Tokarev

The TT-33 Tokarev is another Old Soviet pistol, used in World War 2 and during the Cold War before it was replaced by newer designs such as the GSH-18.

While it does pretty good damage for a sidearm, the TT-33 Tokarev has a very small magazine size when compared to modern guns.

What is so great about this pistol is that it is extremely accurate, the most accurate pistol in the game, and due to the high muzzle velocity of the round it fires, it maintains this accuracy even at long distances.

This gun is practically a handheld sniper rifle, and with a few mods can be a great supplement to a loadout based around an SMG which lacks in medium range capability.

PPSh (Short and Full)

Another famous Soviet weapon from World War 2, the PPSh is a very reliable SMG. While it’s standard magazines are the usual 30 rounds, there are also big drum magazines that you can find out in the Radius.

Drum magazines give the PPSh the greatest magazine capacity in the game. You’ll need that capacity, because like most Submachine guns in Into the Radius, the PPSh chews through rounds quickly.

Still, it maintains accuracy pretty well when firing it fully automatic, but not as well as other guns do. You’re still better off firing in bursts here.

The PPSh comes in a cut down version without a long butt stock, and a full version with all the usual furnishings.

The cut down version is a little less accurate with slightly worse recoil, but otherwise is virtually the same gun. It also weights considerably less than the full version.

Regardless of which you use, just like the TT-33 Tokarev the PPSh is really accurate for a Submachine Gun due to the 7.62x25 round that it uses. If you want an SMG that is still effective at medium ranges, then the PPSh might be your weapon of choice.

Unfortunately the PPSh does come with the downside of not being very moddable, so you’ll have to rely on the iron sights

There you have it, all of the Pistols and Submachine Gun weapons in Into the Radius. If you want to find out about the shotguns in this game check the shotgun article here. If you’re curious about rifles check out the rifle article here.

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