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All Guns and Weapons in Into The Radius VR - Rifles

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each?

Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into The Radius has a ton of guns, so the whole list is broken up into several articles. This article covers Rifles if you want to find out about Pistols and Submachine Guns then go to the Pistols and Submachine Guns article here, and if you want to find out about shotguns then go to the shotguns article here.

Oh, and if you’re thinking about buying a gun in the game, remember that you can always try it out in the Firing Range for free!

Table of Contents:

5.45x39mm

5.45x39mm is a caliber commonly used by late Soviet weapons, and those most commonly used in Russia. Of all the rifle calibers it is the most common to find while scavenging Pechorsk, and overall rifles using it are generally the most attainable and cheap to acquire.

Each rifle using this caliber also shares magazines, so a magazine for one is a magazine for all, and all carry 30 rounds. Weapons with this caliber become available at Security Level 3.

AKS-74u

A classic of Soviet invention, the AKS-74u is a rifle so small that it’s almost a Submachine Gun.

If you fold the stock in it can be extremely easy to use in close quarters, and even with the folding stock extended it is very short and light.

This ease of use and versatility comes with some drawbacks though. Since it is so short the AKS-74u is not very accurate and deals slightly less damage when compared to other rifles, but is superior to most SMGs in accuracy, damage, and as recoil.

Still, the AKS-74u will struggle when compared to other rifles at medium to long ranges. If you want an SMG type of weapon with a lower fire rate but greater accuracy then the AKS-74u delivers on that.

AK-74

The big brother of the AKS-74u, the AK-74 is the full version.

It may be heavier and harder to use in close quarters, but it is definitely more accurate and has less recoil.

For these reasons the AK-74 is generally superior to it’s smaller cousin, and is an all around solid rifle when you start to go to Pobeda Factory and enter the mid game.

It has reasonable recoil and a rate of fire that is controllable when firing fully automatic at short ranges. Especially after some modifications and attachments, the AK-74 is very effective at medium range.

It can also fit an underbarrel grenade launcher capable of launching the Russian VOG-25 rifle grenade. Though if you’re planning on sinking a lot of money into an AK-74, you’re probably better off using that cash on its newer iteration, the AK-74M.

AK-74M

The AK-74M is a more advanced version of the AK-74. It is an upgrade in all aspects, and if you can afford it, get this instead.

Not only is the AK-74M lighter, but it also shoots more accurately and has more controllable recoil.

Overall there is no downside when comparing the functionality of the AK-74M to the AK-74. The AK-74M can also fit all of the attachments that the AK-74 can, including the grenade launcher.

5.56x45mm

This is the caliber of most weapons used by NATO countries, and especially the American military. 5.56x45mm rounds can be found a little less commonly than 5.45x39mm, and weapons using it are mostly equivalent to those using 5.54x39mm.

Still, the weapons of this caliber support more modern weapon attachments right out of the box without needing to pay to add extra attachment rails. Weapons with this caliber become available at Security Level 3.

M4A1

Famous for its use by the American Marine Corps, the M4A1 is the rifle you think of when you think of Western militaries.

You might think that the increased cost of buying this gun would make it undoubtedly better than other rifles at the same security level, but there are some drawbacks to using the M4A1.

While the rate of fire at full auto is much better with the M4A1, the recoil can be much harder to control due to this. The iron sights are not great either, though that is up to personal preference, and you can easily add a new sight as an attachment on the top rail.

Overall the M4A1 is a western equivalent to the AK-74M, with similar accuracy and damage per hit as well as a greater rate of fire.

AUG

The AUG is the bullpup equivalent to the M4A1, meaning that magazines are loaded behind where the trigger is located.

This placement of the magazine might be confusing for you in a tense situation if you aren’t used to it, so whether or not that is a drawback is up to you.

However the AUG is much more capable of landing hits when firing full auto when compared to the M4A1, and has a rate of fire similar to the AK-74s. Unfortunately it does not share magazines with the M4A1, despite using the same bullets.

The iron sights are also not great, though you won’t have to pay extra to get a rail that can fit modern sights.

Generally the M4A1 is more moddable. Also the AUG is heavier, though it has a higher muzzle velocity and can hit targets slightly further away.

7.62x39mm

The 7.62x39mm was a bullet caliber used by the Soviets before switching over to 5.45x39mm, so guns that use it in Into the Radius are both old soviet technology.

These bullets can be used in the only rifle that you get access to before security level 3, the SKS, and the AKM which you can get at security 3.

SKS

The SKS is a very old rifle of Soviet design, used in World War 2. It fires semi automatic, and can use all of the same magazines that the AKM uses, which includes 10 round and 30 round mags.

The biggest upside to the SKS is that you can buy it at security level 2, which makes it the best option for medium to long range shooting before you hit security 3.

Though at security level 2 you’ll only be able to buy short magazines, and when you get to level 3 you’ll find that the SKS is outclassed by a lot of the guns you get access to, including the AKM.

The SKS is not very moddable and cannot fit a suppressor, and cannot fire fully automatic. It also does slightly less damage than other security level 3 assault rifles like the AK-74 and AKM.

Unless you’re really struggling to get to security level 3, save your money for something better.

AKM

The AKM is an improved version of the AK-47, and is the most common firearm in the world.

It can take 10 or 30 round magazines, and is overall a direct improvement over the SKS. The AKM can fire fully automatic and can be modified to a much greater extent.

Comparing the AKM to other assault rifles at security level 3 like the AK-74 and M4A1, it has some pros and cons as well. While it is the loudest of all these early rifles, it also does slightly more damage per hit.

Though it also has a lower muzzle velocity as well, making it perform worse at long ranges, though for most engagements you won’t notice this.

9x39mm

Available to Security Level 4, 9x39mm is a strange caliber used by Russian special forces weapons.

The upside of this caliber is that it is very quiet, and two of the three weapons that use it have integrated suppressors. This makes these guns great if you really like stealth and don’t want to spend a small fortune on suppressors and suppressor repairs.

The downside is that you pay for this with extremely low muzzle velocity, making all of them perform extremely poorly at long ranges.

VSS 'Vintorez'

The VSS ‘Vintorez’ is an experimental rifle originally produced by the Soviet Union and intended for covert operations.

Its integrated suppressor makes it a great choice for stealth players, since it and it’s counterpart, the AS VAL, are the two more silent guns in the game before modifications.

When using subsonic rounds, the VSS ‘Vintorez’ and AS VAL are the best stealth weapons in Into the Radius.

They also both deal a good deal more damage than the Security Level 3 weapons of the 5.45x39mm, 5.56x45mm, and 7.62x39mm calibers, even the AKM. The VSS ‘Vintorez’ is also more accurate, though it fires bullets with an extremely low velocity and you will have to aim significantly above your target at even medium ranges.

The greatest downside of the VSS ‘Vintorez’ is its low magazine capacity of 20 rounds and that it doesn’t fire fully automatic.

AS VAL

The AS VAL is the newer version of the VSS ‘Vintorez’.

It has a folding stock, which makes it a little better in tight spaces. The AS VAL also has an integrated suppressor like the VSS ‘Vintorez’ and takes the same 20 round magazines.

The AS VAL is mostly like the Vintorez, but slightly different in a few respects.

The VAL can fire fully automatic, but is less accurate and does slightly less damage per shot. It’s also a little lighter.

OC-14-4A 'Groza'

The OC-14-4A ‘Groza’ is a Russian unsuppressed rifle with a bullpup design, meaning that magazines are loaded behind where the trigger is located.

This placement of the magazine might be confusing for you in a tense situation if you aren’t used to it, so whether or not that is a drawback is up to you.

The OC-14-4A ‘Groza’ has some truly weird iron sights that many find hard to aim. It also does slightly less damage per shot than the other weapons in its caliber.

It’s also slightly less accurate and has a lower fire rate, though it can go full auto. The ‘Groza’ does have the upside of taking 30 round magazines instead of 20, and has an integrated VOG-25 grenade launcher.

7.62x54mmR

The 7.62x54mmR cartridge is used by Russian bolt action and sniper rifles.

It was originally developed for the Mosin Nagant rifle all the way back in 1891. It is pretty uncommon to find out in the Radius.

Mosin Nagant

Available at security level 3, the Mosin Nagant rifle is your best option for long ranged combat until Security Level 4. The Mosin Nagant rifle was originally designed and adopted by the Russian Empire as its service rifle in 1891.

It is one of the longest serving weapons in military history. As for Into the Radius, the Mosin Nagant is great if you are looking for a bolt action rifle, though it will be your only choice of one throughout most of the game.

It has fantastic range and very high damage. The main downside is the low magazine capacity of 5 rounds and very low rate of fire due to having to use the bolt every time to chamber a new round.

So if you use the Mosin Nagant you’ll want to be very certain that you hit your shots and make them count. You’ll also have to manually reload each bullet into the breach, so reloading the Mosin Nagant takes a while too.

Tiger Rifle

The Tiger Rifle is a much more modern gun to use with the 7.62x54mmR cartridge. Unlike the Mosin Nagant it doesn’t need to be chambered after every shot and can fire semi automatic.

This makes it a much more versatile weapon.

The Tiger Rifle is also capable of hitting targets at very long distances, and has interchangeable magazines holding 10 rounds.

While the Tiger Rifle does a great amount of damage per shot, it still does less than the Mosin Nagant. It is also slightly less accurate.

7.62x51mm

The 7.62x51mm caliber is the most expensive caliber in the game, and unlike many other rifle calibers only has two variations, Cheap and FMJ. Cheap rounds (or CHP) are worse in every respect to FMJ.

Despite not being called “AP” rounds, FMJ rounds have great armor penetration and damage per hit.

M14

Available at Security Level 4, the M14 used to be the main service rifle of the United States military. In Into the Radius it is an extremely heavy hitting rifle, with each hit dealing almost as much damage as one from the Tiger Rifle.

The M14 easily outdamages all 9x39mm weapons, and is more accurate to boot.

The downsides of the M14 is that it isn’t highly reliable and will require frequent repairs, and is very loud. It also has a pretty large magazine for a semi automatic rifle of 20 rounds.

It can shoot far and does a lot of damage, making it practically a sniper rifle in Into the Radius.

FN FAL

The FN FAL is the automatically firing and more reliable counterpart to the M14.

While the FN FAL doesn’t do the extremely high damage of the M14 and isn’t as accurate, it is still a great assault rifle that hits harder than any of the 9x39mm guns.

It is still extremely loud though, and can’t be suppressed. It’s hard to control when firing fully automatic, but is much more versatile to use at shorter ranges than the M14.

For Security Level 4, the FN FAL is pretty good, but things get great at Security Level 5.

FN17 Rifle (SCAR)

The FN17 Rifle, also known as the ‘SCAR’ was a potential candidate to become the United States’ military new battle rifle, but was rejected. Luckily it fits right in in the Pechorsk Zone as the most powerful assault rifle available to you.

The only downsides are it’s high price, and the fact that it degrades more quickly than other weapons.

Once you have the funds to afford this beast though, you will never go back to another rifle in this game. There is nothing but upsides. The FN17 does a lot of damage, can fire fully automatic, and is also very accurate.

The FN17 is capable of sniping about as effectively as the Tiger rifle, just swapping in a longer range scope on the top rail will turn it into a very effective long range tool.

The SCAR absolutely destroys enemies at any point in the game, though its magazines are limited to 20 rounds, you’ll rarely need all of them if you put your shots on target.

Even armored foes can’t stand up to it at any range. There is no weapon in the game more versatile and powerful than the FN17.

DVL-10 Diversant

If you want to sniper far and hit hard, then the DVL-10 Diversant should be the rifle of choice for you.

It has the highest damage per shot of the game, and is extremely accurate.

The DVL-10 also comes with an integrated suppressor and is very quiet, so you won’t attract a lot of enemies using this. It also has a magazine size of 10, which is not bad for a sniper rifle.

The only downsides are that you need to cycle the bolt on the gun in between each shot like the Mosin Nagant, because the DVL-10 is a bolt action sniper rifle. Still, you’ll rarely need to land more than one shot with this monster.

Like the FN17 rifle, the only downside is the cost, but at Security Level 5, what else will you need to spend your money on.

There you have it, all of the Rifles in Into the Radius. If you want to find out about the shotguns in this game check the shotgun article here. If you’re curious about pistols and submachine guns check out that article here.

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All Guns and Weapons in Into The Radius VR - Shotguns

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into The Radius has a ton of guns, so the whole list is broken up into several articles.

Pistols and Submachine Guns are here.

Rifles are here.

Oh, and if you’re thinking about buying a gun in the game, remember that you can always try it out in the Firing Range for free!

Table of Contents:

12x70mm

The only caliber used by shotguns in Into the Radius is 12x70mm, or “12 gauge” as it is commonly known. This caliber is distinct because it has only two varieties, buckshot and slug.

Buckshot is very common throughout the game, even in Pervomay Route, slugs are less common but you will still find a decent amount as you continue through the mid to late game.

As far as effectiveness, buckshot is good against unarmored enemies at close range, but is horrible against anything with armor. While slugs have greater range, do really good damage per shot, and have a decent chance to penetrate armor, though not as much as AP or +P rounds of other calibers.

IZh-27 Sawn-Off

The IZh-27 Sawn-Off shotgun is the first shotgun you’ll get your hands on in the game.

One will spawn for free on top of the mission terminal after one of the early missions. It’s a Russian breakover hunting shotgun that you can load two shells in at a time.

There’s also a variant you can find in the radius that has the barrels side by side instead of on top of each other, which is functionally the same.

The IZh-27 Sawn-Off has an incredibly wide pellet spread, but is very light when compared to other weapons.

Early on it’s a great way to use the buckshot shells you find by shooting Fragments and other melee enemies from up close, but it’s lack of accuracy and two shell capacity means it won’t be useful for long.

IZh-27

This is the IZh-27 Sawn-Off, but with the barrel still attached.

While the IZh-27 is heavier than the Sawn-Off version it is more accurate and can hit targets at slightly longer distances.

You may find one early on, and if you don’t mind the weight and the longer barrel in tight spaces then it is a direct upgrade, but still not a gun you want to be using for too long.

There is also a side by side barreled version in Pechorsk that is basically the same.

IZh-81

The IZh-81 is where shotguns start becoming good in Into the Radius.

It is pump action with a small shell capacity of 5 in reserve, but is quite a lot better than it’s double barreled cousins. It is the most accurate shotgun, with buckshot shells leaving in tight groupings and slugs capable of hitting targets about as far as they will travel.

Attaching a decent optic can make this sort of a shotgun sniper rifle.

There is a downside to having to work the pump action every time you fire, which means the IZh-81 can’t shoot very quickly. Still, it is a very accurate shotgun and among one of the best weapons in its class.

For the low price you get a lot of utility as long as you’re good at landing your shots.

SPAS 12

The SPAS12 is a French combat shotgun that fires semi-automatic.

It can get a lot of shells out and at your target very quickly, making this a great shotgun for up close engagements.

It can also hold 8 rounds in reserve, which is a good amount for a shotgun. The big downside of the SPAS 12 is that it is pretty inaccurate.

By the time you have access to the SPAS 12 there are much better options for your money, but if you’re a fanatic about using shotguns up close, you might want to upgrade to this before you get your hands on the Saiga 12k.

You can deal a lot of damage with slugs quickly, if you manage to hit your target.

Saiga 12k

The Saiga 12k, another weapon of Russian manufacture, is considered the best shotgun and for good reason.

It is pretty accurate and fires semi-automatic. Also loading it is much faster than any other shotgun because it uses magazines. It even has a folding stock.

While the magazines you can buy for the Saiga 12k in the shop have a capacity of 5 rounds you can also find 10 round magazines in the Radius.

The Saiga is very moddable and is the best way to fire shotgun shells accurately and quickly.

There might be better weapons in the late game, but some swear by the Saiga 12k, and for good reason. It is the best shotgun in the game.

There you have it, all of the Shotguns weapons in Into the Radius. If you want to find out about the Pistols and Submachine Guns in this game check that article here. If you’re curious about rifles check out the rifle article here.

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All Guns and Weapons in Into The Radius VR - Pistols and Submachine Guns

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into the Radius is a big game with a ton of guns and weapons to get your hands on. As you climb through security levels you’ll probably wonder which ones you should take and are best for your play style, or what are the pros and cons of each? Well if you’re curious then here are your answers in this complete list of all Guns and Weapons in Into The Radius VR.

Into The Radius has a ton of guns, so the whole list is broken up into several articles.

Shotguns are here.

Rifles are here.

Oh, and if you’re thinking about buying a gun in the game, remember that you can always try it out in the Firing Range for free!

Table of Contents:

9x18mm

9x18 is the first and most common caliber you will find with spawn locations throughout the entire game.

Surprisingly there are weapons using this caliber that are completely viable throughout the entire game due to their high rate of fire, accuracy, and the fact that you can get +P rounds, which are always the best sort of rounds for any caliber with a combination of good damage and armor penetration.

It is one of three calibers that is used by both Pistols and Submachine Guns.

PM Makarov

The PM Makarov (or just PM in the shop menu) is a classic soviet mass produced pistol and the first weapon that you start the game with. It is more than adequate for Pervomany Route, the first map of the game.

Still, you’ll want to be careful when using this pistol because of its very low magazine capacity and poor accuracy.

The PM Makarov is better used close to your target, so you may have trouble taking out enemies with firearms such as Mimic Cops. Ammo for it can be found easily throughout the game.

Still, you’ll be better off replacing this aging sidearm with something better when you can afford it.

GSH-18

A more modern Russian Pistol, the GSH-18 is practically the younger and more versatile brother of the Makarov. It has larger magazines and better accuracy, though it is by no means the best pistol around.

If you want a quick and reliable upgrade to the Makarov that won’t break the bank then the GSH-18 will deliver.

Still, there are better options when it comes to sidearms, and if you hold on to your money you can do better by sticking with the PM Makarov for a little while longer.

OC-33

The OC-33 is widely considered to be one of the best pistols in the game.

While it isn’t the most accurate, though it is the best in that department of all the 9x18 pistols, it has something that only one other sidearm in the game has, and that is a fully automatic firing mode.

When going fully automatic the OC-33 is basically a small Submachine Gun that can fit in your pistol slot.

Still, with its very large magazine and reasonable automatic rate of fire, you can get a lot of shots on target before needing to reload. While it doesn’t fire as quickly as a submachine gun, even when firing fully automatic without stopping it is very controllable and accurate.

If you enjoy sniping in Into the Radius then the OC-33 can be a great sidearm to whip out of an enemy gets very close to you when you aren’t paying attention, or when you have to enter a building or other close quarters that a larger weapon is not suited for.

PP-91 Kedr

Another easy to mass produce weapon, the Kedr PP-91 Submachine Gun is used by Russian internal security forces. It has a folding stock that you can choose to fold overtop the gun or leave extended.

There are short magazines and larger magazines, though you should always use the larger ones. This weapon chews through ammo very quickly.

While that might sound like a drawback, it’s actually a huge benefit.

The PP-91 Kedr’s high rate of fire means that it can do a ton of damage really quickly. More so than any other SMG in the game, the PP-91 Kedr also is very controllable and accurate even when firing fully automatic without stopping.

No need to fire in bursts. That’s what makes the PP-91 Kedr the best SMG in the game.

With the addition of subsonic rounds and a silencer the PP-91 Kedr is very quiet and makes for a great up close stealth weapon. Actually it makes for a great up close weapon even without stealth.

Since 9x18 rounds are more common and cheap, if you want to spray opponents with bullets from close range then the Kedr is a solid choice. No other SMG in the game can take down enemies as quickly as the Kedr from up close.

9x19mm

9x19mm is another caliber used by Pistols and Submachine Guns in Into the Radius.

Guns using this caliber tend to be more accurate than their 9x18 counterparts, but are also generally more expensive to purchase and use.

Weirdly enough, automatic weapons of this caliber tend to have bad recoil and control compared to automatic weapons of 9x18. 9x19 ammunition is also more rarely found out in the Radius, but is still a fairly common ammo type, especially from Bolotky Village and onward.

Like 9x18 the 9x19 caliber has a number of types, where +P is the best for damage and armor penetration.

G17 (Glock17)

A Pistol of Austrian manufacture, the Glock 17, or G17 as it is called in Into the Radius, is a pistol known for its use by American police officers and its reliability. The same holds true for the G17 in this VR game.

With a decent magazine capacity this pistol is a better alternative to the Pm Makarov and GSH-18 if you can afford it.

Still, the G17 isn’t as accurate as other guns of the caliber and is outclassed by other sidearms.

For these reasons it isn’t often recommended, but it does look cool and isn’t horrible by any means.

G18c (Glock 18)

The G18 is the G17’s older brother. It is virtually the same in most ways, it even takes the same magazines.

It also looks a little cooler with more details, but what makes the G18 superior to the G17 is it’s ability to fire fully automatic.

Just like with the OC-33, having a fully automatic pistol can be very useful. Unlike the OC-33, the Glock 18c is very hard to keep control of when firing in full auto.

Like most other automatic 9x19 guns, it has a fantastic rate of fire, but a massive amount of recoil that accumulates quickly. You’ll have to fire it in bursts, which makes the fully automatic mode a little pointless.

This is a fun gun, but the OC-33 is a better full auto pistol.

M9 Beretta

The M9 Beretta is an Italian pistol known for its use by the American armed forces.

The M9 is widely considered to be the best pistol in Into the Radius when combined with 9x19 +P rounds. It is highly accurate, has good magazine capacity, and does great damage.

If you want a good pistol that has a great combination of all attributes for a perfectly well rounded gun, then the M9 Beretta will not disappoint.

While it doesn’t do the most damage, or have the biggest, magazine, or fire the fastest, it is the best combination of all of those qualities in a single package.

MP5K

The MP5K Submachine Gun is the PP-91 Kedr of the 9x19 ammo type.

The MP5K also has a moving stock that you can pull out or push in for maximum compactness. The MP5K also has a great rate of fire, and the magazine size to use that rate of fire to its full potential.

What keeps the MP5K from competing with other SMGs is that it is horribly inaccurate.

Good thing it has a burst fire mode, because firing this gun fully automatic makes it impossible to control or hit anything with.

Your barrel will be pointing at the sky after the first few shots. The MP5K is great if you’re good at firing in bursts and controlling it’s recoil, though you’ll probably find yourself hitting fewer shots than with other weapons.

PP2000

The PP2000 is a futuristic 9x19 SMG used by Russian Security Forces. Despite its alien looks the PP2000 is a fairly solid SMG in most ways.

Especially when compared to other 9x19 SMGs it is very accurate when firing fully automatic.

Its fire rate also isn’t the best when compared to other SMGs, but it’s pretty solid. Better to have fewer bullets that can hit a target than a bunch that miss.

What keeps the PP2000 from being a truly epic gun is it’s small magazine capacity of only 20 rounds, compared to the thirty round magazines of other Submachine Guns.

You’ll find yourself running dry with this gun a lot. If you can look past this drawback it’s otherwise a solid all around SMG.

.357

.357 is a rare caliber, but that’s not so bad since only a single weapon uses it.

Desert Eagle .357

Another contender for the most powerful handgun in Into the Radius, the Desert Eagle is the most powerful pistol in the game.

It has the highest damage per hit of any handgun by a pretty big margin, and that’s the best thing it has going for it.

Otherwise the Deagle has a small magazine capacity, about as small as the PM Makarov even, and incredible recoil. To top it all off there is no way to silence it and it is extremely loud, so using the Desert Eagle will draw a lot of attention.

Still, if you want to blow enemies away with a single shot of your pistol, there is no better option than the Desert Eagle. It feels really nice to shoot, so much power.

MP412 REX

The Into The Radius developers announced a sequel, Into The Radius 2 a while back, but also two patches that would come before that sequel.

Patch 2.7 added the MP412 REX, a revolver with six chambers. As with revolvers in real life, this is a highly reliable weapon that takes a lot of wear and tear to jam on you, but has an abysmal rate of fire and magazine capacity. Not to mention how long it takes to reload it.

The MP412 REX revolver in Into The Radius is a very novel weapon that is a lot of fun to mess around with. It’s also got great damage per shot for its price.

Of course, the primary downsides are that its a revolver and that each shot is very slow, and you have to reload each bullet into each chamber individually.

Of course using it is fun, but in terms of usefulness the MP412 REX revolver is best if you want a sidearm that you won’t use often, but when you do you can use very accurately. Missing your shots with this revolver is a definite no-no, because you do not want to be reloading it during combat.

7.62x25mm

The final caliber used by pistols and submachine guns, 7.62x25 is used by old Soviet weapons, and is pretty common in all of the maps of Into the Radius like the 9x18 caliber is.

TT-33 Tokarev

The TT-33 Tokarev is another Old Soviet pistol, used in World War 2 and during the Cold War before it was replaced by newer designs such as the GSH-18.

While it does pretty good damage for a sidearm, the TT-33 Tokarev has a very small magazine size when compared to modern guns.

What is so great about this pistol is that it is extremely accurate, the most accurate pistol in the game, and due to the high muzzle velocity of the round it fires, it maintains this accuracy even at long distances.

This gun is practically a handheld sniper rifle, and with a few mods can be a great supplement to a loadout based around an SMG which lacks in medium range capability.

PPSh (Short and Full)

Another famous Soviet weapon from World War 2, the PPSh is a very reliable SMG. While it’s standard magazines are the usual 30 rounds, there are also big drum magazines that you can find out in the Radius.

Drum magazines give the PPSh the greatest magazine capacity in the game. You’ll need that capacity, because like most Submachine guns in Into the Radius, the PPSh chews through rounds quickly.

Still, it maintains accuracy pretty well when firing it fully automatic, but not as well as other guns do. You’re still better off firing in bursts here.

The PPSh comes in a cut down version without a long butt stock, and a full version with all the usual furnishings.

The cut down version is a little less accurate with slightly worse recoil, but otherwise is virtually the same gun. It also weights considerably less than the full version.

Regardless of which you use, just like the TT-33 Tokarev the PPSh is really accurate for a Submachine Gun due to the 7.62x25 round that it uses. If you want an SMG that is still effective at medium ranges, then the PPSh might be your weapon of choice.

Unfortunately the PPSh does come with the downside of not being very moddable, so you’ll have to rely on the iron sights

There you have it, all of the Pistols and Submachine Gun weapons in Into the Radius. If you want to find out about the shotguns in this game check the shotgun article here. If you’re curious about rifles check out the rifle article here.

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