Half-Life 2 VR Mod Review And Setup Guide
Half-Life 2 is one of the most well known and respected video games of all time. Just like the original Half Life it is widely considered to be a classic that not only showcased some impressive technology for the time in the Source Engine, but also was another tightly designed and extremely well thought out experience that is full of memorable moments and superb gameplay.
Most players that have tried it can come to the conclusion that Half-Life 2 is a fun and good game. We already know that, so that’s not what I'm here to talk to you about. The question here is: As much as we've all loved Half-Life 2 on the flat screen, does that mean it is also fun in Virtual Reality?
Half-Life 2 Is Amazing In Virtual Reality
Yes... yes it is. Seriously this game is somehow even better in Virtual Reality, and you can play it for free in SteamVR as long as you own a copy of the original Half-Life 2. This is crazy. I'd like to thank everyone who put time in to work on this. It is absolutely amazing and I've never loved a flatscreen to VR mod more in my entire life.
Though you, the reader, might want a little more detail than just my word that Half Life 2 VR is absolutely awesome and amazing and you should try it right now. So let's talk specifics. How does the addition of VR make Half-Life 2 better?
In any discussion of a flatscreen game being ported into Virtual Reality there are very obvious aspects that differ immediately between Virtual Reality and flatscreen gaming.
The most immediately apparent of these is the switch from a desktop monitor to two very little monitors shoved right in front of both of your eyes and cast slightly askew so that you have the illusion of being inside of a completely 3D space with the illusion of depth. Basically the magic that makes VR gaming so much more immersive than flatscreen gaming.
Now you might think that this is where the Half Life 2 VR mod wouldn't be very impressive. Sure the mod makes it so that your head is exactly where Gordon Freeman's head is, basically putting you immediately into his shoes and making you feel like you really are present inside the whirlwind of combine gunfighting, headcrab zombie chopping, and antlion wrangling chaos around you.
Still, Half-Life 2 is about two decades old now, and concerning how far computer graphics have come, two decades is quite a long time. The source engine was impressive for its time, but does it really hold up twenty years later?
While you'd think that taking such a up close look at textures and technology that is so old would make it feel like you're living inside an eyesore, the look of the game still holds up very well. If you look really closely at the textures that make up your environment or other NPCs, then yea you can see that they are lower resolution than you're used to.
Oh, and being able to look so closely at those NPCs talk is sometimes a little uncanny, but Half Life 2 still looks better in Virtual Reality than a lot of modern games made for VR platforms.
At the end of the day this comes down to good environmental design. While the technology is older, good design is timeless.
The various aesthetics of the maps that you explore and fight through in the Half-Life 2 VR mod still hold up as well as they did all those years ago, and taking a closer and more personal look at things just makes them even better to look at and experience. Though while I mentioned the NPCs can be uncanny to look at when they're talking, boy are they great when you're fighting.
Strapping a device to your head that displays the action directly into your eyes and tracks your head like you really are there standing exactly where your Gordan Freeman in the game is makes the combat feel so much more immersive. You really do feel like you're standing in a hallway in Nova Prospekt gunning down incoming combine prison guards almost as quickly as they can spawn in.
The Half-Life 2 VR Mod Feels As Good As It Looks
Combined with the excellent hand controls that the Half Life 2 VR mod brings to the table, the full force of the VR effect comes crashing in on you in Half-Life 2 VR. You feel like you're really there, like you really can reach out and touch that soldier standing just feet away from you. Well, actually you can reach out and touch them.
That's the second half of the puzzle that makes Half Life 2 such an enjoyable Virtual Reality experience, the hand controls. They are absolutely superb. I've played plenty of recently released titles that were made for VR which had worse hand controls than those in this free Half-Life 2 VR mod.
Though while the hands generally track really well and are responsive, they're not perfect. There are instances where your hands might get caught on the walls or floor around you, mostly I noticed this when physically crouching. The system that detects what object your hand is close enough to to grab was also a little finicky sometimes, but the fact that it works at all is still amazing. You can just reach an empty hand out to an object and hold down the grip to grab it, and the physics fun only gets better when the Gravity Gun comes into play.
With the VR mod you're also much freer when playing with the physics and just in general since you can use your physical hands in any way you'd like. You're not constrained to grabbing or aiming directly in front of you like you were in the original game.
So now you can shoot from different angles, shoot from cover, or even blind fire around corners or above obstacles if you want to. While you don't have to play the mod like a more cover based shooter than Half Life 2 was intended to be, you certainly can if you like. Your weapons point where your hands point, and that not only feels amazing, but even expands the game and gives you as a player more options in how you want to play it.
Speaking of those weapons, they all feel fantastic. The entire arsenal of Half-Life 2 looks and feels amazing in this game. From the humble pistol to the combine assault rifle, each weapon has unique reloading actions that you can do with your actual, real hands. This isn't one of those flatscreen to VR ports where you just hit a button to reload your primary weapon. Nope, in the Half Life 2 VR mod you have to eject the old mag, grab another one from behind your back, and slam it home.
Weapons like the SMG or Pistol even have to chamber another round if you fire it completely dry before reloading. All of the weapons really come to life in the Half-Life 2 VR mod.
Even throwable weapons like the grenade feel great, and throwing that feels natural has been hard for many VR games to pull off. Basically you start your throw, and just pull the trigger when you would release, and a grenade is spawned from your hand going on the trajectory of the throwing motion you were just making. It feels so natural once you get the hang of it.
You even reload the RPG by putting another rocket in the tube. The shotgun is actually even a little overpowered because now you can pump it as quickly as your hand can move, meaning you can fire it a lot faster than you ever could as flatscreen Gordon. Now your reloading speed is dependent on how fast you, the player, can reload.
Oh, and since there aren't a bunch of number keys to use anymore, you now select weapons by just pushing in the stick on your dominant hand and then moving your hand over the weapon you want on the selection menu. It did take a little getting used to, but with some practice I could pull out a new weapon extremely quickly.
Eventually knowing where the weapon I wanted was on the selection wheel was just muscle memory. There are a ton of weapons, and so accidentally equipping one that you didn't want to occasionally does happen (mostly when panicking and getting shot a lot), but this beats hitting a button to cycle through every weapon in your arsenal any day.
As for negative things, there are a few bugs, mostly I noticed some objects popping in and out of existence when you look at them from certain angles. The only bugs that were really annoying were the few times my hands were caught behind walls or objects, and for the record that was very rare and only happened once or twice.
The only part of the gameplay itself that is annoying is that when you dump a magazine you don't get the leftover ammunition in it back automatically, you have to pick it up manually instead. Now this isn't the worst thing ever, and is realistic if nothing else. I just would have liked an option to make it so that dumped magazine ammunition is automatically collected from the ground.
That's really about it. There are a ton of comfort and other settings that you can change in the game as you like, like adding a laser pointer to your guns if you aren't the best at aiming, or making it so that you actually have to physically grab and climb up ladders to use them. There are really a ton of comfort and utility options you can set in the game.
The Half Life 2 VR Mod Is Free And Runs Directly Through SteamVR
This mod is fantastic, and if all of this hasn't convinced you to try it, maybe the fact that it is free will.
If you own a copy of Half Life 2 just download the mod for free on Steam and run it, you don't even need to have the original Half Life 2 installed. There's no setup process, just play it like any other Steam VR game. If you are on a standalone device like a Meta Quest 3 or 2 then you can still play the Half Life 2 VR mod if you stream it from your PC to your headset.
So thanks to Valve for making a fantastic game two decades ago, and most of all thanks to the dedicated modders who created this absolutely fantastic VR mod. I have absolutely no idea how they pulled it off but if I didn't know better I would have thought that Half-Life 2 was actually made as a Virtual Reality game first and not the other way around.
So yea, give this mod a try and thank me later.