All Spells In Blade and Sorcery: Nomad and How To Use Them

Blade and Sorcery: Nomad wouldn’t be half of the great game that it is without its amazing spell casting system. It’s at least half of the name after all. So if you’re wondering what spells and magic is available to you in Blade and Sorcery, read on to find all of the spells in Blade and Sorcery: Nomad, and how to use them.

Oh, and if you’re playing Blade & Sorcery on PCVR don’t worry, the Blade and Sorcery spells are all the same as on the Nomad Quest 2 version.

How To Use Spells in Blade & Sorcery

To use Blade & Sorcery: Nomad spells, hold the “A” key on one of your controllers when you aren’t holding anything in that hand. You’ll see a magical looking circle appear around your hand with three smaller circles forming a triangle around it. Move your hand over one of these circles and release the “A” key to select that type of magic.

To now use that magic spell, hit the trigger button on that hand, and a ball with your chosen magic will appear in it. Keep in mind that you can select different types of magic with each hand, or the same with both.

You can do a lot with this ball of magic, depending on what type you selected. You can also combine a spell with both hands by holding a magical ball in either hand together to create an impressive effect. Spells can be combined with weapons to give them magical effects by holding the magic ball over the head of the weapon.. Spells can also be combined with magical staves by holding the ball over the crystal at the top of the staff, and then you can then use that spell by pressing the “A” key with whichever hand is holding that staff.

You can also smash either the head of the staff or the bottom of the staff into the ground to do a really impressive area of effect attack.

Each type of spell does different things with each of these actions, and we’ll go over the three types of spells and what they do here. Also keep in mind that weapons and staves run out of magical energy after you use them, so you’ll have to recharge them with the spell again. You can tell when this happens when the glow of the magic fades from the item.

One last thing though, you can’t use spells as much as you want. You only have a certain amount of mana, which will get used up the more you use magic. Don’t worry though, mana will regenerate on its own pretty quickly. You can check how much mana you have by turning your wrist inwards towards your face. It’s the blue part of the circle, and your health is the red part of the circle.

Gravity

Gravity is definitely the most unique type of magic in Blade and Sorcery: Nomad. Unlike Fire and Lightning gravity magic can be used even without forming a ball of magic with the trigger button. A hand with the Gravity spell selected can be used to pick up an enemy by a limb or the neck from afar. All you need to do is point your hand and wait for the grabbing symbol to appear over the body part, just like you would see when picking up an item in Blade and Sorcery.

Then hold the grip, just like when picking up an item from afar, and you can pick up another person from far away. You can also blast somebody away from you with pure force by holding the gravity ball in your hand and ramming your hand towards an enemy that’s close to you. The force of the gravity spell will push them away.

Gravity also has a fantastic two handed ability. By holding two balls of Gravity magic together, letting it charge for a bit, and then pulling your hands apart you can create a bubble of purple gravity magic that makes every enemy inside of it weightless and float in the air.

Gravity applied to weapons is a little underwhelming though, it just makes them float. Hitting something with the weapon will apply the gravity effect to it as well, making the object or person lighter.

Gravity combines great with a staff though. A staff with gravity on it can grab items extremely quickly from great distances, much faster than you can with your hands, and then you can throw these things at high speeds too.

Finally when you smash a Gravity staff into the ground it will create a wave of force that will push all nearby enemies away from you. Really cool.

Lightning

The lightning spell puts the power of electricity at your fingertips. It’s very good for not only damaging, but stunning and debilitating enemies. If you form a ball of lighting in your hand and point it at an enemy it will damage and make them stand in place while being electrocuted if it touches their skin or conductive armor like plate. Though be careful that the lighting doesn’t just latch on to their weapon, which will cause it to become electrified (more on that later).

Combining two balls of lighting and pulling your hands apart is even more impressive. A ball of lighting will float in front of you for several seconds, and follows you wherever you look. A massive blast of electricity will shoot out of it and demolish anything in its path.

Applying lightning to a weapon is very effective as well, and if it hits an unarmored part of an enemy it will cause them to be stunned for a few moments and deal a little extra damage. Great for crowd control.

Staves also work well with lightning. A lightning staff can shoot a little bit of lightning out of the top of it when you tell it to shoot using “A”, and it is surprisingly effective at limb removal.

Smashing a lightning staff into the ground causes a massive shockwave of electricity all around you, and will damage and electrocute all enemies around you.

Fire

Fire magic makes up the most directly damage dealing Blade and Sorcery spells of them all. Though they don’t offer as much utility or crowd control as the others, fire spells are great damage dealers at range. For instance, using a ball of fire with a single hand will cause a little fireball to jump forward out of your palm. You can even direct it in flight by moving the hand that fired it. Hitting an enemy with this fireball will knock them back and deal significant damage.

Combining two balls of fire with both hands is even more impressive. After the big ball of fire forms in your hands, push both of them forward at the same time to shoot out a massive fireball that explodes to deal a ton of damage. It even causes enemies to fly away with a lot of force in a hilarious way.

Fire is great when applied to weapons too. A weapon heated up with the Blade and Sorcery: Nomad fire spell will pierce armor easily, even the plate armor that soldiers wear, and deal more damage to your target overall.

Combining fire with a staff is great too. A fire staff can fling balls of fire by pressing the “A” key and swinging it.

Weirdly enough the Blade and Sorcery fire spell attack that you cause by smashing the staff into the ground is a little underwhelming. A bit of lava will appear where you smash it. Instead of a wave of fire appearing or something, enemies near it will just be a little hurt and sometimes knocked back.

Well that’s it for fire magic, as well as all of the Blade and Sorcery spells out there. Blade and Sorcery: Nomad spells are a ton of fun and very effective when used properly. So enjoy! Oh, and you can also slow down time by pressing the “B” button, and that seems pretty magical too. Happy fighting!

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