Into The Radius Walkthrough And Guide - The Eighth Mission - Kids Playground
Stuck in Into The Radius? Wondering where to go and how to get there for your next mission?
Well don’t worry we’ve got you covered with this walkthrough and guide for Into the Radius VR.
Here we’ll be talking about the eighth Top Priority mission that you get in Into The Radius, A Farewell Feast, which brings you back to Kolkhoz Zarya to explore and fight your way through the train station and summon a ghost train with a one of a kind artifact.
Stuck in Into The Radius? Wondering where to go and how to get there for your next mission?
Maybe you would just like to see what is in store for you before you get there, or you’d like to know if you’re properly prepared for your next mission in the Pechorsk Zone.
Well don’t worry we’ve got you covered with this walkthrough and guide for Into the Radius VR.
In this Into the Radius walkthrough we’ll detail how to progress through the main story “Top Priority” missions, with a couple of guiding tips thrown in here and there to make your adventure smoother.
The focus of these walkthrough articles will be the story missions, but we’ll throw in some general gameplay tips and other useful loot locations near your objectives.
These articles will also assume you’re playing the game on the Normal difficulty mode with Tutorials turned on, which is highly recommended for your first playthrough. This walkthrough will still be useful if you’re playing on Realistic difficulty, but some details like vendor prices or enemy placement and numbers will be different.
Here is every article in our complete Into the Radius VR Walkthrough:
Into The Radius Walkthrough And Guide - The First Mission - Equipment Retrieval
Into The Radius Walkthrough And Guide - The Second Mission - Total Recall
Into The Radius Walkthrough And Guide - The Third Mission - Fixing A Leak
Into The Radius Walkthrough And Guide - The Fourth Mission - Flash In The Dark
Into The Radius Walkthrough And Guide - The Fifth Mission - A Probing Move
Into The Radius Walkthrough And Guide - The Sixth Mission - The Intrusion
Into The Radius Walkthrough And Guide - The Seventh Mission - A Farewell Feast
Into The Radius Walkthrough And Guide - The Eighth Mission - Kids Playground
Into The Radius Walkthrough And Guide - The Final Mission - Ouroboros
Here we’ll be talking about the eighth Top Priority mission that you get in Into The Radius, A Farewell Feast, which brings you back to Kolkhoz Zarya to explore and fight your way through the train station and summon a ghost train with a one of a kind artifact.
Kids Playground - Loadout
The Kids Playground mission involves a lot of medium to close range combat, so you don’t want to bring a weapon that’s meant for long ranges. Most of your fighting will be done in and around the train station, so an assault or battle rifle is ideal.
Since at this point you’ll be Security Level 5, you might as well sprint for the best. That’s why we’re using the FN17, the most powerful and versatile assault rifle in Into the Radius.
It does degrade quickly, but not so quickly that you will need to bring along cleaning supplies for this mission if using this weapon in your loadout.
Of course you don’t have to bring the FN17 (aka SCAR) yourself, and this mission is perfectly manageable with an upgraded SMG or Security Level 3 or 4 rifle. At this point you know what you like best, but make sure you’re ready for very heavy resistance.
A sample loadout for the Kids Playground mission
Other than your primary weapon you may want to upgrade your sidearm as well if you haven’t for a while. In this sample loadout we’re using the Desert Eagle, but other powerful pistols like the OC-33 or M9 are also great end game firearms.
If you can’t afford the upgrades just yet then don’t worry, you can still finish this mission as long as you have plenty of ammunition, healing items, and a full set of armor. While in many missions silencers can be helpful, for the Kids Playground mission they are actually arguably a drawback, and in any case are unnecessary.
Other than that this loadout is fairly standard, though if you have some grenades sitting around now might be a good time to bring some along and use them. They might come in handy when clearing out the train station, but they are not a requirement to complete the mission.
As always once you’re kitted out accept the mission and head off.
The mission description for Kids Playground on the Terminal
Getting to Kolkhoz Zarya
Just like in the last mission you’ll be headed back to Kolkhoz Zarya, and we’ll be taking the same route through Bolotky Village as last time.
So take the rope line leading to Bolotky and then immediately turn north. Your destination is at the northern end of the train tracks.
The route through Bolotky Village
Shoot the few enemies in the woods as you head north, and avoid the Web Anomalies.
As always you’ll probably run into a small cluster of enemies by the oil tanker near the rope line to Kolkhoz Zarya. They should be really easy for you by this point in the game, so don’t worry too much about them.
The route to Kolkhoz Zarya
Once you’re at the rope make sure your health is topped up, you’re well fed, and your magazines are fully loaded. Kolkhoz Zarya is where the fight really begins.
Kids Playground - The Train Station
Very conveniently this path will spit you out right next to the train station in Kolkhoz Zarya.
So you’re already near your objective, but you still have a choice of how to get inside. You could walk along the train tracks along the left side of the building and take the front entrance.
This is riskier than it may seem, as you can attract enemies from the fields further to the west, and even be spotted by the BTR. Not to mention once you get inside you’ll be in the middle of the trainyard and potentially surrounded by enemies on all sides. As you’ll see from this route we won’t be doing that.
The route to the train station in Kolkhoz Zarya
A less exposed approach to the train station, and the one that we will take, is to head around the right hand, eastern side of the building.
Go around the right side of the train station
Once you get on the east side of the wall you’ll see an anomaly field beside the building. Luckily you can get inside without having to walk through any anomlies.
Though there will certainly be enemies roaming around the exterior of the wall, so take them down. Once the outside of the wall is clear of enemies you’ll see a gate leading inside the train station compound.
The gate leading into the compound on the east side
Be careful when going through this gate. Once you go through you’ll possibly be exposed to a Mimic Solider in the rafters inside the train station.
A lot of mimics hide up in the upper catwalks and on top of the train cards inside of the train station. So one or two might be able to see you and fire on you as you go through the gate.
Taking out a Mimic Soldier from the gate
Take that mimic out and any that might walk outside to try and support it. Once the coast is clear get out of the gate and go to the right, where there is a long building.
You could go straight inside the train station if you want, you’ll want to clear it out anyway, but there will be mimics on either side of the opening leading into it on this side.
There are a ton of mimics inside the train station itself, and if you want to even the odds in the fight you have a few options.
Clearing Out The Train Station
There is a puzzle of sorts to spawn the train which carries the artifact, and we’ll get to that soon, but the main obstacle to your success in the Kids Playground mission is definitely the large amount of firearm equipped mimics in and around the train station.
Just running in is risky and will likely end up with you getting mowed down from a hidden mimic up in a rafter or waiting in ambush by one of the entrances.
So let’s play this smart. Once you’re inside the compound go the train yard through another gate, just keep going around the train station the way you’ve already been headed after taking that right from the gate.
The Train Yard
There are some train cars scattered around, and most likely a few enemies around them.
Take those enemies out, so that any that are left will only be inside the train station. Keep in mind that there’s likely also a Rift around, and if that Rift is inside of the train station it will respawn enemies if you take too long.
Either way you have some time, so a good strategy to use to lure some enemies out of the train station is to make some noise outside, which you likely did when clearing the enemies out outside of the train station anyway.
This will cause some of them to come wandering out, which makes them much easier targets.
Try to draw some of the mimics outside if you can
So take out whatever enemies you can lure, and then when you’re ready to go outside take the entrance on the western most side of the train station.
This way in has the fewest enemies watching it, and has plenty of cover.
Always keep an eye on the ceiling as there will be a few mimics that hang out up there and shoot down at you when they can see you.
Your first target should be the Rift if you can hear it. Once you’re inside go from firing position to firing position, wait for the mimics to come to you, and if they don’t go a little deeper.
Make sure you stay healed and methodically clear out the train station. There will likely be enemies hanging out in the corners and platforms, especially near the huge hangar door on the east side of the building.
The easiest way to get taken down is to be ambushed while out in the open, so stay near cover and be ready to react.
A lot of mimics will be on top of train cars or in hiding up high
Grenades aren’t necessary but can be especially helpful in flushing enemy pockets out without having to expose yourself to them, though grenades aren’t extremely effective in Into the Radius, so they’re more useful as a tool to force enemies to change position than to actually destroy them.
Once the train station is clear of enemies worry about completing the mission. Regardless there are some good loot spawns in there, and clearing the place out makes it easy to take everything that you can. Luckily you won’t have to walk back to Vanno.
Kids Playground - Solving the Train Puzzle
The puzzle to spawn the ghost train and the artifact it carries is actually very easy, you might even do it by accident while fighting the mimics in the station.
It starts with a black statue of a child out in the trainyard near the bridge to the north of the train yard.
The first child statue
Touch the statue and you’ll get your first clue: “If the driver’s cab is red, point your flashlight straight ahead!”
This refers to the train right in front of the smaller of the two gates into the train station. You’ll see it’s light glowing red. Shine a Head Lamp or other flashlight at the red light and you’ll hear a click as it disappears.
That’s the first half of the puzzle.
The train with the red light
Once you’ve done that, you’ll notice another child statue inside of the train station in front of one of the gates leading into the train yard itself.
Touch this statue to get the second clue: “If the driver’s cab in green, point your light and you will win!”
The second child statue
This refers to a second train that is right beside this second child statue.
Just as with the first train shine a Head Lamp or other flashlight on to the green light and you’ll hear a click as it disappears.
The green train
Once you do that just walk back out to the train yard, and you’ll see a big black train that looks like a mimic version of a train right in front of the gate that we took to get inside of the train station, or rather the gate with the train that had the red light.
This is the “ghost train” that I mentioned earlier.
The train that appears when you solve the puzzle
When you get close you’ll also notice your detector beeping.
Climb up one of the ladders on to the train car and use your detector to uncover the artifact that is the goal of your mission.
Uncovering the artifact on the train. Turn it in to complete the mission
Now all you have to do is leave. You can go back the way you came, or you can stay on the train.
It will shortly begin moving down the tracks, towards the little green flag on the edge of your map that marks a path back to Vanno.
If you haven’t already taken this path back and unlocked it then I highly recommend you stay on the train. Though if you haven’t already cleared the bridge that it will go across of enemies then they will fire at you as you pass by.
Escaping on the train
Luckily the train makes for an excellent piece of cover, so the fight shouldn’t be so hard, and you can just wait until the enemies are next to the train before lighting them up.
Of course if you prefer you can also just make your way across the bridge normally. If your playstyle is more methodical then being forced to constantly move towards enemies might not be ideal.
Once you’re back in Vanno turn in the artifact and you’ve completed the mission.
Whether you take the train or not, make sure to come back and open up that route back to Vanno, as we’ll be using it in the next, and final mission of Into the Radius, which I’ll cover in our final Into the Radius VR walkthrough article.
Huge Free Green Hell VR Update With The Spirits Of Amazonia Expansion
There’s finally more Green Hell VR for you to sink your teeth into with the huge and free Green Hell VR update that has added the new Spirits of Amazonia expansion that is available both on the Oculus Quest and PSVR versions of the game.
This expansion, which was added to the flatscreen version of Green Hell a while ago, has finally come to Virtual Reality and most notably includes a whole new story campaign, gameplay mechanics, and map.
If you’re anything like me and have been hungering for more Green Hell VR after playing through the game multiple times then I’ve got some very exciting news for you.
There’s finally more Green Hell VR for you to sink your teeth into with the huge and free Green Hell VR update that has added the new Spirits of Amazonia expansion and is available both on the Oculus Quest and PSVR versions of the game.
This expansion, which was added to the flatscreen version of Green Hell a while ago, has finally come to Virtual Reality and most notably includes a whole new story campaign, gameplay mechanics, and map.
Though notably Spirits of Amazonia has not yet been added to the PCVR version of the game at the time of writing. Hopefully it will be coming. Hopefully it will be added soon, but according to the developer since PCVR is different from the Quest or PSVR versions it takes more effort to create.
What’s New In Green Hell VR: Spirits Of Amazonia
Green Hell VR: Spirits of Amazonia is a completely new story campaign for Green Hell VR.
So if you’ve already played the first campaign through, or enough to get the hang of it, and want to explore a new map with new game mechanics this is a great time to get back into Green Hell VR.
It’s refreshing starting in a brand new location without already knowing where to go and where everything you’ll need is, and in a lot of ways playing Spirits of Amazonia feels like playing the game for the first time all over again.
Getting ambushed at the start of Green Hell VR: Spirits of Amazonia
The Spirits of Amazonia expansion takes place on our main character’s first trip to the Amazon rainforest. You ride a boat down the river into the jungle, and are quickly ambushed by the hostile Waraha tribe.
However your life is saved by a friendly elder of the Mu`agi tribe.
This guy’s mask is awesome
Unfortunately the Mu`agi and other friendly tribes in the area have fallen on hard times, and are losing their war against the Waraha tribe.
This is where you come in. In Spirits of Amazonia you’re encouraged to explore for more than new equipment and to progress to the next area like in the base game.
Instead your primary focus is helping each tribe in various ways like healing their wounded warriors, uncovering their legends, and destroying the hostile Waraha.
Uncovering the legends of the local tribespeople generates a lot of trust and encourages you to explore the new map
SSince there are now friendly villages and NPCs, Green Hell VR feels like an inherently less lonely and oppressive experience than in the first game.
The villages are no longer just ruins, but semi living spaces with an elder you can talk to and torches that are lit up at night. There’s even some supplies that you can take from them.
Of course all of the dangers present in the base campaign are still present, and even increased in the case of the Waraha.
So for the additional challenge and story spoilers in this expansion, it’s recommended that you have played at least a little bit of the original Green Hell VR first.
What’s Next For Green Hell VR
You might have also noticed that what is currently available is only Part 1 of Spirits of Amazonia.
While the second part is already out on the flatscreen, it will still take a while to reach the Virtual Reality version of the game on PSVR or the Oculus Quest platforms.
You’ll be fighting a lot of Waraha warriors in Spirits of Amazonia
Another big addition to Green Hell VR that players have been wanting for some time now is the addition of Coop Green Hell VR multiplayer just like the flatscreen game has.
Unfortunately that is still not available, despite this massive update. We can assume that Part 2 of Spirits of Amazonia is in the works for Green Hell VR, and we do know that Green Hell VR Multiplayer is also planned to come as well..
The official Green Hell VR twitter account did tweet on April 13, 2023 that they’re planning on releasing multiplayer for Green Hell VR.
Then a Coop trailer was recently released on the Meta Youtube account that states a release date for Green Hell VR Coop some time in 2024.
Hopefully Green Hell VR Coop Multiplayer will be a reality soon, but in the meantime Spirits of Amazonia is a great way to revisit this fantastic VR Survival Game in the meantime.
Of course I’ll let you know here on Reality Remake when that happens, until then enjoy the Spirits of Amazonia update to Green Hell VR and have fun out there in the Virtual Reality jungle.
The Best VR MMORPGs That You Can Play Today On The Oculus Quest 2 and 3
You might be wondering what VR MMORPGs and VR MMOs are out there to try, and what they’re like as a new player.
Well whether you’re playing standalone on an Oculus Quest 2 or Oculus Quest 3 headset, or playing on PCVR, there are several VR MMORPGs out there to try.
So in this article we’ll be taking a look at each of the available VR MMOs from a new player’s perspective, examining what the early game experience looks like, and determining the strengths and weaknesses of every VR MMORPG currently avaialble.
You might be wondering what VR MMORPGs and VR MMOs are out there to try, and what they’re like as a new player.
Well whether you’re playing standalone on an Oculus Quest 2 or Oculus Quest 3 headset, or playing on PCVR, there are several VR MMORPGs out there to try.
There are still other VR MMORPGs in development, or rumored to be, the amount of VR MMOs that you can actually play today is still not very large. Regardless if you want to get that MMORPG feeling in Virtual Reality, one of these may very well suit you.
While they definitely vary in quality, gameplay mechanics, and style, VR is definitely taking off as a unique way to experience the MMORPG genre.
So in this article we’ll be taking a look at each of the available VR MMOs from a new player’s perspective, examining what the early game experience looks like, and determining the strengths and weaknesses of every VR MMORPG currently avaialble.
You might want to wait until new titles appear, though if you really want to get the MMO experience in VR then one of these games will surely give you that.
Ilysia - VR MMOs and VR MMORPGs
The Ilysia Logo
Ilysia is the latest entry into the VR MMORPG arena, and has definitely seen the least amount of development effort and time than other titles.
You can definitely tell that Ilysia hasn’t had a lot of development time, and is for all intents and purposes in an Alpha stage at the moment. There are quite a few bugs, but we won’t be focusing on those here.
Instead let’s talk about the gameplay, starting from the beginning.
Character Creation in Ilysia
After making an account and logging in Ilysia immediately drops you into a tutorial area with a few quests to destroy dummies and talk to the skill trainer.
All around are little blue globes that, when you activate them with trigger, give you a tutorial prompt with some ghostly dialog narrating it.
This is a decent tutorial area, but what becomes immediately obvious when playing Ilysia is how dull and undercooked it is not only technically, but in its design as well.
To be fair to the developers it’s no secret that this game still has a lot of development ahead of it, but what already exists doesn’t paint a very pretty picture for the future of this game.
After all, any future additions will have to be built on top of this foundation of… whatever this is.
Fighting in Ilysia is incredibly boring and unresponsive
Even ignoring all the choppiness when running this game on a new Oculus Quest 3, everything is a little off and a little janky.
You run incredibly fast, but if you look down you can see your character’s legs running at an unnatural angle, like their feet start extended forty five degrees out from their body.
Your legs look extremely weird when running or walking, then again so does almost everything else
The NPCs share a lot of models, and despite playing this game shortly after the addition of a new patch to update the graphics for the Quest 3, the environments still look weird.
Like a lake that I found where the water was constantly rushing around, despite being an inland lake that should have pretty still waters.
This is common problem in VR MMORPGs, but Ilysia gives an even worse impression of a living world than others.
The UI is not fantastic for anything. This is a Quest from an NPC
There’s an interesting looking skill system, but you only start with a single point, which I spent on a magic missile type damage dealing ability.
Magic is interesting, but gets boring quickly, draw a rune in the air to cast a spell once you’ve unlocked the ability, and then fire it at your enemy.
I tried each method of combat, melee, bows, and magic, and found them all to be similarly lackluster. Mostly due to the fact that all of the enemies you fight operate like World Of Warcraft NPCs, except without any meaningful skills differentiating them.
You hit them, they run at you and hit you, and just kind of stand in place while you trade blows. Unlike World Of Warcraft you have basically no abilities to give you any additional decisions during this combat.
You just stand there, swing or shoot your weapon, and rinse and repeat until the enemy is done. Unlike in other VR MMORPGs these enemies are basically all the same and despite having different models and amounts of health aren’t mechanically different.
They don’t have special abilities or magic. They just run up to you and try to bite you.
Fighting a wolf with magic
In all honesty I didn’t play too much of Ilysia, because there was nothing exciting to look forward to.
It’s also worth nothing that the entire time I played it and progressed through multiple zones, I didn’t run into a single other player, which isn’t a very good sign.
After completing the Tutorial island I found myself shipwrecked.
The quests by the shipwreck were the same as on the Tutorial island. They’re all a combination of the classic kill or gather sorts of quests, and all of the interaction with quest objects is done by pointing your hand at an object and pressing a button to collect the thing. Very little use is made of VR controls.
Ilysia feels like a port of an ancient free to play abandonware MMORPG ported to VR. There was really nothing exciting happening, compounded by the long run from the shipwreck to the nearest town.
For some reason this game loves to make you walk long distances, which would be a great way to show off nice environments if this game looked good at all.
You’ve got to run around a lot in Ilysia and that might be the most pleasant part of the experience
Ilysia needs to completely replace and rethink large parts of its systems and gameplay to be more interesting at the start.
Despite being driven to find out as much as I could to tell you all about this game I didn’t have any gas left in me to continue after reaching the first major Town that had a lot of quests in it.
The only part of this game that constituted gameplay was the combat, and the combat was terrible. Everything else was just walking around, pointing and clicking, with very little story or world to back it up.
I had the vaguest of notions of who I was or what was going on, and so an interesting world didn’t propell Ilysia into being anything more than mediocre.
Maybe in time it will get better, maybe in a lot of time, but a lot of things need to be rebuilt from the ground up for that to happen. There are much better VR MMO alternatives where you should spend your time and money.
OrbusVR: Reborn - VR MMOs and VR MMORPGs
The OrbusVR: Reborn Logo
While Ilysia is the newest VR MMORPG to come out, OrbusVR: Reborn is by far the oldest, having recently celebrated its 5th anniversary at the time of writing.
I first tried OrbusVR when I first got into Virtual Reality gaming, and at the time it was the only VR MMO around, and just like Ilysia it shares a somewhat generic and blocky fantasy aesthetic. It’s not the best looking VR game out there by a long shot.
My memories of OrbusVR were mostly of being confused as to what I was supposed to do and how everything worked, and then a lot of repetitive waving my arm around trying to attack little wooden people.
I gained a few levels, progressed to harder enemies, and got some more abilities, before realizing any further progression would really be a grind I wasn’t ready for, and decided to head off to different, non MMORPG VR games.
This memory would prove to be both right and wrong. The first thing I noticed when trying OrbusVR: Reborn again is the new tutorial.
The New Tutorial is Fantastic
Instead of wandering around aimlessly and not really knowing what to do, where anything was, or where to go, this time OrbusVR had a very long, but very informative tutorial.
It was an extremely pleasant surprise, and despite my experience with the game, I was already learning new things almost immediately.
A good tutorial is absolutely vital to the experience of a new player to a VR MMORPG, and it was fantastic to see that OrbusVR: Reborn had finally included one.
I quickly knew how to do missions for experience and rewards, how to use the various menus, how to play my class and progress, how to try other classes, and how to craft potions with alchemy (among other things).
Each class gets its own combat tutorial for their different combat mechanics
One of the best parts of OrbusVR: Reborn is its variety of classes that you can choose from, and the fact that you can switch between any class that you like on the same character. So there’s really no need to create more than one to try different classes.
There are some that are more digestable to beginners like the Paladin or Warrior, and involve a lot of swinging and throwing weapons, and those that encourage finesse a little more like the Musketeer and Runemage.
Of course like a lot of VR MMORPGs (and MMOs in general) most of what you’ll be doing in OrbusVR is combat, and right off of the bat the ability to choose from and play around with multiple different classes without needing to create a whole new character for each one is a great strength of this game.
That being said, the combat in this game repeats a lot. It has the same problem as any other VR MMO due to the nature of the genre.
The combat becomes repetitive, and you get kind of tired of waving your arms around in the same way to defeat tens to hundreds of enemies you need to grind for a mission.
Of course though, if you’re looking for a VR MMO that’s what you should expect.
Fighting enemies with a friend
In OrbusVR: Reborn you engage an enemy, and they either run up to you to attack, or cast some spell at you from a distance.
What makes this VR MMO slightly more interesting than others is that the enemies won’t just stand in place while they attack you. Instead they’ll jump from spot to spot around you, so you’re forced to turn and attack them from a different direction.
This gives them a little more variety during combat even when they’re just simple enemies who attack you in melee over and over, and most enemies are not so simple.
Very quickly enemies evolve from punching bags to punching bags with explosives strapped on them. When this enemy gets to low health you need to back away from them, or get blown up.
Fighting a lot of enemies with a lot of people in a Public Event
Then, suddenly, they’ve also got ranged magic.
In a very short time after starting the game you’ll encounter various enemy types that make you fight them in different ways
Each class has its own mechanics, the Runemage draws symbols to cast spells
Combat in any VR MMORPG gets grindy over time, after all a centerpiece of the MMO genre is needing to farm enemies over and over again for rewards.
I have to say that OrbusVR does a very good job at making fighting those enemies engaging from very early on in the game, and you do advance up to new enemy types quickly. That’s not even the best part.
What really makes OrbusVR: Reborn stand up head and shoulders above other games in the VR MMORPG space is how friendly the people are. Interactions with others in the game is what makes an MMORPG different from just a normal RPG, the people.
Very early on I ran into a ton of others who were willing to group up with me to fight monsters and do other various things.
You’ll come across other players all of the time in OrbusVR
Though the combat is arguably not the best of any VR MMORPG, what made it a lot of fun was experiencing that combat while hanging out with other players.
Very soon I found myself in the middle of one of the many public events, fighting waves of enemies while cracking jokes and generally having a good time.
Of course if you’re a little older keep in mind that a decent portion of the playerbase is obviously fairly young from their voices and short avatars, but in my time in OrbusVR I didn’t run into a single screeching, screaming kid. Everyone was nice, enthusiastic, and very helpful.
As you might see in the screenshots the class I chose to focus on was Runemage, and Runemages draw runes in the air to cast spells to deal damage. You’re encouraged to explore to find new runes for more powerful spells… or someone else can tell them to you, just like a very friendly player I ran into early on.
This museum showcases the various enemies you’ll fight in this VR MMORPG
I learned more about OrbusVR from other players than I did from any in game tutorial, and at the end of the day that’s what a good MMORPG is all about, fostering a community that is encouraged to play with and help each other to get more powerful and overcome the challenges of the game.
The gameplay is good and emulates what you traditionally do in MMORPGs well in Virtual Reality with great use of various types of hand controls and interactions in the different classes.
Though what really makes OrbusVR shine is the experiences you have in it playing with others.
Zenith: The Last City - VR MMOs and VR MMORPGs
The Zenith: The Last City Logo
Zenith: The Last City might not have been around as long as Orbus and may not be as new as Ilysia, but that doesn’t mean it doesn’t show anything new or lack for content.
In fact since its release Zenith has seen a ton of major updates, including the addition of a new class, and big additions to skills, quests, progression, and even a large new area for players just starting out.
So when you begin your journey through Zenith it’s not in the same way as someone who started the game on release experienced it. I played this game for a while at release, and more recently as well when the newest class was unlocked, and so the new player experience was already well known to me.
Shooting a polygonal enemy in Zenith
Zenith has improved a lot over time for players starting out, and those a little further along, though the basis of its exploration and gameplay hasn’t changed too much.
As a new player you start in a tutorial area, where a few basic quests and some animated voiceovers presented by NPCs in cyber fantasy Facetime will tell you what to do and kind of what’s going on.
While the story they attempt to convey is generic and ultimately meaningless to what you do, the tutorial is extremely effective at teaching you how to play Zenith is a pretty entertaining way.
You’ll notice pretty quickly that Zenith: The Last City is unlike these over VR MMOs in that it has a more futuristic technology themed fantasy aesthetic and setting.
Zenith has a very sci fi fantasy look to it
You’ll also notice when creating a character that the class choices seem kind of limited. A close combat Blade Master, a ranged combat Essence Mage, and the combination melee and ranged Cyber Ninja.
This is kind of an illusion, since the Blade Master and Essence Mage have specializations for each traditional MMORPG role, DPS (deal damage), Tank (absorb damage), and Healer (heal damage), while the Cyber Ninja is meant for DPS.
So your class choice comes down to how you want to fight, up close, at range, or both.
Regardless of your choice, combat seems more refined from the outset in Zenith, and quickly offers a wide range of mechanics and skills to make combat more than just swinging your arms or pressing trigger over and over again.
Combat in Zenith is pretty good, if occasionally buggy and floaty
Though before you notice that when starting the game you’ll probably notice the story first, or rather what starts out as sort of a story in the tutorial area, and then quickly tapers off into fairly generic feeling quests once you really start the game.
Zenith: The Last City is not a VR MMORPG that impresses with its world building. The world is more fun to look at and explore than other VR MMOs, we’ll talk more about that in a moment here, but after the tutorial there’s not much of a story to speak of despite there being a main quest line.
There’s sort of a world around you too, the last city is under attack and the world is corrupted, but it’s really more utilitarian in that it just gives you a reason for there to be enemies to fight literally everywhere you go that isn’t the city or a major outpost.
You can craft new gear too
While we’re talking about negative things you’ll also likely notice when playing Zenith that it can be poorly optimized at points. You’ll be seeing a lot of pop in for other characters, and sometimes even your own limbs, and that it’s got a lot of bugs.
This is probably because of the quick pace of development for this game, and can be gotten used to, but it’s still disappointing whenever you see one. If you’re not tolerant of bugs or a bit of jankiness then Zenith might not be the VR MMORPG for you.
Though you might change your mind when hearing about the combat. While there isn’t as wide of a breadth of combat choices in Zenith as there is in Orbus, Zenith does have a very well developed combat system.
Combat differs for each class, but there are some general similarities like weak points you can hit, or combos that encourage you to hit a different part of an opponent’s body in sequence.
As already mentioned there are also a lot of different abilities to choose from and different character builds to explore no matter what class or specialization you’ve levelled.
The skill tree for a Blademaster in Zenith
There are also some unique enemies that are basically bosses, which you’ll notice early on in the game. Enemies generally have varying types of attacks, and while there are maybe a few too many generic melee attacking enemies you will have to change things up from time to time.
Though I’ve saved the best for last with Zenith, and that’s the exploration. This is what Zenith: The Last City does that no other VR MMORPG has done well.
In the other examples here you get around purely with slide movement or teleportation, and this isn’t the most interesting way to travel around. While Zenith also has these options it expands on them a lot by letting you fly,
Gliding is the best way to get around in this VR MMO
That’s right, you can fly around in Zenith by jumping, using your hookshot to latch on to the environment and launch yourself, and by gliding while you’re in the air.
It’s a ton of fun, and exploring Zenith’s beautiful worlds is made very interesting by the fact that you can climb and fly around basically anywhere to find new areas, collectible items for upgrades, and so much more.
What Zenith definitely does best is its take on VR MMO exploration. While the rest of the game comes down to a lot of grinding enemies, grinding public events, and grinding resource nodes just like any other VR MMORPG, what makes Zenith truly stand out is how free you are to move around and explore.
Though unfortunately August 2024 will see the release of the last patch deployed for Zenith: The Last City, and though the servers will remain up the game will not be receiving further updates.
That’s all for our exploration of every VR MMORPG currently available. When more come out then they’ll be added to this article. Feel free to leave a comment with whichever of these is your favorite, and no matter what you play have fun out there in Virtual Reality.
Into The Radius Walkthrough And Guide - The Seventh Mission - A Farewell Feast
Stuck in Into The Radius? Wondering where to go and how to get there for your next mission?
Well don’t worry we’ve got you covered with this walkthrough and guide for Into the Radius VR.
Here we’ll be talking about the seventh Top Priority mission that you get in Into The Radius, A Farewell Feast, which is the first mission to bring you to Kolkhoz Zarya where you deliver some food to a house to retrieve a rare artifact.
Stuck in Into The Radius? Wondering where to go and how to get there for your next mission?
Maybe you would just like to see what is in store for you before you get there, or you’d like to know if you’re properly prepared for your next mission in the Pechorsk Zone.
Well don’t worry we’ve got you covered with this walkthrough and guide for Into the Radius VR.
In this Into the Radius walkthrough we’ll detail how to progress through the main story “Top Priority” missions, with a couple of guiding tips thrown in here and there to make your adventure smoother.
The focus of these walkthrough articles will be the story missions, but we’ll throw in some general gameplay tips and other useful loot locations near your objectives.
These articles will also assume you’re playing the game on the Normal difficulty mode with Tutorials turned on, which is highly recommended for your first playthrough. This walkthrough will still be useful if you’re playing on Realistic difficulty, but some details like vendor prices or enemy placement and numbers will be different.
Here is every article in our complete Into the Radius VR Walkthrough:
Into The Radius Walkthrough And Guide - The First Mission - Equipment Retrieval
Into The Radius Walkthrough And Guide - The Second Mission - Total Recall
Into The Radius Walkthrough And Guide - The Third Mission - Fixing A Leak
Into The Radius Walkthrough And Guide - The Fourth Mission - Flash In The Dark
Into The Radius Walkthrough And Guide - The Fifth Mission - A Probing Move
Into The Radius Walkthrough And Guide - The Sixth Mission - The Intrusion
Into The Radius Walkthrough And Guide - The Seventh Mission - A Farewell Feast
Into The Radius Walkthrough And Guide - The Eighth Mission - Kids Playground
Into The Radius Walkthrough And Guide - The Final Mission - Ouroboros
Here we’ll be talking about the seventh Top Priority mission that you get in Into The Radius, A Farewell Feast, which is the first mission to bring you to Kolkhoz Zarya where you deliver some food to a house and retrieve a rare artifact.
A Farewell Feast - Loadout
Since the previous mission, The Intrusion, you now have access to Security Level 4, and after completing A Farewell Feast you’ll also have access to Security Level 5.
Of course you’ll have to have completed several repeatable missions in between The Intrusion and A Farewell Feast, so you will be forced to make some additional money in the interim, but you don’t strictly need to have invested that money into any new Security Level 4 weapons to effectively tackle A Farewell Feast.
As you’ll see in this example loadout, Security Level 3 weapons will serve you just fine, and even they aren’t strictly necessary, though at a minimum a solid assault rifle like a NATO or AK series rifle is highly recommended.
As always what works best is up to you in terms of weaponry, but as always you should have a rifle and a sidearm at a minimum. YOu should also keep in mind that Kolkhoz Zarya is a little different from other maps.
Here you will be confronted with far more firearm wielding enemies than before, and far more wide open spaces.
Now more than ever having a weapon that is effective at long ranges is extremely helpful, though you’ll still want to be effective at close ranges for when you reach your objective or an enemy gets close to you quickly, like the Sliders that appear in Kolkhoz Zarya.
So with that in mind here’s our sample loadout for A Farewell Feast.
A sample loadout for A Farewell Feast
You’ll notice that unlike in previous missions we’ve got two rifles here, the AUG for medium to close range engagements and the Mosin Nagant for sniping at long ranges.
Bringing two weapons isn’t strictly necessary, and while it’s useful to have a sniper rifle and an assault rifle at the same time both will add a lot of weight to your loadout and make retrieving any rifles that you find in the radius more difficult.
Taking a long range scope for an assault rifle is also viable, if not as effective. Bringing just a long range rifle is also not a bad idea if you don’t mind relying on your handgun for close up fighting.
Staying quiet is also more useful than ever in Kolkhoz Zarya because of the unkillable BTR that roams around the map. So silencing your weapons, despite not being pictured above, is more recommended than ever before.
You may even want to invest in subsonic ammunition that is less effective, but extremely quiet.
The usual spare can of food and collection of healing items are also must haves, as well as spare ammunition, though you’ll notice we won’t need as much as in the previous Top Priority mission. While there will be some heavy fighting it won’t last for as long as in the more combat focused missions in Into the Radius. Still, bringing too much ammo is always better than bringing too little.
The most important thing to note here is that you won’t be needing a gas mask to complete this mission, and the large amount of food items in the bag.
That’s because you’ll need these food items to complete the mission, and you’d be hard pressed to find all of them out in the field, it’s easier to bring them along.
Here’s the complete list of what you’ll need, as seen on a note next to the objective.
The list of items you’ll need to complete A Farewell Feast
I highly recommend you bring all of these food items with you, while you can find some in the objective house and elsewhere in the village surrounding it, it’s better to be sure that you have everything you need the first time than be forced to make multiple trips.
If you’re short of any of these items then you can buy them in the “Food” category of the shop for food or “Combat Equipment” category for the Boom Grenades.
“Boom Grenades” just means explosive grenades, two of the RGD or F1 explosive grenades will do.
Oh, and make sure you’re bringing the right cans of food. The pineapple cans look a lot like the big beef cans, but have different text on the label. Large Beef cans are the beef cans that have a cow on the front and are as big as pineapple cans. The small cans with the orange label will not do, make sure they’re the large red cans with the cow on the label.
With all your gear collected accept the mission at the terminal and set off.
The mission briefing
A Farewell Feast - Getting to Kolkhoz Zarya
Luckily the most efficient path to Kolkhoz Zarya is one we’ve already passed by many times in previous Into the Radius walkthroughs, and so you should be familiar with it by now.
Take the rope line leading out to Bolotky Village, and immediately head north through the village to the path leading to Kolkhoz Zarya at the end of the train tracks.
The route to Kolkhoz Zarya
There will be a few enemies as always, especially at the tanker next to the rope line, but they should be child’s play for you at this point in the game.
Just avoid the Web Anomalies in the woods as always, and try not to leave any enemies next to the rope line that might surprise you on your return trip.
The rope line leading to Kolkhoz Zarya
Before you head into Kolkhoz Zarya make sure you’re healthy, fed, and your magazines are topped up.
Kolkhoz Zarya - Getting To The Farewell Feast
Once you arrive in Kolkhoz Zarya you’ll be greeted by the imposing sight of the train station right in front of you.
The train station
Luckily we won’t be headed into there yet, that’s for a later mission. For now we will be avoiding combat as much as possible.
Take a look at your map, here’s the route we’ll be taking today.
The route to the house containing the objective for the A Farewell Feast mission
As you can see the objective is in the village that dominates the south eastern part of Kolkhoz Zarya, and luckily we can avoid the wide open spaces in the center of the map to get there by immediately turning south and skirting along the edge.
As you make your way through the trees you’ll find yourself passing a huge anomaly field and abandoned power substation. You’ll see some enemies in the distance.
Luckily being very far away from enemies means they are unable to notice you, so just keep going as long as they don’t get close enough to spot you.
Walk over this hill and avoid enemies
Once you’re past the power substation you’ll see the trees on the other side of the hill.
Past those trees is a small road, and on your right you’ll see some ruined houses.
Past these trees is the road leading to the village
On the left, where the road reading past the houses reaches the edge of the map, is a broken rope line that leads to Pobeda Factory. When you get down there you might as well take it to unlock the route and have it show up on your map.
Regardless of whether you do or don’t, you will definitely run into some enemies as you go down the hill and into the trees.
Since this is Kolkhoz Zarya anything is possible here. There may be Sliders, the usual Seekers, Fragments, and Spawn, and likely at least one enemy equipped with a gun like Mimic Hunters or Mimic Soldiers.
Clear your way through them and follow the road towards the village. Here is an especially good opportunity to have a long ranged weapon, as there will be a Mimic Sniper on top of the roof of one of the houses next to the river.
The edge of the village with the Mimic Sniper circled
It’s better to take them out at range, as crossing the bridge to get closer means allowing the sniper to take many shots at you while you have no cover to hide behind and heal.
So this bridge and the open ground on either side of it are really dangerous, especially because of the BTR, which roams around Kolkhoz Zarya.
If there’s a lot of noise, or you’re just unlucky enough for it to be nearby, the BTR can park itself nearby and hit you hard as you try to cross this bridge. So if you hear engine noise just hang tight in a building and wait for it to go away.
However you get to the village, it’s recommended that you take cover in a building right as you get there, but be careful, because just like the village in Bolotky, this one is choked full of enemies.
The fight in the village is tough, but short
You’ll hear them walking around, or coming towards you. Just like in Bolotky Village the best course of action is to find a defensible position and let them come to you.
If they don’t come to you then make some noise, perhaps with an unsuppressed weapon, and they’ll come right for you.
So get yourself a little breathing room, and while there are a fair amount of enemies in the village it’s nothing you can’t handle, though those enemies will be tougher varieties than you might be used to fighting in such large numbers. Make sure you don’t run out of ammunition in your magazines.
As you can see on your map you’ve made it to the objective. Go to the house marked on it, which is the one closest to the bridge that the sniper was standing on, and you’ll see a bunch of black statues gathered outside.
There are a lot of black statues around the house with the objective
There’s a few scattered around that you can touch for dialog, but to complete A Farewell Feast you need to head inside the house itself.
Completing A Farewell Feast
Once you’re in the house there’s not much left to do before you’ve completed this Into the Radius mission.
Take a look in the corner next to the windows, you’ll see a table with a red tablecloth.
The table with the red tablecloth
Now take all of the items off of the list and put them on top of that table.
Once all of the items are on the table they will disappear before a loud noise and an explosion. Then your detector will start beeping.
Use the light on your detector to reveal an artifact now hovering above the table, just like revealing any other artifact as you’ve done many times by now.
The artifact that appears after adding the items to the table
Take the artifact and then retrace your steps back to Vanno.
Normally this would be simple, but the BTR may complicate your way back. Just remember that if the BTR is blocking your path just wait in cover where it can’t see you until it goes away.
Buildings are the best places to hide from the BTR.
Anyway once you get back and turn in the artifact congratulations! You’re now Security Level 5, the highest Security Level in the game.
Security Level 5 achieved
You now have access to every single piece of equipment in Into the Radius, which is good because you’ll need them to complete the final two missions of the game.
Next time we’ll be talking about one of those in the eighth Top Priority mission in Into The Radius in Part Nine of our Into The Radius VR Walkthrough.
IL-2 Sturmovik Battle of Stalingrad VR Review - A World War 2 Flight Simulator in Virtual Reality
If you’re looking for a hardcore VR World War 2 Flight Simulator to try then IL-2 Sturmovik: Battle of Stalingrad (aka IL-2 Sturmovik: Great Battles) is definitely one that you should consider.
While IL 2 VR can be hard to play the first few times you try it, and doesn’t have any VR motion controls, once you get over the hardcore learning curve it’s a VR flight sim that looks fantastic and offers massive realism and depth for your flying experience.
If you’re looking for a hardcore VR World War 2 Flight Simulator to try then IL-2 Sturmovik: Battle of Stalingrad (aka IL-2 Sturmovik: Great Battles) is definitely one that you should consider.
When I say hardcore I really mean hardcore. IL 2 is a game that is meant to be a simulation of the aircraft and piloting of World War 2 aircraft on the eastern front (and lately the western front as well), and while not originally intended to be played in Virtual Reality, definitely makes for a great Virtual Reality flying game.
While IL 2 VR can be hard to play the first few times you try it, and doesn’t have any VR motion controls, once you get over the hardcore learning curve it’s a VR flight sim that looks fantastic and offers massive realism and depth in your flying experience.
If you want to try a more easily digestible flight simulator then I’d recommend Warplanes: Battles Over Pacific for a WW2 flight simulator, or VTOL VR if you want to try out more modern aircraft.
Strafing a Train Station in IL 2 VR
IL-2 also features tanks as well, though they won’t be the main focus of this article. While the tank combat is a fantastic addition to this game, and fun in its own right, the addition of Virtual Reality didn’t add too much to it.
If you’re already a veteran of IL 2 and are wondering if Virtual Reality makes a good addition to this WW2 VR flight simulator, then I would certainly say yes. VR adds a whole new level of immersion to IL 2 and also makes it very easy to look around the skies with your actual head instead of messing around with head tracking hardware like TrackIR.
If you are a VR lover who is wondering if IL-2 would make a good addition to your library of VR games then I’d also say yes if you’re willing to invest in a joystick and take some time and effort to learn the extensive controls and intricacies of the various aircraft in this game.
IL-2 is not a flight simulator for the faint of heart, and to get the most out of it you’ll need to learn a lot and mess with a lot of keybinds.
If you want to know more then it’s time to go in depth in this IL-2 Sturmovik: Battle of Stalingrad VR Review.
Just look at that countryside out of the side of this plane
How To Set Up IL-2 VR
Of course you may be wondering, “How do I launch IL-2 in VR?” or “What headset can I use to run IL 2 VR?”
If you want to just get straight to the review then skip to the next section below. Otherwise stick around here to find out how to run IL-2 in Virtual Reality.
As far as VR headsets go you can use any that is capable of connecting to a PC. If you’re using a Quest device then you will need the ability to connect a headset to your PC to run IL-2 VR, more on that below.
So if you’ve played PCVR games before on your PC, then running IL-2 VR is the same as any other PCVR game you’d play through Steam.
As long as Steam VR is running and detects your headset the game will automatically run in Virtual Reality mode. After loading is finished you will see the main menu in your headset.
The IL-2 main menu in VR
So setup is really easy. There are no mods and no additional packages that need to be installed. IL-2 Sturmovik runs in VR easily and flawlessly with very little choppiness as long as your PC can handle it.
If you’re using an Oculus Quest 2 or Oculus Quest 3 and haven’t run a PCVR game on your headset before then this guide for running VTOL VR on a Quest device should be helpful, but instead of running VTOL VR when you’re in Steam VR just run IL-2 instead.
Since IL-2 is a Steam game you can also use Steam Link to play it on a Quest device. This has been my preferred method since the release of Steam Link, as IL 2 not only runs even better with Steam Link, but is also much easier and faster to start up
Playing IL-2 Sturmovik: Battle of Stalingrad In VR For the First Time
The first time I tried IL-2 VR I hopped straight from the main menu and into one of the “Quick Missions". You’ll notice when you get to the main menu that your touch controllers are already useless. At a minimum you will need a keyboard and mouse to play IL-2 VR, more on that later.
IL-2 offers a lot of different Singleplayer mission options, and even Campaigns and the eastern front World War 2 equivalent of a career mode.
With a lot of DLC content as well as the addition of World War 1 and the latest DLC covering the Western Front of World War 2, there’s an absolute ton of content to sink your teeth into if you want to (though the cost of those DLCs will add up).
That’s a lot of DLC, luckily you don’t really need to buy most of them
Even with only the base game there’s already an almost overwhelming amount of things to learn just by hopping into Quick Missions, which lets you select and customize missions of various types on a battle map that is accurate to the actual battles of World War 2 on the eastern front.
There’s all sorts of missions to choose from, like bombing runs, protecting allied bombers, dogfighting enemy fighters, intercepting enemy bombers, and each of these missions will dynamically generate a battlefield with other various allied and enemy units that may or may not interfere or help with your chosen mission.
It’s a great way to get into and learn how to play IL-2, which is good because I immediately noticed how incredibly hard this game is when I tried my first dogfight.
Getting destroyed in a dogfight
It was One on One, me versus an AI opponent, and boy did I get destroyed pretty quickly.
IL-2 Sturmovik: Battle of Stalingrad is an incredibly hard World War 2 flight simulator, which comes down mostly to the realism and hardcore simulation aspects of it.
The game has no tutorial and not even any popups to help out first time players. You are immediately forced to sink or swim by yourself, and that’s without even talking about the controls.
As I mentioned before IL2 offers no touch controller support for VR. Just like when playing this game on the flat screen you’ll be forced to utilize a mouse and keyboard or joystick. This honestly isn’t a bad thing, because you will need a ton of keys to control even the most rudimentary aircraft.
Oh, and also beware of motion sickness, a lot of VR flying games can cause motion sickness easily when you look up through the roof or sides of your cockpit.
So if you’ve experienced motion sickness in VR before then beware that you might need some time to get used to IL2 VR before you can enjoy it without feeling nauseous.
This game even looks great when you’re on the ground
If you want a VR flight simulator that lets you use your VR touch controllers to utilize the controls of the plane then again I’d recommend Warplanes: Battles Over Pacific for a WW2 flight simulator, or VTOL VR if you want to try out more modern aircraft.
The fact that I was using a mouse and keyboard rather than a joystick (aka a HOTAS setup) also didn’t help. The sensitivity when using a mouse was all over the place, and even after tweaking it to be more comfortable it felt like a very odd way to steer a plane.
Though as I was struggling with the controls I also constantly thought about how beautiful the game is.
Even when waiting ten minutes for my plane to fly to the combat zone I’d be completely content just watching the mid 20th century Russian countryside roll by below my wings, or examining the inside of my cockpit.
Look at that countryside go by
After getting shot down a few times I tried some easier missions like bombing a target or intercepting enemy bombers, and while flying to or from a destination I’d frantically study the keybinds in the main menu. There are a LOT of keybinds that you’ll need to know, and that’s even before I bothered with learning how to take off and land.
Like I said, IL-2 VR is not a game for the faint of heart. It takes a lot of commitment to get into this game. Though despite all of that I was already becoming very enchanted by it.
You will need to know a lot of keybinds to play IL-2 VR
The scenery passing below, the distant sights and sounds of battle, the large empty steppes of central Russia from decades ago. It all looked so fantastic in VR. Not to mention the inside of every plane.
The interiors of each aircraft are exactly the same as the real thing, and all move and react as they should when you use the controls. Each is beautiful, and the gauges and dials actually work and display the same units of measurement as their historical counterparts, which is very useful when playing on more realistic difficulty modes that don’t have that information on your HUD.
Virtual Reality enhanced all of the little moments by making you really feel like you’re inside of that cockpit, while also making the intense feeling of combat all the more intense and immersive. Not to mention it’s very easy to just glance down at your dials, or up at another plane through the glass cockpit by just moving your head as you would if you were really a pilot.
Strafing enemy tanks
A bit of studying various keybinds and trying out and being very bad at various missions was pulling me in. I’d learn something new, get a little better, crash, and then try again. Even the smallest victory felt huge because of how difficult the game was to learn.
Oh, and I tried the tanks as well. As far as a tank combat simulator goes, IL-2 is also pretty great. Though as mentioned earlier Virtual Reality isn’t as useful or interesting in the tank combat.
Regardless, blowing up a few tanks was a good time, but what was really drawing me in was the flying simulation. Driving or gunning in a tank was not very much improved by Virtual Reality, because you can’t see much to your sides anyway, and end up just staring ahead through the driver’s port or gunner’s sight anyway. IL2 VR is not the best tanking game out there for Virtual Reality, but the tank combat is still great on the flat screen.
After getting hooked on IL-2 I just had to get a Joystick. Eighty dollars and a few days later it arrived, and I have to say that this joystick is definitely among the best gaming accessories I’ve ever bought.
Getting Immersed into IL-2 VR
The joystick made this game much, much better, and if you’re not already an IL-2 veteran who has one, you should definitely get one if you’re planning on trying this game.
I’d go so far to say that a joystick is required to enjoy IL-2 VR, that’s just the sort of game this is. It’s much easier and more immersive to control your plane with the addition of one. In fact a lot of Multiplayer servers require a joystick.
Getting strafed after making an emergency landing, this was a huge surprise
That was my next stop, the Multiplayer, to fly with others and learn more about the game. I was lucky enough to know somebody who has a lot of knowledge about the game, and that cut down on the learning curve a lot. Our flights together were an insane amount of fun, and there were always at least a few Multiplayer servers that were well populated, though some required DLC planes to fly.
IL-2 has great Singleplayer content for sure with its varieties of missions and Scripted Campaigns, but the Multiplayer is endlessly enjoyable. It’s where the game goes from flight simulator to a real World War 2 immersive experience with players on the ground in tanks and players in the air in planes all fighting with and against each other.
If you want to get into IL2 VR I’d recommend you check out the forums and look for a discord server (googling “IL 2 Discord” will get you a few) to find others to fly with. It makes the game not only much larger and more dynamic, but much more fun.
Though these Multiplayer servers also had much higher realism settings than what I was already used to from Quick Battles. That meant no more HUD, I’d have to read the dials on the plane for things like altitude and speed, and no more overlays telling me where enemies were and which direction my objective was in.
While this may sound limiting and possibly frustrating, it’s with the addition of higher realism that IL-2 VR really shines. Having to actually spot planes instead of just looking where the marker tells you is also where VR improves the game. This is meant to be a realistic World War 2 flight simulator after all.
The ability to just look around like an actual pilot in an actual cockpit was a huge advantage, and made spotting and tailing enemy planes not only easier, but much more immersive.
Trying and failing to hit an enemy plane
Also as I’ve already mentioned, IL-2 looks fantastic in Virtual Reality.
I was so drawn into the experience, and as I surveyed and mapped more and more keybinds to overcome the learning curve the game became easier to play and a more interesting simulation of piloting World War 2 aircraft than its simpler contemporaries.
Climbing the hurdles of IL-2 was definitely a challenge at first, but with a joystick and some time spent learning the game from others (and a couple of Youtube videos) the depth of the simulation was becoming more accessible and fun.
Though I’d still have to say that you need to want to not only invest not only in a joystick or HOTAS setup of some kind, but also to learn and get to know this game.
The cost of a joystick and the game itself combined means that IL-2 VR has a much higher price tag to enjoyment than most games, not to mention the time it takes to figure it out.
Taking AAA fire from the ground and getting hit in the engine
After many hours of playing I had shot down an enemy bomber, which felt absolutely amazing. It’s really hard to hit anything else up in the sky. I’d also destroyed a couple of ground targets, and started to feel really in control of the plane. The feeling of overcoming the challenges that real pilots face and succeeding was completely worth it.
There’s still so much game out there, so many things to learn and master. Each plane controls differently and has different features. In fact there’s a pretty long specification page for each of them. IL-2 simulates these aircraft as closely as possible, from their different systems, to how they react to being damaged.
If you’ve ever wanted to feel like an actual World War 2 pilot as much as possible then there is no game that I can recommend more highly to fully capture that experience.
A direct hit with a bomb on a train station
Virtual Reality, as it so often does, makes the flying easier to immerse yourself into, more enjoyable to look at, and actually simplifies the game a little bit.
By just looking around with a VR headset you don’t have to use a mouse to look around, you just do it naturally.
So for those who have already been bitten by the bug of IL-2, VR is a completely worthwhile addition to the game. Your situational awareness goes up the roof, and the game looks and feels better.
For newcomers who are wondering if IL-2 VR is worth it, then it is if you also want to play a VR flying game that includes factors like water radiators, propellor RPM, and engine fuel mixture levels. If you want a realistic World War 2 flight simulator in Virtual Reality, then there’s really no substitute for IL-2 Sturmovik: Battle of Stalingrad (aka IL-2 Sturmovik: Great Battles) .
IL-2 VR sure is a complex game, but it’s a fantastic and realistic World War 2 flying simulator that runs extremely well in Virtual Reality. Enjoy!