Unlock All Vertigo 2 Secret Weapons - How To Get All Vertigo 2 Secret Weapons Guide
If you want to experience every awesome weapon there is to have in Vertigo 2, then you’ll want to collect all of Vertigo 2’s secret weapons. Well this guide will show you where to find them and how to unlock them. Keep in mind that if you haven’t completed Vertigo 2 yet there will be some minor spoilers in this guide. We’ll reveal as little as possible here, but some of the locations you end up visiting in the game will have to be revealed. Here’s how to get all of the Vertigo 2 Secret Weapons.
If you want to experience every awesome weapon there is to have in Vertigo 2, then you’ll want to collect all of Vertigo 2’s secret weapons. Well this guide will show you where to find them and how to unlock them. Keep in mind that if you haven’t completed Vertigo 2 yet there will be some minor spoilers in this guide. We’ll reveal as little as possible here, but some of the locations you end up visiting in the game will have to be revealed. Here’s how to get all of the Vertigo 2 Secret Weapons.
Oh, and when you get these secret weapons you can access them by bringing up your weapon menu in Vertigo 2 as usual, and them pressing the trigger on the controller that you’ve opened the weapon menu with.
Gordle Pun - Vertigo 2 Secret Weapons
The Gordle Pun is the first secret weapon that you can collect in Vertigo 2 during the second chapter of the game, and you can get it really early on. Right at the beginning you’ll be stuck behind a forcefield as a blast door closes, and when the force field disappears an enemy will spawn. Once you’ve dealt with them take the only path available to you, the door on your right.
Through the door will be a hallway with an enemy in it, and there will be doors on either side of you. Take the second door on the right, and deal with the other enemy that is through that door. You’ll see a pit in the room with you, and across it some writing on the wall saying “Bottomless Pit.”
The pit might be bottomless, but you can still teleport into a small hole in the side of it. Peer over the edge of the pit and you’ll see a hole in the wall, teleport into it and go through the cavern it leads to.
There will be some enemies on your way, but just keep going forwards and eventually you’ll drop down into a test room with the Gordle Pun looking device on a table.
Pick it up and you’ll be transported to somewhere that looks like a moon. You’ll slowly roll forward, as you’re standing on a rover of some sort, and box shaped enemies will run at you.
You’ll need to hit them with the Gordle Pun before they reach you and blow you up. You also can’t use any of your other weapons. This challenge can be pretty hard as they run quickly and the Gordle Pun isn’t very accurate. One tip is to aim down the front of the Gordle Pun and point it slightly up and to the left of what you’re aiming at. Also switching your Gordle Pun to red mode will make shots more accurate, but slower. While blue is better for up close as it shoots more quickly but is less accurate.
When you defeat the challenge you’ll find yourself back in the test chamber with the first Vertigo 2 secret weapon.
Shooting the Gordle Pun at the nearby wall will cause things to come out of the portal that is created. Some of these will be useful healing items or grenades. So stock up while you can before exiting out of the door.
Nostalgia Pistol - Vertigo 2 Secret Weapons
The Nostalgia Pistol is the second secret weapon you’ll come across in Vertigo 2, and it’s a bit further on into the game in Chapter 6. You’ll see the title at the start of Chapter 6 here when exiting a waste pipe.
You’ll see a catwalk on your left, teleport on to it and go through the door at the end. Through that door is a healing station and a hallway that will soon fill with enemies. You’ll notice a room with multiple glass windows in this hallway. Once the enemies are dispatched take the first left, and then a right at the closed blast door to go into this room.
Inside the room there will be an upgrade station and a small button beside the big machines sitting against the wall. Press the button.
Exit the room and you’ll see the blast door that was closed is now open. There’s a supply closet on the right with some grenades and on the left you’ll see a strange depression in the wall, almost like a doorway was plastered over.
Just walk through it and you’ll find yourself in an empty looking bedroom. On the floor there will be a computer and a VR headset, pick up the headset and put it on.
You’ll be in a new space that contains a small piano and a button above it with a musical note on it. First press the button with the musical note, this will not work if you don’t do that. A melody will play. Complete it by hitting the keys on the piano in the order shown here.
Then the piano will disappear and a door will open to a new room. The Nostalgia Pistol is on a pedestal at the end of the room. Walk over and pick it up. Now a bunch of the floating robot ball enemies from the first Vertigo (and Vertigo 2) will appear and attack you. Be careful not to fall off of the narrow bridge you’re standing on and defeat them.
Once you do just wait for a minute or two and you’ll be teleported out. You can take off the VR headset and the Nostalgia Pistol secret weapon is yours.
AEtherian Quad-Bow - Vertigo 2 Secret Weapons
Soon after the Nostalgia Pistol is the third of Vertigo 2’s secret weapons. The AEtherian Quad-Bow. This is by far the easiest secret weapon to get your hands on, and you’d probably end up finding it even if you never read this guide. Still, it’s possible to miss it. Shortly after the start of Chapter 9 you’ll find yourself in a cave that’s full of the headless centaur creatures that fire arrows.
Keep going through the cave, eventually you’ll see some closed doors that you can open by putting your hand on them. Unfortunately doing that means you’ll be locked out of the cave. Instead of going through those take a right and you’ll see a camp inside of the cave.
Go into the big hut on the other side of the camp. There’s a chest there, and inside of the chest is the AEtherian Quad Bow!
Once you pick up the bow the exit to the camp will be blocked off until you defeat all of the headless centaurs that spawn. The AEtherian Quad Bow is a ton of fun and is one of the coolest Vertigo 2 secret weapons.
Finger Gun - Vertigo 2 Secret Weapons
The Finger Gun secret weapon comes quite a bit after the Quad Bow in Vertigo 2. You’ll be able to get the Finger Gun when you reach Chapter 14. Right at the beginning of the chapter you’ll be in a train station, and across the train station from the control tower you’ll see a dark tunnel.
Go in and go up the escalator inside. It’s dark but don’t worry, your flashlight will come on as always. Once you’re at the top take a right and teleport through the partially open door.
After going down the hall a bit you’ll notice this boarded up hallway on your left.
Blow through the planks with any of your weapons and keep going. You’ll pass a lot of creepy test dummies, and eventually you’ll find yourself in front of this machine.
Put your finger in and you’ve got the finger gun! You can just shoot out of your finger now. To reload put a syringe into the tip of your shooting finger. You’ll generate more syringes, and you can also find some more scattered around the lab. Which is good because now you’ll have to fight your way past the test dummies to escape with your new secret weapon.
Once you get past all of the dummies this Vertigo 2 secret weapon is yours to keep! Of all the secret weapons in Vertigo 2, this one might be the weirdest.
Kauboi's Revolver - Vertigo 2 Secret Weapons
Of all the Vertigo 2 secret weapons in this guide this one is probably the most spoilery, so if you want to avoid even minor story spoilers skip ahead. Still, while this secret weapon does affect the ending, we’ll spoil very little here. Which is good because Kauboi’s Revolver is the most powerful weapon in all of Vertigo 2, secret or otherwise.
You can get it in Chapter 16 when you find yourself at a big tower in a wasteland. When you go into the tower there’s an elevator with three buttons, hit the lowest button to go to the bottom floor.
When you reach the bottom you’ll see a huge statue, and doors on either side of the hall. There is a puzzle behind both doors. Let’s start with the door that will be on your left.
The goal of this puzzle is to get the ray of light to hit each of the balls of light by bouncing the ray with the mirrors. It’s pretty straightforward once you get the hang of it. Once the puzzle is solved the eye in the wall will light up.
Quick tip, it’s easier to move the mirrors when holding them with both hands. The hardest part of this puzzle is to just get the mirrors to turn the way you want them to,
Anyway once you’re done go through the other door for the second puzzle. You’ll see a table with some lights hanging over it in the middle of the room. Also, there’s a control panel of some kind on it. When you move the sliders you move the lights.
Each slider controls a different aspect of the lights. The goal is to make the lights form the symbol on the wall of the room. Like this.
Once you’ve solved both of these puzzles the most of powerful of all Vertigo 2 secret weapons is yours! Just head through the pathway of light that comes out of the statue.
Keep in mind that you won’t be able to use Kauboi’s Revolver against enemies for the whole game as you won’t have any ammunition for it… but on New Game Plus playthroughs it is an incredibly powerful secret weapon that you can synthesize ammo for like any other.
Annihilator Prototype - Vertigo 2 Secret Weapons
The Annihilator Prototype is probably the hardest of all secret weapons to acquire in Vertigo 2. You can get it the first time you play through the game, but it’s probably easier to acquire on a second New Game Plus playthrough. the path to getting this secret weapon starts in Chapter 4.
When you wake up go outside into the hallway and take a right. Enter Room 1.
You can go into this room, and on the table inside is a key of sorts. Put it into your wrist storage slots. You’ll have to play through a large portion of the rest of the game while holding this key, so you’ll effectively be robbing yourself of an item slot.
Once you get back to the point in the game where you’re on a beach and… recently left the insides of a large creature (you’ll know it once you’ve been there.) There will be a large rock on that beach with a lockbox on it. Put the key in that box, and you’ve got another awesome Vertigo 2 secret weapon.
Note though that if you try and get the key in New Game Plus you can’t just use Chapter Select and fast forward to the chapter with the box. Your inventory items will not come with you, so you have to play continuously through the game until you reach the box. That’s what makes this the hardest to get of all Vertigo 2 secret weapons.
Well those are all of the Vertigo 2 Secret Weapons! Hope this guide helped you out in getting all of the interesting and unique secret weapons in this interesting and unique game. Enjoy!
Vertigo 2 VR Review - The Best Singleplayer VR Game of 2023
You might wonder how an Indie game made by a solo developer, a VR game made by a solo developer even, managed to get almost 1000 reviews on Steam with an Overwhelmingly Positive rating, and little marketing other than articles like this one talking about how great it is.
You might wonder how an Indie game made by a solo developer, a VR game made by a solo developer even, managed to get almost 1000 reviews on Steam with an Overwhelmingly Positive rating, and little marketing other than articles like this one talking about how great it is.
Well I'll tell you, because Vertigo 2 is one of the most finely made VR singleplayer games out there. Here we'll go through a few of the big categories that, combined, make for a great singleplayer VR game when done well, and exactly just how Vertigo 2 knocks them out of the park.
Vertigo 2 Review - Weapons
Let's start with the weapons, and since Vertigo 2 is primarily a shooting game, weaponry is one of the most important categories. Vertigo 2 has a wide variety of weapons that fill different roles.
A revolver that functions as a long range precision weapon, a shotgun that does a lot of damage and is easy to aim but can only be used up close, and quite a few others that you collect over time. There are a lot of different weapons to choose from, and even some secret weapons that you can find if you're careful or google a guide. What's truly revolutionary though is how your ammunition works.
You regenerate more over time. So you don't have to constantly be looking for ammo in your surroundings, and you can choose which weapon you want to use in any given situation without depending on what the game gives you. Since it takes time for ammo to regenerate though, you'll be forced to switch weapons in a prolonged fight. This keeps you from overly relying on a single weapon. You're forced to switch between them when one runs out of ammo.
Still, most of the weapons are pretty versatile at different ranges, and so you'll never find yourself completely out of ammunition for an effective weapon in any given fight. While I tend to overuse the shotgun whenever possible. I've been forced a bunch of times to change to an alternative simply because I ran out of ammunition, or the fight became longer ranged. You can still completely ignore some weapons if you want to, and that's a good thing, because you'll still have choice.
Not having to rely on ammunition pickups gives you that choice, and you have even more ability to decide how you want your weapons to work, and which favorite weapons to focus on, through the upgrade system. You'll find a few upgrades to improve weapons as you go on through the game, and which ones you choose to upgrade and which way you choose to upgrade them further defines and refines your playstyle.
There's a perfect balance struck here between your ability to choose how you want to play, and you not being able to play constantly in a single way by using a single weapon, which would inevitably make you bored with the game.
Vertigo 2 Review - Enemies
What enemies you face and how encounters are designed also reinforces this notion. Vertigo 2 does tend to focus on close to medium range encounters, thus why the shotgun is so easy to rely on for me, but it also switches things up and moves enemies further away by giving them powerful ranged attacks so that you can't rely on an up close fighting strategy all of the time, even if you try and close the gap with your teleportation ability.
Some enemies are dangerous up close too, and so you'll never fully be focused on keeping your distance or trying to close the gap. You can play one or the other way if you like too, risking it all by dashing more closely, or carefully taking aim from cover and winning a battle of accuracy.
Sometimes you are forced to fight up close or far away by the enemies you face and the environments they are in, sometimes you have to fight from afar, but mostly you have a choice of which way to play it. Balancing your decisions, and occasionally getting you out of your comfort zone, is a careful balancing act that Vertigo 2 pulls off very well.
The look of the enemies is also constantly interesting, and in Vertigo 2 you run into new types of enemies all of the time, from different assortments of robots to a massive variety of aliens. None of them outstay their welcome either, and the opponents that you face change constantly as you proceed from place to place to match your environment.
The different creatures of Vertigo 2's quantum reactor feel like a part of the strange world they are in, and will fight each other just as quickly as they'll fight you if they are hostile to one another. The enemy encounters are interlaced with the story of the game to not only vary what you're fighting, but where you're fighting and why you're fighting.
Vertigo 2 Review - The Story
The story of Vertigo 2 is strange, there's really no denying that, with some humor mixed in. Not everyone will like the story itself. It is a very overall pulp science fiction sort of story, but there is more character drama built in then you would usually find in a video game.
There were multiple occasions where I felt real emotion at what happened to different characters, especially those that helped me as the player. Not to mention you're not completely a character in the story that is purely acted upon. You have some moments of agency just like the other characters in the story do, and can make choices that affect what challenges you face, and what happens in sections of the story.
If you've got no tolerance for a little silliness then you might not like the story and just roll your eyes through it, and that's okay, because the story of Vertigo 2 not only creates reasons for why you're fighting, but also reasons for the constant changes of scenery.
There are some really truly impressive setpieces scattered throughout the game, usually to introduce a new area with new challenges, enemies, and weapons to acquire. Each place feels really unique, though there is occasionally an overreliance on industrial robotic corridors. Still, you're taken from different locaton to different location a lot. Not too often to get overwhelmed with constant change, and not too little that you get bored of fighting the same enemies in the same place.
Vertigo 2 Review - Pacing
That leads us to our final component of what makes Vertigo 2 a fantastic singleplayer VR game. This is a very well paced game with highs and lows all over. Combat is intersperced with periods of quiet, of rest. There is hardly ever too little or too much action. It can be hard to notice while playing, but Vertigo 2 is a very well paced game. It even is in terms of these other categories.
Enemy types don't stay around too long until they get old, and what sort of opponents you are fighting change often. The story moves fast enough to change the scenery often enough, and you acquire new weaponry at a pace that gives you time to get used to the new piece in your arsenal before you get a new one. Pacing in a video game is a very fine balance, and Vertigo 2 strikes it very well.
These are the reasons why Vertigo 2 is such a fantastic singleplayer VR game, and you can tell that a lot of creativity and a lot of love went into making this experience. So, my hat is off to Zach Tsiakalis-Brown for the monumental effort and skill it must have taken to create this masterpiece.
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