All Classes In The Light Brigade VR and How To Unlock Them
The Light Brigade VR is a fantastic game that gives you a lot of class options that give you a ton of interesting ways to play and win. Each class comes with different weapons and passive bonuses which can appeal to different playstyles, so be sure to try them all. If you want to find out more about the classes that are available to you in The Light Brigade and how to unlock them then this is the place.
The Light Brigade VR is a fantastic game that gives you a lot of class options that give you a ton of interesting ways to play and win.
Each class comes with different weapons and passive bonuses which can appeal to different playstyles, so be sure to try them all. If you want to find out more about the classes that are available to you in The Light Brigade and how to unlock them then this is the place.
Rifleman
The Rifleman is the class that you start with first in The Light Brigade. It’s very solid, and with a little luck and some VR shooting skills you can definitely complete a full run on your first try using the Rifleman.
Still, you should definitely try other classes once you defeat Altair for the first time and unlock the Scout and Pistolier.
The Rifleman’s Gewehr 43 is semi-automatic, but has a magazine carrying 10 rounds and is easy to reload. It’s effective at long ranges and deals great damage per hit.
Still, you won’t be one shotting even basic enemies unless you get a headshot, and the extreme recoil of the Gewehr 43 means that you have to take a moment to line up the rifle again before reliably hitting a follow-up shot.
The Rifleman doesn’t start with a pistol, though all later classes will, so you should get a Pistol as soon as possible in case you run out of rounds in your rifle and have an enemy in your face.
The Rifleman’s headshot damage bonus means that if you can reliably hit headshots consistently it will have the best damage output of all classes by far. That is, if you hit your headshots.
Scout
The Scout is unlocked by getting the Rifleman class to level 5. The Scout is great because it not only gives you access to your first fully Automatic weapon, but also comes with a Pistol right off the bat.
The Scout does solid damage, though the M3 “Grease Gun” Submachine Gun has a pretty sharp damage falloff at longer ranges. Still, this is a very good class if you can learn to control the recoil of its main weapon and consistently land hits from close range.
Having to completely empty the Scout’s Mauser pistol before reloading it is a little annoying, but for a sidearm the Mauser deals great damage and is extremely accurate.
The Scout is a solid short range counterpart to the Rifleman. If you want to play more aggressively, teleporting closer and closer to your enemies before blasting away at close range, then the Scout is a great class for that.
The more hits you land, the more likely you will be able to take advantage of this class’s sweet Critical Hit bonus.
Pistolier
The Pistolier is unlocked by attaining level 5 with the Scout class. The Pistolier is the ultimate short ranged class with two Colt 1911 pistols in two different holsters on either side of your belt.
The Pistolier also has two ammo pouches, though the biggest drawback of this class is that it only gives you two pouches to hold items in. That’s what keeps the Pistoleer from being a potentially great class for the ambidextrous.
If you can hit shots with both pistols at the same time the Pistolier does some serious damage, but otherwise it can be very hard to aim with your non dominant hand, so the advantage of having two pistols is offset hard by the lack of a longer ranged firearm and being limited to two item slots.
It’s a lot of fun for a little while though.
Assault
After defeating Agnes to rescue Prudence and getting the Pistoleer to level 5 you unlock the Assault Class.
The Assault class is fantastic, and is one of the strongest in the game. Depending on your personal preference it might be the strongest overall.
The STG assault rifle that comes with this class can be effective at the same ranges as the Rifleman class, but is also fully automatic. The recoil is very forgiving too, meaning that you can keep hitting your target when firing fully automatic much more easily than with other classes like the Scout class.
If you want more firepower at range, but less accuracy than the Rifleman, the Assault class is a very solid choice because it performs well at long and close ranges.
The Health Bonus this class receives also makes it more survivable than others, though the lack of any damage bonuses means that you might not have the damage potential that other classes do. Still, as far as reliable damage goes the Assault is a great class.
Militia
The Militia class is unlocked by defeating Duncan and completing a run as well as Getting the Assault Class to Level 5. The Militia class might not seem very strong due to the Volkssturmgewehr VG-5 that is its primary weapon.
This gun doesn’t do well at range and also isn’t automatic, though it’s low recoil means you can still fire it pretty quickly semi automatically.
What makes the Militia class great is its special ability that passively increases the rarity of all loot. Getting health upgrades and weapon attachments is never easier than when you’re using the Militia class.
You’ll often also end up with more money than you can even spend near the end of a run.
Whether this makes up for its middling primary weapon is up to you. Though the Militia class also gets a great secondary weapon with the Colt 1911 pistol, though that also is not great at medium to long ranges.
Sniper
The Sniper class is unlocked by defeating Duncan and completing a run as well as getting the Militia class to level 10. The Sniper class does exactly what it says on the box, gives you the ability to snipe with its Karabiner 98k rifle.
This bolt action rifle does the most damage per shot in the game and is effective at all ranges. You can easily one shot lesser enemies if you hit them in the body or head with this baby.
Combining the Power Field wand that this class can start with also gives you a lot of extra damage to take down opponents with a lot of armor and health, because the Power Field increases the damage of all bullets that you shoot through it.
The 1911 is also a great sidearm and does great damage per shot at close range in case enemies get too close.
Of course the Karabiner 98k is a bolt action rifle, so you better be accurate with it and get really good at working the bolt. This is not only the most labor intense weapon in The Light Brigade VR, but also by far the slowest firing by its nature as a bolt action rifle.
Levels with close in fighting and a lot of enemies can be rough as the Sniper, but it’s still a very satisfying class to play for the one shot kills and incredible range.
Breacher
The Breacher class was recently added in the “Memories of War” update and brings a shotgun to the table with the Winchester 1897. If you’ve ever heard of a “Trench Gun” from World War 1 or 2, then that’s exactly what the Breacher gets.
As you might expect from a shotgun, it’s not very good at long ranges, but it is very effective at quickly bringing down enemies at close range. A lot of the weaker opponents you’ll run across will melt in a single shot, and so it’s sort of like a close range sniper rifle.
It also gives a lot of that one shot satisfaction that the sniper rifle does.
The Winchester 1897 basically fires a lot of little shots, each doing a small amount of damage. So at longer distances a lot of those little buckshots will go off at an odd angle and miss even if you aimed right on target.
Just like the rifleman, the Breacher also gets a headshot damage bonus, which means that aiming for the head is especially useful especially when you’re trying to quickly take out tougher enemies at short range.
The shotgun only holds 7 total rounds, and it is very dangerous to run out of ammunition in the tube during combat.
That’s because you need to take out your shells, load the first round, put the shells back into your ammo pouch, rack the slide, then take the shells back out and load it. So running it completely dry will leave your vulnerable for several seconds.
Of course the Walter P38 sidearm helps to mitigate this risk, and so does the Soul Sphere wand this class gets. It is highly recommended you get the Walter as soon as possible as a backup for emergencies.
Loading the Winchester also takes some getting used to, and has a similar learning curve to learning how to quickly load the Karabiner 98k for the sniper class. A quick tip is to move your hand back and forth over the breach of the gun quickly to load shells as fast as possible.
Overall the Breacher is a fantastic addition to the game, though it can be frustrating to use in zones with wide open spaces. You need to teleport to close distances quickly, and disengage quickly if you run out of shells.
Engineer
You need to be at least level 5 with the Breacher class to unlock the Engineer. This is another new class added in the “Memories of War” update, and is even more unique than the Breacher class.
While the MP35 is a new weapon and has a funky magazine sticking out of the side that you is designed for you to load with your shooting hand, that isn’t the unique part of this class.
What really stands out for the Engineer is the Sentinel Drone that it gets.
The Sentinel Drone is a completely autonomous little flying metal robot that you control from a joystick attached to your item pouches. It even has a little gun on it.
The drone is invulnerable, but is limited by time. Enemies will shoot at it, but when the yellow bar over the drone runs out it will automatically return to your item belt to recharge.
Still, the Sentinel Drone is a fantastic way to scout for or attack a group of enemies at very little risk to yourself. Though you will still need to see the drone to know where it’s going. It doesn’t have a camera or anything for you to look through.
The drone’s gun might also seem very difficult to aim at first, but if the drone stays stationary for a moment it will automatically lock on to the closest enemy.
With this ability the Drone actually does pretty good damage. So does the MP35 that the Engineer gets. Though like all SMGs it is better at short range, and this one in particular has slightly higher recoil than most.
The Engineer also has a great Loot Quantity bonus that means they’ll likely end up with a ton of items and gold, especially if you’re willing to clean out every map after clearing it.
So this makes the Engineer a class especially useful for the patient that are willing to loot every nook and cranny for useful items, and wait for their drone to recharge. Getting a lot of useful grenades and healing items means you’ll also have many more to blow through to make challenging fights easier,
Hunter
The Hunter class was added in the “Shadow Hunter Update.”
It’s pretty obvious what makes this class unique in The Light Brigade, the weapons. The hunter’s main weapon is a recurve bow that is silent and powerful.
This bow and the accompanying throwing knives that fill in as the Hunter’s backup weapon makes the Hunter class The Light Brigade’s premier stealth option.
Your shots will not immediately attract attention just because they make noise, meaning that the Hunter can silently pick off enemies one by one if they are very careful and don’t get seen.
The bow does tremendous damage per shot, and the throwing knives aren’t bad either at close range. What makes the hunter more difficult is that it loses the benefits of being stealthy during boss fights, but makes up for it with the “Hunter’s Mark” passive ability that makes the Hunter deal more damage with each successively successful hit.
Of course it goes without saying that it is much harder to land your shots with a bow than with a firearm, making the Hunter a much more skill reliant class as far as shooting goes, but a very fun one
There you have it, all classes in The Light Brigade and how to unlock them. Feel free to leave a comment about your favorite class.
9 Essential The Light Brigade VR Tips and Tricks to Survive and Win
Having trouble making progress in The Light Brigade? Keep running through the same levels and not making it any further? Well you’ve come to the right place to improve your The Light Brigade gameplay and make better progress. Here are 7 Essential Tips and Tricks for The Light Brigade.
Having trouble making progress in The Light Brigade? Keep running through the same levels and not making it any further? Well you’ve come to the right place to improve your The Light Brigade gameplay and make better progress. Here are 7 Essential Tips and Tricks for The Light Brigade.
Inspect Items and Tarot Cards
A lot of new information is thrown at you all the time when you first start playing The Light Brigade, and a lot of it can be very confusing. What does “Break Chance” mean? What does this attachment for my gun do? Make sure you’re well informed before making any decisions by using the inspection button.
When you hold an item in a hand, hold down the B button if it’s in your right hand or the Y button if it’s in your left hand. As long as you hold it down a little text window will pop up and tell you more details about that item. You can also inspect by turning the item over so that it’s upside down and your wrist is facing outwards. The Light Brigade has a lot of items that can be really hard to understand if you don’t use this feature.
This works for Tarot cards too, so make sure you inform your Tarot decisions with the inspect button. Now speaking of Tarot cards.
Pick Your Tarot Cards Carefully
Often you’ll hear a tinkling noise in the distance, and see gold streamers coming out of a particular chest. These chests often contain three tarot cards, (sometimes it will be rare items instead) and you can pick one to have as an upgrade. Make sure to pick your tarot cards carefully. Some are much more powerful than others depending on what you’re facing.
If you feel really confident that you’ll make it further, pick a card that give you more souls. If you’re taking a lot of hits take cards that give you more resistance to damage. Cards that pierce enemy armor are good too, and Sun Strike cards are always a solid choice.
You’ll also notice that some cards are more rare and powerful than others, denoted by the amount of stars at the top of the card. Generally the more stars the better.
Use Teleport To Move Quickly
Movement is huge in The Light Brigade. If enemies spot you out in the open then you’ll want to get into cover as quickly as possible if you can’t shoot them down before they open fire. Unfortunately movement can be very restrictive in this game, and even holding a weapon in one hand slows your movement speed down noticeably when using Slide movement. Holding your weapon in two hands slows your movement speed to a crawl.
So instead of throwing your weapon down and trying to book it to the nearest piece of cover with just your movement joystick, use teleport. Yep, even if you selected Slide movement as your movement option you can still use the teleport by pressing your right stick up and pointing it at the ground.
You can even use teleport if you have a weapon in your hand. So you can keep ahold of your weapon and quickly use teleport to dart into cover. This is also especially good for some classes, like the Scout and Pistoleer, which can deal a lot of damage quickly when up close to enemies. Instead of slowly walking up to an enemy with a weapon drawn, you can teleport from cover to cover until you’re right next to them and start blasting.
While teleports are instant, there is about a half-second delay between how often you can teleport, so you can’t just constantly move around instantly, but utilizing teleports when using slide movement will make you much faster overall.
Enemies Telegraph Attacks
Every enemy in The Light Brigade telegraphs their attacks. They’ll glow red for a moment and then fire their weapon a set number of times. For instance enemies with bows will fire a single arrow, and enemies with rifles will fire twice. This means that you should always keep an eye out for when an enemy telegraphs their attack and get into cover when they do.
You can attempt to dodge enemy attacks by ducking, running, or teleporting if you’re out of cover, though this can be very hard to time properly and it is especially hard to avoid attacks from guns as their projectiles travel really quickly. There’s also a faint audio cue when an enemy prepares to attack, so always keep an eye and ear open for enemy attacks and be prepared to either take them out quickly or avoid their projectiles.
This even applies to bosses, though their attacks are generally more varied than normal enemies.
Get a Backup Weapon ASAP
Out of all upgrades you should get for the starting Rifleman class first is a Pistol. Unlike other classes you will unlock later, the Rifleman doesn’t start with a pistol, but you should get one as soon as possible.
It only costs a single point and can be vital if you’re in a tense situation and run dry on your rifle. Switching quickly to your pistol is faster than reloading, and it can get you out of a jam that you might not otherwise make it out of. You’ll still be able to carry just as many magazines for your rifle, so you’ll have more bullets on hand overall. The pistol might not be the best weapon, but it’s far better than not having one.
Oh, and while you’re at it getting a wand is also great. It’s not as necessary because you can buy them during your run, but investing a single point to have one from the start can be very helpful in earlier levels.
Traps Can Kill You Easily
The first traps you’ll notice in The Light Brigade are bear traps in the cold forests and mountains, and shortly after that some basic and pretty visible swinging and falling traps strung up between trees. They’re pretty easy to avoid if you see them before you wander into them, so make sure to always keep an eye out for traps when you’re traveling.
It can be especially easy to forget about them when you’re in the middle of a fight. They do a lot of damage and can easily kill you if you’re not at full health. Even if you use teleport movement your teleport can be interrupted by a trap. The upside is that some traps, like bear traps, are highlighted on the ground when you use your teleport. The downside is that you can teleport right into them.
Later traps are even deadlier, like the blades that pop out of the wall in a tight hallway, so always watch out for and be wary of traps, they’re a really lame way to lose a life.
Try Out and Level New Classes
This one might seem obvious, and you may be tempted to just try to complete all your runs with just the Rifleman class, but give other classes a try. Rifleman is pretty strong, and for a while will be your best class for long range combat by far. You can change your class at this shrine with the crystals hanging from it.
After you defeat the first boss, you’ll unlock the Scout class. It’s not so great at range, but has an automatic weapon right off the bat that can shred enemies from close range. It also has a pistol for medium range fighting.
Using other classes like the Scout will unlock more new Classes when you defeat more bosses, and changing up your gameplay with some new weapons keeps things fresh and fun. You might even get even further using a new class, you never know what you might like.
Look Out For Lootable Objects
Since The Light Brigade is a roguelite (or roguelike if you prefer) game, you’ll need consumables and upgrades as you progress through your run to keep up with the more powerful enemies you will run into. The main source of these are lootable objects you find around. Little boxes, chests, pots, and vases that you can tell are full of loot by their gold handles.
The more of these you find and loot, the better a chance you’ll have of making it further. They not only give gold that you can use later on to buy upgrades and Tarot cards (more on them in a moment) from vendors, but also consumables like grenades and medkits. They also all contain souls that you can turn in to get more levels.
Oh, and don’t forget to loot the glowing orb things that enemies drop. They might not only drop things like ammo and items, but will also give you souls every time, so if you want to keep gaining levels don’t leave loot behind.
Save Souls
This tip for The Light Brigade is basically another looting tip. You’ll often see little ghostly figures with their hands clasped together in pray and a name floating above their heads. There are also the bodies of light brigade members around without these ghostly figures hanging near them, or pinned to trees with arrows.
Whenever the area is clear, make sure to pray in front of these figures, because you’ll get souls for doing so, and later some might come back as allies that will help you clear the level on later runs. There’s no downside, so make sure to save all the souls you can.
There’s 9 Tips and Tricks to help you get further than before in The Light Brigade. Good luck out there.