Is PCVR Dying? Steam Hardware Survey Shows VR Users Stagnating

The conversation of “VR Is Dead” or “VR Is Dying” pops up on social media, especially X (Twitter), every now and again.

Strong sales of VR headsets in general in the early 2020s proved this continual conversation to be wrong, at least until the recent stagnation of VR headset sales in 2023.

United States headset sales, according to CNBC, went down nearly forty percent in 2023. This is pretty shocking news to someone who is a Virtual Reality fan and wants to see others enjoy VR as much as possible.

This could be attributed to a number of things, like the cessation of COVID restrictions on living and travel, or simply market fatigue and general awareness of Virtual Reality reaching its peak. What the VR headset sales numbers don’t show you, however, is how many games existing users are buying, and most importantly how often existing users are using their headsets.

While we don’t have either of these numbers for what appears to be the most popular way to enjoy VR, standalone headsets like the Meta Quest, we do have some PCVR information from the March 2024 Steam Hardware Survey.

The “VR Headsets” results from the March 2024 Steam Hardware Survey.

This information is much more useful than headset sales. It doesn’t matter how many headsets get sold if new adopters don’t use it, or those already playing VR stop using it. While it would be great to have some numbers for how often standalone headsets get used, we can at least see if PCVR is still popular.

Most PCVR games are played through Steam, and what we see here in the hardware survey isn’t encouraging. You would think with new headsets still being continually sold in the millions that we would have at least a slight uptick in the amount of Steam users with VR headsets.

Yet we have a slight decrease, basically a net neutral change. In fact, what’s even more alarming is the decrease in PCVR usage among Quest users. Could this potentially be pointing to a stagnation in Quest usage or just a stagnation in people streaming PCVR games to their Quest?

Either way with continual sales of VR headsets it’s not encouraging to see that PCVR numbers are not increasing. That being said, the cost of both a headset and a PC capable of playing VR games is limiting and means that far fewer people have access to PCVR in general.

So PCVR is stagnating according to Steam. Is PCVR dead? Feel free to share your thoughts in the comments.

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