An Interesting Superhero VR Game - Project Demigod Review

Virtual Reality games offer a wide variety of experiences and fantasies for you to take part in with the full freedom of a first person VR view of the world and touch controls to simulate your hand and arm movements.

There is no greater fantasy than that of being a super hero, and so it’s been a very long wait for a fully fledged super hero VR game that can really give you the experience of being a superhero in VR.

Well, a super hero VR experience has finally come to the Oculus Quest 2, Oculus Quest 3, and PCVR in the form of the super hero VR game Project Demigod.

Project Demigod certainly does what it says, it gives you a sandbox and a bunch of superhero abilities and powers to mess around with against a variety of enemies in a variety of levels. Still, even in a short time playing this game, it’s pretty obvious that Project Demigod could still use some work to be all that it can be as a super hero VR game.

So let’s dive into Project Demigod VR and see what superhero VR fun is in store in this game, and also where it falls short and could still use some work.

Oh, and for a different super hero Virtual Reality game that focuses more on a Spiderman sort of experience, give BattleGlide a look.

Lots Of Super Powers To Choose From In This Super Hero VR Game

The number one thing that separates Project Demigod from any other superhero VR game, and other VR games in general, is the sheer amount of super hero powers that you can choose from.

The superpower wheel in Project Demigod. There are a lot to choose from

There are some classics like the ability to sling webs like Spiderman, and some you might not expect like the elastic arms power, which is both hilarious and powerful. Flinging your arm out to hit a faraway enemy is a unique experience.

A lot of the superpowers also have multiple different options that you can cycle through by pressing the B button, so an ability that seems straightforward at first can be a lot more interesting than it seems.

Like the fire ability, which can be a flamethrower dealing damage to enemies you point your hand at, a thruster that you can use to fly around, a fireball that you throw, a fire dragon you can whip enemies with, or an explosion spawner that not only blows up enemies in front of you but also flings you around.

Blowing up a robot enemy with the fire super power

Most of the fun of Project Demigod VR comes from playing around with these abilities and discovering interesting combinations that you can use for fighting or exploring.

You can even equip a different ability on both hands to create even wilder combinations. Like when exploring one of the massive city maps you can use the flame thruster in one hand to fly around, and the web ability in the other to attach yourself to buildings and fling yourself around.

If you want to fly like Superman there’s also a super power for that. You can turn your hand to stone to punch enemies, or go full water bender and throw globes of water at your opponents with the water ability.

Mixing and matching abilities is a ton of fun, and lets you be any sort of super hero that you want to be in this Virtual Reality super hero game.

You can even pull enemies off balance with the web. That’s pretty fun

Maps And Enemies Galore

Project Demigod is a sandbox sort of VR game. You generally make your own fun with the tools the game gives you to be whatever sort of super hero you want to be. Though there are also some challenges the game gives you that you don’t have to create yourself. More on that in a moment.

This is a pretty common type of game in the current VR landscape, though as I’ve already mentioned Project Demigod differentiates itself by being focused on creating a superhero VR experience rather than just the usual assortment of guns and blades that most VR sandbox games focus on. Though there are also a few weapons that you can spawn with one of the superpowers.

It’s not exactly challenging either, even when fighting massive enemies like the giant robot.

The giant robot in Project Demigod is imposing, but manageable

This game does give you a ton of maps to explore and fight enemies inside though, and a way to spawn whatever sort of enemies that you want.

From massive cities to space stations, there are a ton of environments to choose from, and the space station in particular is actually procedurally generated with enemies and turrets for you to fight. It’s clear that the developer plans to lean more into that in the future and create linear challenges for you to fight your way through.

There is also a huge variety of enemy types that you can spawn and fight with the spawner. They’re deliciously absurd like giant raptors, robots, or even ninjas.

Flinging ninjas around with the lightning grab superpower. It’s pretty funny

Fighting creative enemies like these is a big part of the super hero VR experience and a great way to make you get a little more creative with the superhero powers that you use.

A lot of the fun of the game comes from how hilarious these enemies are to fight, especially when you knock them down over and over again by pulling them over with the web power, or grabbing and flinging them with the lightning grab power.

Some of the maps also have challenges spread around the map that you activate just by walking into them. Like time trials to use your powers to travel across the map as quickly as possible, preset enemy encounters, and destruction challenges where you must destroy targets as quickly as possible.

Using flame thrusters to complete a parkour challenge

There’s plenty to amuse yourself with in Project Demigod. That’s what the game is, an amusing power fantasy where you get to be creative with a huge host of superhero powers.

That, and a general lack of polish, is also where this superhero VR game’s problems lie.

The Problems Of Project Demigod

Right now, at the time of writing, Project Demigod is very early into its Meta Quest store and Steam store life.

It hasn’t been around for a while and hasn’t had a lot of time to be all that it can be. Not to mention that only a single person, Cory Robertson, is developing this game.

As with so many Virtual Reality games developed by a single person, Project Demigod is currently severely lacking in polish. While the game generally makes up for this with its uniqueness and creativity, it’s very obvious when playing it that it still needs a lot of work.

Blasting an enemy

The enemies are very janky and seem to float across the ground. Their animations are pretty basic, and their intelligence doesn’t go far beyond running towards you and attacking.

A lot of the interactions between NPCs and your abilities are also buggy, and there are a lot of bugs in general in Project Demigod.

The music sometimes cuts out when you open the Meta menu during the game, and sometimes tracks will play over each other.

A lot of textures are low resolution and overall the game has that early access feeling. Though this is definitely a part of the game’s charm, and a lot of what makes it great is the hilarious interactions between them and your super powers.

Earth superpowers are also very cool

Luckily these are all problems that can be solved with time and effort by the developer. I’m sure that given enough of both of these things Project Demigod will be the all in one superhero VR experience that we all crave.

The game has already improved dramatically in the short time since its release with massive amounts of bug fixes, improvements, and new features added like the aforementioned procedurally generated space station level.

So if you want a more polished super hero experience in your Virtual Reality game, give Project Demigod a little more time. Though at the time of writing this article, more time is definitely what this game needs. Regardless, the bugs that I ran into weren’t game breaking, and if you can ignore them Project Demigod is a whole new level of VR sandbox fun.

Oh, and for a different super hero Virtual Reality game that focuses more on a Spiderman sort of experience, give BattleGlide a look.

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